| Commit message (Collapse) | Author | Age |
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Switching the math from using fMaskPtr.stride to using mask.fRowBytes
fixes the integer overflow here. However, if done naively it'd still do
the math wrong, as mask.fRowBytes is stored as a uint32_t, and the
32-bit overflow still happens, silently. So we explicitly promote to
size_t too.
As a follow up we should consider turning on 'integer' sanitizer, which
treats unsigned integer overflow as an error. Even though it's
technically defined, it's likely not intended.
Bug: skia:7563
Change-Id: Ia579d4f5615ed28180e6aaf3d4c3b54f516e655c
Reviewed-on: https://skia-review.googlesource.com/110260
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
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Same sort of deal as before, now with all three new formats.
While I was at it, I made sure RGBA 8888 and BGRA 8888 both work too.
We don't want the 101010's in lowp, but 888x should be fine.
After looking at the DM images on monitors at work, I decided to
re-enable dither even on 10-bit images.
Looking at the GMs in 888x or 101010x is interesting... I think we must
not be clearing the memory allocated for layers? Seems like we want to
allocate layers as 8888?
Change-Id: I3a85b4f00877792a6425a7e7eb31eacb04ae9218
Reviewed-on: https://skia-review.googlesource.com/101640
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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It's now no different than append(from_srgb).
Bug: skia:7419
Change-Id: I97c59b6987f033ec2f1859db40ca3056b87b370a
Reviewed-on: https://skia-review.googlesource.com/86741
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Instead of trying to carefully manage the in-gamut / out-of-gamut state
of the pipeline, let's do what a GPU would do, clamping to representable
range in any float -> integer conversion.
Most effects doing table lookups now clamp themselves internally, and
the store_foo() methods clamp when the destination is fixed point. In
turn the from_srgb() conversions and all future transfer function stages
can care less about this stuff.
If I'm thinking right, the _lowp side of things need not change at all,
and that will soften the performance impact of this change. Anything
that was fast to begin with was probably running a _lowp pipeline.
Bug: skia:7419
Change-Id: Id2e080ac240a97b900a1ac131c85d9e15f70af32
Reviewed-on: https://skia-review.googlesource.com/85740
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
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Ignore the mul and add planes and just use the A8 mask.
It's better than not drawing anything at all.
Change-Id: Ic20cec975c2db5c7aeb46ab7b430e8442dc8d8e9
Reviewed-on: https://skia-review.googlesource.com/71440
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Change-Id: I5629e74c4c13ddb9217fd3c2df3388030fa03f0c
Reviewed-on: https://skia-review.googlesource.com/63780
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Chrome generally uses BGRA buffers, so srcover_rgba_8888 isn't really
doing them any good. Probably a good idea to cover both kN32 options
any time we specialize like this?
There's one small diff, so I've lazily guarded this by
SK_LEGACY_LOWP_STAGES, which I want to rebaseline today anyway.
Change-Id: Ice672aa01a3fc83be0798580d6730a54df075478
Reviewed-on: https://skia-review.googlesource.com/63301
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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Bug: skia:
Change-Id: I3c34a9c38a86edc518abaf34982e1334a4154a15
Reviewed-on: https://skia-review.googlesource.com/43140
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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1) remove the note about maybe implementing bitV()... we have.
2) rename append_load_d() to append_load_dst() to match how the
stages are named (a long time ago they used to end with _d...)
3) move unpremul handling to append_load_dst() and append_store()
to make it a bit easier to see how they nest with sRGB
4) remove append_blend()... it's now just SkBlendMode_AppendStages()
Change-Id: Ic3280b66d8c1f26ef18a55044392f7d18fc29a75
Reviewed-on: https://skia-review.googlesource.com/42280
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
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pre-CL before trying to add a hint-rect field to allow shaders to "optimize"
their stages for a given restriction in device space
- e.g. if the shader's intrinsic domain is contained, it won't need to tile/clamp
Bug: skia:
Change-Id: Ia2da557691da25f31e4b9e3f53c3bc6709b89083
Reviewed-on: https://skia-review.googlesource.com/40224
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Motivated by wanting to speed-up A8 blits in general (and at the moment, aarect blits). More to come in these areas.
Bug: skia:
Change-Id: I45e8ef951b8e89a825af72b1918049be10920137
Reviewed-on: https://skia-review.googlesource.com/39401
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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The most interesting parts of this are how plus interacts with partial
coverage. Plus needs its clamp to happen after the lerp.
Luckily, some of its math folds away:
d' = clamp[ d*(1-c) + (s+d)*c ] ==
clamp[ d - dc + sc + dc ] ==
clamp[ d + sc ]
What's nice there is that coverage can be folded into the src term.
This suggests that we can re-write the plus stage to clamp internally
(and thus, be viable for 8-bit) if we always pre-scale with coverage.
We don't have a way to pre-scale with 565 coverage until now, but
it's only a step or two away from there. We can use the alternate
formulation we derived for alpha for lerp_565, calculating the alpha
coverage from red, green, and blue coverages _and_ the values of src
and dst alpha.
While we already pre-scale srcover today for 8-bit or constant coverage,
we cannot do the same for 565. When evaluating the expression
d' = s + (1-a)d
we need the a term to be pre-scaled with red's coverage when calculating
dr', with blue's when calculating db', etc. Essentially we need to
carry around a bunch of extra values, and we've got no way to do that.
So instead, we'll just carefully pre-scale plus with any coverage, and
keep post-lerping srcover when we have 565 coverage.
Change-Id: I7a7a52eec7d482e1b98bb8a01ea0a3d5e67bef65
Reviewed-on: https://skia-review.googlesource.com/38300
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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This reverts commit 19bf2b3a645c9e4129ee72e26541c4edea708393.
Reason for revert: not going to cover all cases
Original change's description:
> Consolidate SkRasterPipelineBlitter blendmode construction
>
> Only blitAntiH & blitMask/kA8 for now, but hopefully we can extend for
> blitRect & blitMask/kLCD16 also.
>
> Change-Id: I5e888d49c0c11f2f1fc595dbfb382044fc224edc
> Reviewed-on: https://skia-review.googlesource.com/37542
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=mtklein@google.com,fmalita@chromium.org
Change-Id: Ibd007bbc76f1bf8ec34998cc6ccb6b842792034c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/37860
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Only blitAntiH & blitMask/kA8 for now, but hopefully we can extend for
blitRect & blitMask/kLCD16 also.
Change-Id: I5e888d49c0c11f2f1fc595dbfb382044fc224edc
Reviewed-on: https://skia-review.googlesource.com/37542
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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The color appended here is both uniform and constant, and it's the
constantness that makes this custom append method useful over just
append(SkRasterPipeline::uniform_color, ...).
Uniform colors that are not constant have to be loaded from the pointer
each time (the caller might have changed the color out-of-band), but
constant uniform colors can be analyzed once and implemented with
specalizations like black_color and white_color.
Change-Id: I3cfc00ccc578dd915367bca7113010557181224c
Reviewed-on: https://skia-review.googlesource.com/30560
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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This should make srgb_color_filter draw correctly in software.
Previously the Rec2020 block would overflow.
Change-Id: Ied4516728039e54214886d55bba92662beee9a26
Reviewed-on: https://skia-review.googlesource.com/26562
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Now that we can natively do 2D blits, it's time to invert the blitH() /
blitRect() who-implements-whom relationship. blitRect() is our more
fundamental blit.
Change-Id: Ia0ae4a3cd75c7bbfc7bd5b08ff429193ce09a73b
Reviewed-on: https://skia-review.googlesource.com/25361
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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[√] convert all stages to use SkJumper_MemoryCtx / be 2d-compatible
[√] convert compile to 2d also, remove 1d run/compile
[√] convert all call sites
[√] no diffs
Change-Id: I3b806eb8fe0c3ec043359616409f7cd1211a1e43
Reviewed-on: https://skia-review.googlesource.com/24263
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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raster-only
Bug: skia:
Change-Id: I3af19f031083c9cc258f73ba6a2f6020bb15f110
Reviewed-on: https://skia-review.googlesource.com/24400
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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histogram of test skps:
black: 1/7
white: 2/7
other: 4/7
Bug: skia:
Change-Id: I3a092899d31ce87837e66e5c8ea9ec5e0f239361
Reviewed-on: https://skia-review.googlesource.com/21408
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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This is a start to eliminating swap_rb as a stage.
I've just hit the main hot spots here. Going to look into
the ~dozen other spots to see how they should work next.
Change-Id: I26fb46a042facf7bd6fff3b47c9fcee86d7142fd
Reviewed-on: https://skia-review.googlesource.com/20982
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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Bug: skia:
Change-Id: I75d82ef2226c5f116b7de2208c4e914739414b6d
Reviewed-on: https://skia-review.googlesource.com/20984
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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BUG=skia:6766
Change-Id: I1bf8720cac24092352fd99d8d509252a10270b54
Reviewed-on: https://skia-review.googlesource.com/20020
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Now we just look at the paint to decide if the user wants to dither.
Needs this to land first:
https://skia-review.googlesource.com/c/19448/
Bug: skia:
Change-Id: I31940696e114922bcc8fb9ca3c24c2eb0a622800
Reviewed-on: https://skia-review.googlesource.com/19496
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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Centralize the clamping in ClampIfNeeded, and switch it to clamp_1.
Change-Id: I056ac029d3ddc81e3f0f194f2b9c9924cad4caae
Reviewed-on: https://skia-review.googlesource.com/19401
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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Add a dedicated virtual for shaders to select burst mode.
Enabled for linear gradients with more than 8 stops, as a start.
BUG=skia:6710
Change-Id: I1b19124f42d1d805de27a5db6a26601c386bb9ff
Reviewed-on: https://skia-review.googlesource.com/18628
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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The default blitAntiH2() calls blitAntiH() with two length-1 runs, but
for this blitter creating a small mask is better. We can stamp both
pixels out with a single pipeline invocation.
Change-Id: If356975e85310a4545e54f2231a142d6e537944d
Reviewed-on: https://skia-review.googlesource.com/18581
Reviewed-by: Mike Reed <reed@google.com>
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this is approximately a revert of https://skia-review.googlesource.com/c/17768/
I propose if/when we want to experiment with a fast-path for coherent shaders
(e.g. 2-color linear gradients, up-scaling images) that we just create a new
mechanism for shaders to opt into that, knowing that it will be driven by
the rasterpipeline (and never by the old context convention).
This CL now makes it legal/clear that a new shader subclass can *just* implement
stages for raster, and never needs to make a context.
Bug: skia:
Change-Id: I525a8b1cece100f0993f75e28128e0927a4ea35c
Reviewed-on: https://skia-review.googlesource.com/18481
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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This ought to make compose shader and our sprite blitter a bit more
efficient. Compose shader can simply re-seed instead of saving the
xy values off to a buffer. The sprite blitter doesn't need xy at all.
Change-Id: Ib4b3509288810f74a4c8e2978ce2ca14d8644980
Reviewed-on: https://skia-review.googlesource.com/18405
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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There'll still be a little more refactoring after this, but this is the
main thing we want to do.
This makes y available in a general-purpose register in pipeline stages,
just like x. Stages that need y (seed_shader and dither) can just use
it rather than pulling it off a context pointer. seed_shader loses its
context pointer, and dither's gets simpler.
Change-Id: Ic2d1e13b03fb45b73e308b38aafbb3a14c29cf7f
Reviewed-on: https://skia-review.googlesource.com/18383
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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y isn't used yet. This is just a warmup that updates the callers.
Change-Id: I78f4f44e2b82f72b3a39fa8a8bdadef1d1b8a99e
Reviewed-on: https://skia-review.googlesource.com/18381
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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+ only dither if the paint asks for it
- don't special case if the shader is a gradient
guard: SK_SUPPORT_LEGACY_RASTERPIPELINE
Bug: skia:
Change-Id: I7f0c101049e5cb32a80306dcfff3bc21bcf318be
Reviewed-on: https://skia-review.googlesource.com/17931
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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Change-Id: Iabdc79183ccd2f9cc513d4bdc530fb078b1627ab
Reviewed-on: https://skia-review.googlesource.com/17930
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: Ib1d76cde880bd51868b97408710f8bb38128e536
Reviewed-on: https://skia-review.googlesource.com/17925
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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This reverts commit 58a756435ca3700d9766a4580bb0771a9774f603.
Reason for revert: g3, Android borkage.
Original change's description:
> SkShaderBase
>
> Introduce a private base class (SkShaderBase), to hide
> implementation details from the public interface (SkShader).
>
> Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
> Reviewed-on: https://skia-review.googlesource.com/17241
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I32b012ee466dd006c074593f211f43ed602f1078
Reviewed-on: https://skia-review.googlesource.com/17845
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
Reviewed-on: https://skia-review.googlesource.com/17241
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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Change-Id: I76f1f0c29b3408bffb7732ee1afb8337c478605e
Reviewed-on: https://skia-review.googlesource.com/17768
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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Bug: skia:6673
Change-Id: Ia2bae4f6a9039a007a10b6b45bcf2f0854bf6e5c
Reviewed-on: https://skia-review.googlesource.com/17794
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This reverts commit b5b26a9d2999825ba8f405b8c37d33d49a529369.
Reason for revert: this one's probably fine too
Original change's description:
> Revert "mark SkRasterPipelineBlitter final"
>
> This reverts commit 317a1857f80ffc18d591dd6b1ac0988184b1ed2b.
>
> Reason for revert: Valgrind requires reverting ancestor commit.
>
> Original change's description:
> > mark SkRasterPipelineBlitter final
> >
> > This devirtualizes the call from blitAntiH to blitH,
> > and makes sure no future self calls will be virtual.
> >
> > Change-Id: I2a277bbc1450a96e07794791792d59e5f806bde0
> > Reviewed-on: https://skia-review.googlesource.com/17418
> > Commit-Queue: Mike Klein <mtklein@chromium.org>
> > Reviewed-by: Mike Klein <mtklein@chromium.org>
> >
>
> TBR=mtklein@chromium.org,herb@google.com,reed@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Change-Id: Ic726fd6b9bf18c397812ecc256353ab4a0a336c5
> Reviewed-on: https://skia-review.googlesource.com/17522
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
>
TBR=mtklein@chromium.org,herb@google.com,reviews@skia.org,brianosman@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ic27fbfaab9d040a1ef49d596350649096b908ea3
Reviewed-on: https://skia-review.googlesource.com/17528
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
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This reverts commit 317a1857f80ffc18d591dd6b1ac0988184b1ed2b.
Reason for revert: Valgrind requires reverting ancestor commit.
Original change's description:
> mark SkRasterPipelineBlitter final
>
> This devirtualizes the call from blitAntiH to blitH,
> and makes sure no future self calls will be virtual.
>
> Change-Id: I2a277bbc1450a96e07794791792d59e5f806bde0
> Reviewed-on: https://skia-review.googlesource.com/17418
> Commit-Queue: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,herb@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ic726fd6b9bf18c397812ecc256353ab4a0a336c5
Reviewed-on: https://skia-review.googlesource.com/17522
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This devirtualizes the call from blitAntiH to blitH,
and makes sure no future self calls will be virtual.
Change-Id: I2a277bbc1450a96e07794791792d59e5f806bde0
Reviewed-on: https://skia-review.googlesource.com/17418
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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I expanded an existing bench to show off the difference:
SkRasterPipeline_…
300 …compile 1x …run 1.14x
Change-Id: I5d63d602cda3f78d2d0891fcc85baf5514632900
Reviewed-on: https://skia-review.googlesource.com/17458
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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This refactors the factories so that the create-from-paint factory is a
front-patch to the create-from-shader-pipeline factory. Feature-wise,
we make the pre-baked shader pipeline responsible for modulating by
paint alpha; the factory only adds when creating from the paint.
We can fold the alpha into the colors in drawVertices, which makes it
run a bit faster, dropping the need for a scale_1_float runtime stage.
This causes a few invisible diffs on the "vertices" GM, but everything
else draws the same.
Change-Id: I3eeacc9aafbce2023ab18991bbb68c35645e9387
Reviewed-on: https://skia-review.googlesource.com/17395
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This CL, just to limit its size/complexity, only handles
colors but not textures. Future CLs will cover everything.
Performance is pretty exciting. Its faster than the old code-path,
and when we fix a bug in pathutils to preserve opaqueness, it gets
a lot faster (8 -> 5)
Bug: skia:
Change-Id: I4113060e25fe25fe4e6a0ea59bd4fa5e33abc668
Reviewed-on: https://skia-review.googlesource.com/17276
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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Mostly this is about extending the fallback in SkShader::appendStages()
to cover more cases, and making sure subclasses call appendStages() so
they can get the fallback, not onAppendStages() directly.
We still need to watch for SkShader::makeContext() failing in the
fallback itself, so sadly SkShader::appendStages() may still fail.
Change-Id: I2314b234a24bdcecac401a385ce050d7fdf0a83e
Reviewed-on: https://skia-review.googlesource.com/16369
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This makes SkColorFilter::appendStages() first try onAppendStages(),
and if it's unimplemented or fails, fall back to filterSpan4f().
This also makes onAppendStages() private to try to ensure that
appendStages() is now its only caller, ensuring everyone goes
through this fallback path.
The fallback uses the color filter transformed into the dst colorspace
using our new SkColorSpaceXformer... that seem ok Matt?
Change-Id: I4751a6859596fa4f7e844e69ef0d986f005b52c7
Reviewed-on: https://skia-review.googlesource.com/16031
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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There has been a supported() function in SkRasterPipelineBlitter.cpp for
a long time that's becoming increasingly misnamed. That blitter ought
to be able to handle all destination formats.
This CL moves that logic outside to the creator of the blitter, changing
it from "can we handle this format?" to "do we want to use this blitter
for this format?".
In other CLs I'm working to make creating a pipeline blitter never fail.
Change-Id: Ie59fb8ec6e63d215d1baef439e464e8f0ab3ae4d
Reviewed-on: https://skia-review.googlesource.com/15842
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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I've decided to ignore our existing CPU implementations and start from
scratch, mostly referencing the GL ES 3.2 spec and w3 spec.
This implementation ought to look a lot like the reference
implementation I've written in gm/hsl.cpp, with the addition of
handling alpha: unpremul, blend, re-premul with a simple SrcOver alpha.
Change-Id: I38cf6be2dc66a6f46d7b18b91847f6933d2fab62
Reviewed-on: https://skia-review.googlesource.com/15316
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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There's no single dither rate that we can use in linear space if we're
using a non-linear transfer function... if it's too high (like today)
we'll dither too much around zero (e.g. 0 -> 5), and if it's too low we
won't dither near one.
We were thinking it'd be a good idea to move the dither later in the
pipeline anyway. This has to be the right spot!
Now that we're moving dither from operating in linear space to operating
in bit-space (after transfer function, aware of bit-depth of
destination) we have to start clamping [0,1] instead of [0,a]...
But, I think I've rewritten things to make sure we don't need to clamp
at all. The main idea is to make sure 0-dither and 1+dither round to 0
and 1 respectively. We can do this by making the dither span exclusive,
switching from [-0.5,+0.5] to (-0.5,+0.5). In practice I'm doing that
as [-0.4921875,+0.4921875], a maximum dither of 63/128 of a bit.
Similarly, I don't think it makes sense to fold in the multiply by alpha
anymore if we're after the transfer function.
Change-Id: I55857bca80377c639fcdd29acc9b362931dd9d12
Reviewed-on: https://skia-review.googlesource.com/15254
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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I think we can dither generically as a pipeline stage.
I'm not married to where the dither happens, or the implementation,
which is mostly cribbed from
https://en.wikipedia.org/wiki/Ordered_dithering.
BUG=skia:3302,skia:6224
Change-Id: If7f6b22a523ca0b34cb03c0aa97b6734c34e0133
Reviewed-on: https://skia-review.googlesource.com/15161
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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