| Commit message (Collapse) | Author | Age |
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The old code always ended (the last sequence of glyphs) on a range, even if there was a very long run at the end. This fixes that.
Review URL: http://codereview.appspot.com/4539045
git-svn-id: http://skia.googlecode.com/svn/trunk@1293 2bbb7eff-a529-9590-31e7-b0007b416f81
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2bbb7eff-a529-9590-31e7-b0007b416f81
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Both shader and gradient_shader write matrices to the flatten stream. However, they were
just calling write(&matrix, sizeof(SkMatrix)) and the matrix can contain lazily-computed
function ptrs as part of its internal cache. Thus two matrices that are logically the
same may write different bytes.
This is a problem because picture relies on flattening objects and then using the
flatten stream as a key into its cache. This matrix-write bug effectively kills the
effectiveness of the cache for shaders.
The fix is to write proper read/write functions for matrix (and region btw). These
call through to the existing low-level flatten routines (which just write into a
memory ptr).
git-svn-id: http://skia.googlecode.com/svn/trunk@1290 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/4538043/
Checked in on behalf of reed@ with some additional work (remove the do-nother sk->gr matrix converter).
git-svn-id: http://skia.googlecode.com/svn/trunk@1289 2bbb7eff-a529-9590-31e7-b0007b416f81
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bitmap, but
do not affect the blits at head)
git-svn-id: http://skia.googlecode.com/svn/trunk@1286 2bbb7eff-a529-9590-31e7-b0007b416f81
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Instead of writing all drawing and state updates into the final content stream immediately, this change creates a new ContentEntry each time the transform, clip, or paint changes. Drawing is done into a stream in the ContentEntry. When the consumer asks for the content, we combine all the ContentEntries with appropriate updates to the state (clip, transform, paint) in between. This allows us to modify the clip even after a drawing has completed. It also lets us remove ContentEntries with no drawing. Further optimization can be done to better use the stack features of PDF, for now we follow the previous model of having a single clip followed by a single transform on the graphic state stack.
Push rectangle logic into SkPDFUtil::AppendRectangle.
Change private functions to adhere to coding standards.
Review URL: http://codereview.appspot.com/4459041
git-svn-id: http://skia.googlecode.com/svn/trunk@1269 2bbb7eff-a529-9590-31e7-b0007b416f81
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http://codereview.appspot.com/4498041/
git-svn-id: http://skia.googlecode.com/svn/trunk@1268 2bbb7eff-a529-9590-31e7-b0007b416f81
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generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions.
Review URL: http://codereview.appspot.com/4465053/
git-svn-id: http://skia.googlecode.com/svn/trunk@1266 2bbb7eff-a529-9590-31e7-b0007b416f81
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pixels
git-svn-id: http://skia.googlecode.com/svn/trunk@1256 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1243 2bbb7eff-a529-9590-31e7-b0007b416f81
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add new samples to solution
git-svn-id: http://skia.googlecode.com/svn/trunk@1240 2bbb7eff-a529-9590-31e7-b0007b416f81
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update some samples
git-svn-id: http://skia.googlecode.com/svn/trunk@1237 2bbb7eff-a529-9590-31e7-b0007b416f81
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There are two ways to build it, using the gyp files,
or using its own makefile. A recent update of a
sample made it no longer build using its own makefile.
Make it build once again.
git-svn-id: http://skia.googlecode.com/svn/trunk@1236 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1235 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1231 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/4423085
git-svn-id: http://skia.googlecode.com/svn/trunk@1230 2bbb7eff-a529-9590-31e7-b0007b416f81
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use typefacecache in fonthost_win
git-svn-id: http://skia.googlecode.com/svn/trunk@1224 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1221 2bbb7eff-a529-9590-31e7-b0007b416f81
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speedup lcd blits
clean up some samples
git-svn-id: http://skia.googlecode.com/svn/trunk@1220 2bbb7eff-a529-9590-31e7-b0007b416f81
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code style
git-svn-id: http://skia.googlecode.com/svn/trunk@1215 2bbb7eff-a529-9590-31e7-b0007b416f81
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is it providing. Also add a templated wrapper to handle typecasting of ptr types.
git-svn-id: http://skia.googlecode.com/svn/trunk@1214 2bbb7eff-a529-9590-31e7-b0007b416f81
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fixes gm --serialize xfermode test case.
git-svn-id: http://skia.googlecode.com/svn/trunk@1199 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1180 2bbb7eff-a529-9590-31e7-b0007b416f81
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e.g. FlattenableReadBufer -> Reader32
git-svn-id: http://skia.googlecode.com/svn/trunk@1174 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1157 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1156 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1153 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1152 2bbb7eff-a529-9590-31e7-b0007b416f81
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note: gradient caller doesn't so we can still draw wrong when the caller
converts its initial fx from float->fixed. Perhaps SkClampRange should offer
a float interface as well.
git-svn-id: http://skia.googlecode.com/svn/trunk@1149 2bbb7eff-a529-9590-31e7-b0007b416f81
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add unittest
git-svn-id: http://skia.googlecode.com/svn/trunk@1145 2bbb7eff-a529-9590-31e7-b0007b416f81
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speeds up linear gradients 4x
git-svn-id: http://skia.googlecode.com/svn/trunk@1139 2bbb7eff-a529-9590-31e7-b0007b416f81
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fix warning in release build
git-svn-id: http://skia.googlecode.com/svn/trunk@1136 2bbb7eff-a529-9590-31e7-b0007b416f81
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reviewed by: reed
git-svn-id: http://skia.googlecode.com/svn/trunk@1134 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1132 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1131 2bbb7eff-a529-9590-31e7-b0007b416f81
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Properly flush in GrContext before calling GrGpu::clear()
Review URL: http://codereview.appspot.com/4419043/
git-svn-id: http://skia.googlecode.com/svn/trunk@1130 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1126 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/4413047/
git-svn-id: http://skia.googlecode.com/svn/trunk@1125 2bbb7eff-a529-9590-31e7-b0007b416f81
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update dox to reflect this
update test
git-svn-id: http://skia.googlecode.com/svn/trunk@1121 2bbb7eff-a529-9590-31e7-b0007b416f81
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now these work correctly on the gpu
git-svn-id: http://skia.googlecode.com/svn/trunk@1116 2bbb7eff-a529-9590-31e7-b0007b416f81
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speed up wide spans for maskblitter by accumulating 4-bytes at a time
code style clean up
git-svn-id: http://skia.googlecode.com/svn/trunk@1109 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1096 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1095 2bbb7eff-a529-9590-31e7-b0007b416f81
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patch submitted by alean2...@gmail.com
git-svn-id: http://skia.googlecode.com/svn/trunk@1094 2bbb7eff-a529-9590-31e7-b0007b416f81
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use SkLazyPaint in internalDrawBitmap
git-svn-id: http://skia.googlecode.com/svn/trunk@1093 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1092 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1091 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1090 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1089 2bbb7eff-a529-9590-31e7-b0007b416f81
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(assuming we would call floor to get a rounded value.)
apply finalFYMask not to the initial fy, but to the fyMask (so it is always
applied in the loop) in drawText.
git-svn-id: http://skia.googlecode.com/svn/trunk@1084 2bbb7eff-a529-9590-31e7-b0007b416f81
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