| Commit message (Collapse) | Author | Age |
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This reduces the number of profile textures that will be generated throughout an animation and also caps the texture size. It could probably be better tuned.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2062743003
Review-Url: https://codereview.chromium.org/2062743003
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Convert use of GrFragmentProcessor, GrGeometryProcessor, and
GrXPFactory to sk_sp. This clarifies ownership and should
reduce reference count churn by moving ownership.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041113004
Review-Url: https://codereview.chromium.org/2041113004
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GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002
Review URL: https://codereview.chromium.org/1842753002
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Previously we would fail to draw two adjacent blurred circles if they differed
only by their position.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1824693003
Review URL: https://codereview.chromium.org/1824693003
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Untangling MDB bugs requires more information. In particular the render targets.
BUG=skia:4094
TBR=bsalomon@google.com
Review URL: https://codereview.chromium.org/1443763002
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TBR=bsalomon@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1443743002
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TBR=bsalomon@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1434313002
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This makes the blurcircles bench go from ~33us to ~8us on Windows desktop.
It will require layout test suppressions
Review URL: https://codereview.chromium.org/1311583005
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