aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/SkSpanProcs.cpp
Commit message (Collapse)AuthorAge
* Flush denorm half floats to zero.Gravatar mtklein2016-08-22
| | | | | | | | | | | | | | | | | | I think we convinced ourselves that denorms, while a good chunk of half floats, cover a rather small fraction of the representable range, which is always close enough to zero to flush. This makes both paths of the conversion to or from float considerably simpler. These functions now work for zero-or-normal half floats (excluding infinite, NaN). I'm not aware of a term for this class so I've called them "ordinary". A handful of GMs and SKPs draw differently in --config f16, but all imperceptibly. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2256023002 Review-Url: https://codereview.chromium.org/2256023002
* Correct sRGB <-> linear everywhere.Gravatar mtklein2016-07-20
| | | | | | | | | | | | | | | | | | | | | | This trims the SkPM4fPriv methods down to just foolproof methods. (Anything trying to build these itself is probably wrong.) Things like Sk4f srgb_to_linear(Sk4f) can't really exist anymore, at least not efficiently, so this refactor is somewhat more invasive than you might think. Generally this means things using to_4f() are also making a misstep... that's gone too. It also does not make sense to try to play games with linear floats with 255 bias any more. That hack can't work with real sRGB coding. Rather than update them, I've removed a couple of L32 xfermode fast paths. I'd even rather drop it entirely... BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2163683002 CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot Review-Url: https://codereview.chromium.org/2163683002
* Expand _01 half<->float limitation to _finite. Simplify.Gravatar mtklein2016-07-15
| | | | | | | | | | | | | | | | | | | | | | | It's become clear we need to sometimes deal with values <0 or >1. I'm not yet convinced we care about NaN or +-inf. We had some fairly clever tricks and optimizations here for NEON and SSE. I've thrown them out in favor of a single implementation. If we find the specializations mattered, we can certainly figure out how to extend them to this new range/domain. This happens to add a vectorized float -> half for ARMv7, which was missing from the _01 version. (The SSE strategy was not portable to platforms that flush denorm floats to zero.) I've tested the full float range for FloatToHalf on my desktop and a 5x. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145663003 CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot,Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-Fast-Trybot Committed: https://skia.googlesource.com/skia/+/3296bee70d074bb8094b3229dbe12fa016657e90 Review-Url: https://codereview.chromium.org/2145663003
* Revert of Expand _01 half<->float limitation to _finite. Simplify. ↵Gravatar mtklein2016-07-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (patchset #7 id:120001 of https://codereview.chromium.org/2145663003/ ) Reason for revert: Unit tests fail on Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-Fast Original issue's description: > Expand _01 half<->float limitation to _finite. Simplify. > > It's become clear we need to sometimes deal with values <0 or >1. > I'm not yet convinced we care about NaN or +-inf. > > We had some fairly clever tricks and optimizations here for NEON > and SSE. I've thrown them out in favor of a single implementation. > If we find the specializations mattered, we can certainly figure out > how to extend them to this new range/domain. > > This happens to add a vectorized float -> half for ARMv7, which was > missing from the _01 version. (The SSE strategy was not portable to > platforms that flush denorm floats to zero.) > > I've tested the full float range for FloatToHalf on my desktop and a 5x. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145663003 > CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot,Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-Fast-Trybot > > Committed: https://skia.googlesource.com/skia/+/3296bee70d074bb8094b3229dbe12fa016657e90 TBR=msarett@google.com,mtklein@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2151023003
* Expand _01 half<->float limitation to _finite. Simplify.Gravatar mtklein2016-07-14
| | | | | | | | | | | | | | | | | | | | | | It's become clear we need to sometimes deal with values <0 or >1. I'm not yet convinced we care about NaN or +-inf. We had some fairly clever tricks and optimizations here for NEON and SSE. I've thrown them out in favor of a single implementation. If we find the specializations mattered, we can certainly figure out how to extend them to this new range/domain. This happens to add a vectorized float -> half for ARMv7, which was missing from the _01 version. (The SSE strategy was not portable to platforms that flush denorm floats to zero.) I've tested the full float range for FloatToHalf on my desktop and a 5x. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145663003 CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot Review-Url: https://codereview.chromium.org/2145663003
* update callers to not use SkColorProfileTypeGravatar reed2016-06-21
| | | | | | | | | Requires https://codereview.chromium.org/2087833002/ to land first. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2086583002 Review-Url: https://codereview.chromium.org/2086583002
* make pm4f be RGBA always, not pmcolor orderGravatar reed2016-03-08
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1774523002 Review URL: https://codereview.chromium.org/1774523002
* lots of sRGB and F16 blitsGravatar reed2016-02-22
- generalize F16 xfermode procs - spriteblits for F16 and sRGB - saveLayer now respects colortype and profiletype BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1686013002 Review URL: https://codereview.chromium.org/1685203002