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* clean up some old busted color routinesGravatar Mike Klein2018-07-12
* update color management for color shadersGravatar Mike Klein2018-07-12
* update mode color filter color managementGravatar Mike Klein2018-07-12
* remove unused parts of SkModeColorFilterGravatar Mike Klein2018-07-12
* remove unneeded scale from procsGravatar Mike Reed2018-07-12
* fix color management of CPU drawVertices()Gravatar Mike Klein2018-07-12
* Use new SkGlyphIDSet - v3Gravatar Herb Derby2018-07-12
* Remove SkDrawFilter.Gravatar Ben Wagner2018-07-12
* fix color management in sprite blitterGravatar Mike Klein2018-07-11
* Reland "Make GPU cache invalidation SkMessageBus messages go to one GrContext."Gravatar Brian Salomon2018-07-11
* Remove interal use of SkRefCnt_SafeAssign.Gravatar Ben Wagner2018-07-11
* collapse parametric_{r,g,b} into parametric, remove _a and gamma_dstGravatar Mike Klein2018-07-11
* Revert "Use new SkGlyphIDSet - v2"Gravatar Herb Derby2018-07-11
* Revert "Use simple buffers instead of vectors"Gravatar Herb Derby2018-07-11
* Revert "Make GPU cache invalidation SkMessageBus messages go to one GrContext."Gravatar Brian Salomon2018-07-11
* Make GPU cache invalidation SkMessageBus messages go to one GrContext.Gravatar Brian Salomon2018-07-11
* Use simple buffers instead of vectorsGravatar Herb Derby2018-07-11
* Whitespace FixupGravatar Hal Canary2018-07-11
* might as well use SkRasterPipeline::gamma tooGravatar Mike Klein2018-07-11
* Revert "SkDEBUGF: use __VA_ARGS__"Gravatar Robert Phillips2018-07-11
* Use new SkGlyphIDSet - v2Gravatar Herb Derby2018-07-11
* use from/to_srgbGravatar Mike Klein2018-07-11
* SkDEBUGF: use __VA_ARGS__Gravatar Hal Canary2018-07-11
* Reland "transform paint color to dst colorspace"Gravatar Mike Klein2018-07-11
* Remove old lazy image decoding heuristic logicGravatar Brian Osman2018-07-11
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-11
* Revert "Use new SkGlyphIDSet"Gravatar Herb Derby2018-07-10
* Use new SkGlyphIDSetGravatar Herb Derby2018-07-10
* Move SkWriteBuffer to smart pointers.Gravatar Ben Wagner2018-07-10
* Revert "transform paint color to dst colorspace"Gravatar Brian Osman2018-07-10
* Revert "added skeletal animation support to GPU backend"Gravatar Joe Gregorio2018-07-10
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-10
* update (non-sprite) image shader color managementGravatar Mike Klein2018-07-10
* transform paint color to dst colorspaceGravatar Mike Klein2018-07-10
* Make SkTypefacePlayback use smart pointers.Gravatar Ben Wagner2018-07-10
* Add field to directly pass glyphs when using glyph encodingGravatar Herb Derby2018-07-10
* Remove the SkGlyphRunInfo codeGravatar Herb Derby2018-07-10
* Expand testing of SkMatrix::decomposeScaleGravatar Robert Phillips2018-07-10
* Remove run list codeGravatar Herb Derby2018-07-10
* Interpolate patch vertices in destination color spaceGravatar Brian Osman2018-07-09
* added caching of SkVerticesGravatar Ruiqi Mao2018-07-09
* Update SkSpan to match the standard more closelyGravatar Herb Derby2018-07-09
* More workarounds on Windows Debug DLL crash.Gravatar Yong-Hwan Baek2018-07-09
* Add color type to the image filter DAG's OutputPropertiesGravatar Brian Osman2018-07-06
* Revert "Revert "Remove gCreateTypefaceDelegate.""Gravatar Ben Wagner2018-07-05
* Revert "added skeletal animation support to GPU backend"Gravatar Ruiqi Mao2018-07-03
* remove unit tests baked into SkAAClipGravatar Mike Klein2018-07-03
* Revert "Remove gCreateTypefaceDelegate."Gravatar Ethan Nicholas2018-07-03
* Remove gCreateTypefaceDelegate.Gravatar Ben Wagner2018-07-03
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-03