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path: root/src/effects/SkArithmeticMode.cpp
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* clean-up dead codeGravatar reed2016-02-22
* Alter SkXfermode's asFragmentProcessor & asXPFactory contractsGravatar robertphillips2016-02-09
* kill SkValueGravatar mtklein2016-01-27
* Add gpu implementation of OverdrawXfermodeGravatar robertphillips2016-01-27
* Remove SkLerpXfermodeGravatar robertphillips2016-01-25
* Revert of Add gpu implementation of OverdrawXfermode (patchset #6 id:100001 o...Gravatar robertphillips2016-01-22
* SkValue: SkXfermodeGravatar halcanary2016-01-21
* Add gpu implementation of OverdrawXfermodeGravatar robertphillips2016-01-20
* Revert of Make specialized SrcOver XPFactory (patchset #3 id:40001 of https:/...Gravatar egdaniel2015-11-20
* Make specialized SrcOver XPFactoryGravatar egdaniel2015-11-20
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
* Create fragment processor for performing input color blend with child processorGravatar bsalomon2015-09-15
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
* rename GrShaderDataManager -> GrProcessorDataManagerGravatar joshualitt2015-07-09
* more threading of GrShaderDataManagerGravatar joshualitt2015-07-08
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* Add Arithmetic mode xp.Gravatar egdaniel2015-01-14
* Move Gpu ArithmeticMode xfer effect to _gpu files.Gravatar egdaniel2015-01-14
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* Use threshold of 1 texture coord value per pixel w/ nearest neighbor.Gravatar bsalomon2014-12-09
* Make addUniform take a precisionGravatar bsalomon2014-12-09
* Remove backend factoriesGravatar joshualitt2014-12-04
* Remove SK_SUPPORT_LEGACY_DEEPFLATTENING.Gravatar mtklein2014-12-01
* Revert of Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. (patchset #1 id:1 of https...Gravatar mtklein2014-12-01
* Remove SK_SUPPORT_LEGACY_DEEPFLATTENING.Gravatar mtklein2014-12-01
* remove proc keyGravatar joshualitt2014-11-25
* Move GrInvariantOutput out of GrProcessor and into its own class.Gravatar egdaniel2014-11-12
* Auto-compare GrProcessors' texture accesses in isEqual().Gravatar bsalomon2014-10-16
* Move willUseInputColor check to computeInvariantOutputGravatar egdaniel2014-10-15
* Push isEqual/onIsEqual down from GrProcessor to subclasses.Gravatar bsalomon2014-10-15
* Create helper functions to use in computeInvariantOutput callsGravatar egdaniel2014-10-13
* FPs now use the correct builder types(just a rename)Gravatar joshualitt2014-10-09
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-03
* Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #...Gravatar robertphillips2014-10-02
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-02
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* Changes to remove program effects builderGravatar joshualitt2014-09-18
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...Gravatar joshualitt2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* "NULL !=" = NULLGravatar bsalomon2014-09-05
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Simplify flattening to just write enough to call the factory/public-construct...Gravatar reed2014-08-21
* Rename GrGLUniformManager to GrGLProgramDataManagerGravatar kkinnunen2014-07-30
* Allow GrGLEffects to produce variable length keys.Gravatar bsalomon2014-07-21
* This moves us towards variable length effect keys. The overall program key no...Gravatar bsalomon2014-07-11
* Goodbye GrEffectRef.Gravatar bsalomon2014-07-08
* Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef.Gravatar bsalomon2014-07-08
* Arithmetic mode now has the option of not validating the output color, which ...Gravatar commit-bot@chromium.org2014-04-02