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* Whitespace FixupGravatar Hal Canary2018-07-11
* might as well use SkRasterPipeline::gamma tooGravatar Mike Klein2018-07-11
* Revert "SkDEBUGF: use __VA_ARGS__"Gravatar Robert Phillips2018-07-11
* Use new SkGlyphIDSet - v2Gravatar Herb Derby2018-07-11
* use from/to_srgbGravatar Mike Klein2018-07-11
* SkDEBUGF: use __VA_ARGS__Gravatar Hal Canary2018-07-11
* Reland "transform paint color to dst colorspace"Gravatar Mike Klein2018-07-11
* Remove old lazy image decoding heuristic logicGravatar Brian Osman2018-07-11
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-11
* Revert "Use new SkGlyphIDSet"Gravatar Herb Derby2018-07-10
* Use new SkGlyphIDSetGravatar Herb Derby2018-07-10
* Move SkWriteBuffer to smart pointers.Gravatar Ben Wagner2018-07-10
* Revert "transform paint color to dst colorspace"Gravatar Brian Osman2018-07-10
* Revert "added skeletal animation support to GPU backend"Gravatar Joe Gregorio2018-07-10
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-10
* update (non-sprite) image shader color managementGravatar Mike Klein2018-07-10
* transform paint color to dst colorspaceGravatar Mike Klein2018-07-10
* Make SkTypefacePlayback use smart pointers.Gravatar Ben Wagner2018-07-10
* Add field to directly pass glyphs when using glyph encodingGravatar Herb Derby2018-07-10
* Remove the SkGlyphRunInfo codeGravatar Herb Derby2018-07-10
* Expand testing of SkMatrix::decomposeScaleGravatar Robert Phillips2018-07-10
* Remove run list codeGravatar Herb Derby2018-07-10
* Interpolate patch vertices in destination color spaceGravatar Brian Osman2018-07-09
* added caching of SkVerticesGravatar Ruiqi Mao2018-07-09
* Update SkSpan to match the standard more closelyGravatar Herb Derby2018-07-09
* More workarounds on Windows Debug DLL crash.Gravatar Yong-Hwan Baek2018-07-09
* Add color type to the image filter DAG's OutputPropertiesGravatar Brian Osman2018-07-06
* Revert "Revert "Remove gCreateTypefaceDelegate.""Gravatar Ben Wagner2018-07-05
* Revert "added skeletal animation support to GPU backend"Gravatar Ruiqi Mao2018-07-03
* remove unit tests baked into SkAAClipGravatar Mike Klein2018-07-03
* Revert "Remove gCreateTypefaceDelegate."Gravatar Ethan Nicholas2018-07-03
* Remove gCreateTypefaceDelegate.Gravatar Ben Wagner2018-07-03
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-03
* Replace isGammaCorrect with isLinearlyBlendedGravatar Brian Osman2018-07-03
* updated SkCanvas documentation for animation overloads of drawVerticesGravatar Ruiqi Mao2018-07-03
* Remove sRGB config checks based on color spaceGravatar Brian Osman2018-07-02
* Add a runtime flag to enable ATRACEGravatar Stan Iliev2018-06-29
* skeletal animation support added to API and software backendGravatar Ruiqi Mao2018-06-29
* Fix chrome memory dump crashes using out of process strike cachesGravatar Adrienne Walker2018-06-29
* Return nullptr from readFlattenable when invalidGravatar Adrienne Walker2018-06-28
* cut SkMaskBlurFilter code size by about halfGravatar Mike Klein2018-06-28
* Revert "Remove drawTextBlob from device use drawGlyphRunList"Gravatar Robert Phillips2018-06-28
* Remove drawTextBlob from device use drawGlyphRunListGravatar Herb Derby2018-06-28
* gpu: Expose GrContextPriv::abandoned in the public API.Gravatar Khushal2018-06-27
* Fix some shadow issues.Gravatar Jim Van Verth2018-06-26
* basic first pass at RGBA F32 supportGravatar Mike Klein2018-06-26
* Clean up includes in SkMallocPixelRefGravatar Ben Wagner2018-06-26
* remove unused enumGravatar Mike Klein2018-06-26
* move blurimagefilter.cpp back into effectsGravatar Mike Reed2018-06-26
* Fix compiler warning for MSVCGravatar Herb Derby2018-06-25