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path: root/src/effects/SkGaussianEdgeShader.cpp
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* Remove old SkGaussianEdgeShader codeGravatar jvanverth2016-09-16
| | | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2345673003 TBR=bsalomon@google.com Review-Url: https://codereview.chromium.org/2345673003
* Fix GaussianEdgeShader GLSL codeGravatar jvanverth2016-09-12
| | | | | | | | | | | | Implicit conversion of int constants to float is not always guaranteed GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2328263004 TBR=herbderby@google.com NOTRY=true NOTREECHECKS=true Review-Url: https://codereview.chromium.org/2328263004
* Update SampleAndroidShadows to use algorithm closer to Android OpenGLGravatar jvanverth2016-09-12
| | | | | | | | | | | | | | | Includes: * Update light position to be at a similar distance to Android OS * Scale spot shadows correctly * Compute stroke shapes and radii correctly * Allow for larger blur radius for shadows GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2319003003 TBR=reed@google.com NOTRY=true NOTREECHECKS=true Review-Url: https://codereview.chromium.org/2319003003
* Add GM/slide to simulate Android-style reveal clipGravatar robertphillips2016-09-08
| | | | | | | | | Hopefully, this will let us play w/ geometric and shader-based solutions. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003 Committed: https://skia.googlesource.com/skia/+/ffac5c4aae18fc706e4077763c190a89c8507fb0 Review-Url: https://codereview.chromium.org/2316593003
* Revert of Add GM/slide to simulate Android-style reveal clip (patchset #6 ↵Gravatar robertphillips2016-09-07
| | | | | | | | | | | | | | | | | | | | | | | | id:100001 of https://codereview.chromium.org/2316593003/ ) Reason for revert: Shader compilation failure Original issue's description: > Add GM/slide to simulate Android-style reveal clip > > Hopefully, this will let us play w/ geometric and shader-based solutions. > > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003 > > Committed: https://skia.googlesource.com/skia/+/ffac5c4aae18fc706e4077763c190a89c8507fb0 TBR=jvanverth@google.com,djsollen@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2316303002
* Add GM/slide to simulate Android-style reveal clipGravatar robertphillips2016-09-07
| | | | | | | | Hopefully, this will let us play w/ geometric and shader-based solutions. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003 Review-Url: https://codereview.chromium.org/2316593003
* Use stroked rrects for Android shadow sampleGravatar jvanverth2016-08-29
| | | | | | | | | | | Changes the Android shadow sample to use stroked roundrects when we can (mainly if stroked geometry area < fill geometry area). Also changes the setup for the overstroke geometry so that it computes the correct distance to the outer edge. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2283003003 Review-Url: https://codereview.chromium.org/2283003003
* Add alternative spot shadow to Android shadow sampleGravatar jvanverth2016-08-17
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2246273003 Review-Url: https://codereview.chromium.org/2256713002
* Add alternative ambient shadow method to Android shadow sampleGravatar jvanverth2016-08-17
TBR=bsalomon@google.com BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2249973003 Review-Url: https://codereview.chromium.org/2249973003