| Commit message (Collapse) | Author | Age |
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It's cute in compile_pipeline(), but as before, clearer and simpler in the blitter.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: Ib83ff097e4e057e72aed785797e6ac0029ca5dbf
Reviewed-on: https://skia-review.googlesource.com/5399
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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No change in behavior. This just moves the responsibility for this optimization to the blitter (which knows what it's doing) rather than to compile_pipeline(), which sort of has to guess.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: I93ad0ac896075deab995b865b188b42de637f0f7
Reviewed-on: https://skia-review.googlesource.com/5398
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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Strip all the "constant" verbiage out of stages that really just mean 1, single, scalar.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: I3d71202b348fadc3ced8ecb6c18c939cf92d7243
Reviewed-on: https://skia-review.googlesource.com/5396
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: I308b6d75f2987a667eead9a55760a2ff6aec2984
Reviewed-on: https://skia-review.googlesource.com/5353
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Most of this is plumbing through the full paint to shaders instead of just the filter quality.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: I6afde07566afa3a4391c24dca7017a9a4f5ec700
Reviewed-on: https://skia-review.googlesource.com/5317
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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For stages that have {r,g,b,a} and {dr,dg,db,da} versions, name the {r,g,b,a} one "foo" and the {dr,dg,db,da} on "foo_d". The {r,g,b,a} registers are the ones most commonly used and fastest, so they get short ordinary names, and the d-registers are less commonly used and sometimes slower, so they get a suffix.
Some stages naturally opearate on all 8 registers (the xfermodes, accumulate). These names for those look fine and aren't ambiguous.
Also, a bit more re-arrangement in _opts.h.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: Ia20029247642798a60a2566e8a26b84ed101dbd0
Reviewed-on: https://skia-review.googlesource.com/5291
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Every sRGB GM changes, none noticeably.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: I632845aea0f40751639cccbcfde8fa270cae0301
Reviewed-on: https://skia-review.googlesource.com/5275
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This reverts commit e9d1b299ccbf8017ba57040986ded638f954684a.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Revert "make it illegal to include SkXfermode.h"
>
> This reverts commit 07764cefbb18041a77897df3453903b0a2016583.
>
> Reason for revert: breaking google3
>
> Original change's description:
> > make it illegal to include SkXfermode.h
> >
> > BUG=skia:
> >
> > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5133
> >
> > Change-Id: I6e8596dcb17cd7e8efa67859bb682bf9bfcac4db
> > Reviewed-on: https://skia-review.googlesource.com/5133
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Mike Reed <reed@google.com>
> >
>
> TBR=reed@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Change-Id: I136f9e533eb60633c49dffa19b5747d50b6d98a8
> Reviewed-on: https://skia-review.googlesource.com/5196
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
>
TBR=egdaniel@google.com,reviews@skia.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I0b767ce778a4ade83c2f07d5ece486bb46d7712c
Reviewed-on: https://skia-review.googlesource.com/5223
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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This reverts commit 07764cefbb18041a77897df3453903b0a2016583.
Reason for revert: breaking google3
Original change's description:
> make it illegal to include SkXfermode.h
>
> BUG=skia:
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5133
>
> Change-Id: I6e8596dcb17cd7e8efa67859bb682bf9bfcac4db
> Reviewed-on: https://skia-review.googlesource.com/5133
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
>
TBR=reed@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I136f9e533eb60633c49dffa19b5747d50b6d98a8
Reviewed-on: https://skia-review.googlesource.com/5196
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5133
Change-Id: I6e8596dcb17cd7e8efa67859bb682bf9bfcac4db
Reviewed-on: https://skia-review.googlesource.com/5133
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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We don't need to do any of this funky swap, load, srcin nonsense. We've got a perfectly good scale_constant_float stage just perfect to be used instead.
While we're at it, we only need to modulate by paint alpha if the paint's not opaque. x*1== x...
This puts the (x,y) inputs to shaders in (r,g) where they expect them. It also frees (dr,dg,db,da) for use by the shader. Might be handy for bilerp.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5100
Change-Id: Ief60c469ecac8300798b67cc68817cc1d127cf17
Reviewed-on: https://skia-review.googlesource.com/5100
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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We of course need this to know whether or not to bilerp.
TBR=herb@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4932
Change-Id: I5fe6d93c1d36d0d53f566f722960fcafb0d8bc3c
Reviewed-on: https://skia-review.googlesource.com/4932
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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- thread through ctm
- make blitter handle paint modulation instead of each shader
TBR=herb@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4830
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: I8161e6b3864c4e48e4d47d5ad40a56a13c02fee8
Reviewed-on: https://skia-review.googlesource.com/4830
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Image shaders need to do some geometry work before sampling the image colors:
1) determine dst coordinates
2) map back to src coordinates
3) tiling
Feeding (x,y) through as (dr,dg) registers makes step 1) easy, perhaps trivial, while leaving (r,g,b,a) with their usual meanings, "the color", starting with the paint color.
This is easy to tweak into something like (x+0.5, y+0.5, 1) in (dr,dg,db) once this lands. Mostly I just want to get all the uninteresting boilerplate out of the way first.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4791
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: Ia07815d942ded6672dc1df785caf80a508fc8f37
Reviewed-on: https://skia-review.googlesource.com/4791
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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when needed.
The biggest change is to the API which allowed code to bypass the
destruction invariants. This destruction bypass feature was needed in
only one use, and is totally encapsulated using createWithIniterT.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2488523003
Committed: https://skia.googlesource.com/skia/+/d5dc657b8c3ac916f98005dafdedafe02f023449
Committed: https://skia.googlesource.com/skia/+/c18b5f8f57a4efc5d5d1e399ed8bd3bd02c592ab
Review-Url: https://codereview.chromium.org/2488523003
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Here first just the simplest, constant-color shaders.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4743
Change-Id: I92c6523660e21a1e2aa353524570230282ba5dfe
Reviewed-on: https://skia-review.googlesource.com/4743
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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(patchset #15 id:280001 of https://codereview.chromium.org/2488523003/ )
Reason for revert:
bots crashing / asserting
Original issue's description:
> Make SkSmallAllocator obey the RAII invariants and move to heap structures when needed.
>
> The biggest change is to the API which allowed code to bypass the
> destruction invariants. This destruction bypass feature was needed in
> only one use, and is totally encapsulated using createWithIniterT.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2488523003
>
> Committed: https://skia.googlesource.com/skia/+/d5dc657b8c3ac916f98005dafdedafe02f023449
> Committed: https://skia.googlesource.com/skia/+/c18b5f8f57a4efc5d5d1e399ed8bd3bd02c592ab
TBR=bungeman@google.com,herb@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2494353002
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when needed.
The biggest change is to the API which allowed code to bypass the
destruction invariants. This destruction bypass feature was needed in
only one use, and is totally encapsulated using createWithIniterT.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2488523003
Committed: https://skia.googlesource.com/skia/+/d5dc657b8c3ac916f98005dafdedafe02f023449
Review-Url: https://codereview.chromium.org/2488523003
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It has been incorrectly interpreting its SkColor as sRGB all the time. Now, we plumb through the destintation color space and some scratch space, letting it decide how to interpret its SkColor later when it knows about the dst color space. The scratch space is blitter scoped, which lets this be thread safe (this is much like SkShader::Context).
This only corrects the gamma transformation for now. I've kept my previous TODO about gamut transformation. Everything assumes sRGB gamut for now.
Shaders will get the same treatement in this pipeline.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4725
Change-Id: I55b0c7d5db9ad8d7dcdd6295c9dac61d10aeaed4
Reviewed-on: https://skia-review.googlesource.com/4725
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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(patchset #6 id:100001 of https://codereview.chromium.org/2488523003/ )
Reason for revert:
Crashing Mac Perf and Test bots.
This is a flaky but extremely likely crash. I've only seen one Mac Perf or Test bot that had this patch that didn't crash.
This should be easy to reproduce like this:
$ gn gen out --args=is_debug=false
$ ninja -C out dm
$ out/dm -m xfermodes3 --config gpu
This is crashing every time I run it on my laptop, and never when I revert this CL.
Building in release and running --config gpu probably don't matter.
Original issue's description:
> Make SkSmallAllocator obey the RAII invariants and move to heap structures when needed.
>
> The biggest change is to the API which allowed code to bypass the
> destruction invariants. This destruction bypass feature was needed in
> only one use, and is totally encapsulated using createWithIniterT.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2488523003
>
> Committed: https://skia.googlesource.com/skia/+/d5dc657b8c3ac916f98005dafdedafe02f023449
TBR=bungeman@google.com,herb@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2485853005
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when needed.
The biggest change is to the API which allowed code to bypass the
destruction invariants. This destruction bypass feature was needed in
only one use, and is totally encapsulated using createWithIniterT.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2488523003
Review-Url: https://codereview.chromium.org/2488523003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4442
Change-Id: Iaf3da7b82c1b3a41fe66c83fb5f9ca589f64851f
Reviewed-on: https://skia-review.googlesource.com/4442
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Debug-ASAN-Trybot
BUG=skia:5937
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4446
Change-Id: Id74b80901e86fc1318d80e4c76cc6076cae9caa8
Reviewed-on: https://skia-review.googlesource.com/4446
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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The simplest thing to do here is just run shader+color filter pipeline at
construction time to create a new constant color shader (replacing the paint
color).
This reduces a pipeline like:
- constant_color (paint color)
- matrix_4x5
- clamp_a
- load_d_foo, xfermode, lerp, store_foo
to
- constant_color (paint color -> matrix_4x5 -> clamp_a)
- load_d_foo, xfermode, lerp, store_foo
To implement this all, we add a new store_f32 stage that writes SkPM4f, and
finally get around to implementing Sk8f::Store4() (store while reinterlacing).
Sk4f::Store4() already exists for both SSE and NEON.
Next step: reduce simple constant_color -> store pipelines (src mode, full
coverage) into non-pipeline memsets.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2480823002
Review-Url: https://codereview.chromium.org/2480823002
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- when the shader is opaque, srcover becomes src
- don't load dst when blitting in src mode with full coverage
- fold coverage into src alpha when in srcover mode
It's not obvious that we can fold coverage into src alpha when using a 565 mask, so I've not attempted that. What would we do about alpha?
Over all GMs this causes a single 1-bit difference in sRGB mode. No 565 or f16 diffs.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4349
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: Ib9161f498c4efa6b348ca74522166da64d09a7da
Reviewed-on: https://skia-review.googlesource.com/4349
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This breaks the color filter down into a couple logical steps:
- go to unpremul
- apply the 4x5 matrix
- clamp to [0,1]
- go to premul
Because we already have handy premul clamp stages, we swap the order of clamp and premul. This is lossless.
While adding our stages to the pipeline, we analyze the matrix to see if we can skip any steps:
- we can skip unpremul if the shader is opaque (alphas are all 1 ~~~> we're already unpremul);
- we can skip the premul back if the color filter always produces opaque (here, are the inputs opaque and do we keep them that way, but we could also check for an explicit 0 0 0 0 1 alpha row);
- we can skip the clamp_0 if the matrix can never produce a value less than 0;
- we can skip the clamp_1 if the matrix can never produce a value greater than 1.
The only thing that should seem missing is per-pixel alpha checks. We don't do those here, but instead make up for it by operating on 4-8 pixels at a time.
We don't split the 4x5 matrix into a 4x4 and 1x4 translate. We could, but when we have FMA (new x86, all ARMv8) we might as well work the translate for free into the FMAs.
This makes gm/fadefilter.cpp draw differently in sRGB and F16 modes, bringing them in line with the GPU sRGB and GPU f16 configs. It's unclear to me what was wrong with the old CPU implementation.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4346
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: I14082ded8fb8d63354167d9e6b3f8058f840253e
Reviewed-on: https://skia-review.googlesource.com/4346
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Our internal definition is (and will continue to be) that anything with
a color space is gamma correct. F16 is irrelevant (whether or not we
choose to support untagged F16). This makes these helpers less than
helpful, and lets us remove them from (public) API.
API change is just removal (of unused functions).
TBR=reed@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4228
Change-Id: Ia84a423548bfee14a3ba4a43d6d5b8c4686fb5ff
Reviewed-on: https://skia-review.googlesource.com/4228
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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If we require our inputs are sound, in-gamut, premul colors (a in [0,1], r,g,b in [0,a]) then we should only need to clamp when the math we perform requires it. The safety clamps before each store are paranoia.
The main thing this pipeline handles right now that needs clamping is the plus transfermode.
This is either used to blend, where the clamp must come after the coverage lerp, or used via a mode color filter, where we have no choice but to clamp right at the end of the color filer.
This changes how the mode color filter draws with the plus transfermode. It didn't used to clamp at all. I think this is a bug fix.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4034
Change-Id: I3cbaade2127cc88c8782596f45749c4fe4b0e953
Reviewed-on: https://skia-review.googlesource.com/4034
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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The main idea here is to simplify, mainly to reduce the number of SkRasterPipeline objects the blitter holds.
- Use SkBlendMode instead of SkXfermode, just store SkBlendMode.
- Fuse the shader and color filter together into one SkRasterPipeline
during blitter creation.
- I noticed all calls to append_load_d() and append_store() now have the same ctx argument, so I folded that through.
I'll be following up with more of this sort of refactoring... I think I can fold everything into a single SkRasterPipeline during blitter creation now, but I'll want to make sure I've got my ducks in a row for how that works with pipeline strength reduction (like skipping dst loads when drawing in Src mode).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4021
Change-Id: I88252ab8ad16f102c71bad871f8b6aec2fc1f226
Reviewed-on: https://skia-review.googlesource.com/4021
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This allows us to change the underlying pointer without rebuilding the pipeline, e.g. when moving the blitter from scanline to scanline.
The extra overhead when not needed is measurable but small, <2%. We can always add back direct stages later for cases where we know the context pointer will not change.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3943
Change-Id: I827d7e6e4e67d02dd2802610f898f98c5f36f8cb
Reviewed-on: https://skia-review.googlesource.com/3943
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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I'm not yet caching these in the blitter, and speed is essentially unchanged in the bench where I am now building and compiling the pipeline only once. This may not be able to stay a simple std::function after I figure out caching, but for now it's a nice fit.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3911
Change-Id: I9545af589f73baf9f17cb4e6ace9a814c2478fe9
Reviewed-on: https://skia-review.googlesource.com/3911
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This reverts commit c245574ba3d0e2ade6c94b2812de3baa383bf4c4.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2396953002
TBR=
Review-Url: https://codereview.chromium.org/2396953002
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This reverts commit Ib4a154cdd5f5d1dcac921ef50d53b79a2d6a1be8.
Reason for revert: new assert from 100K bot
Original change's description:
> Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints"
>
> - perform version check in CreateProc for XfermodeImageFilter and ArithmeticImageFilter
> This reverts commit 3ed485f4249e17abb4b11f5018d03175fd1afb44.
>
> BUG=skia:
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2992
>
> Change-Id: Ib4a154cdd5f5d1dcac921ef50d53b79a2d6a1be8
> Reviewed-on: https://skia-review.googlesource.com/2992
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
>
TBR=reed@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I848e5a69c5cd67f2c14889f4f0a346652578c4ff
Reviewed-on: https://skia-review.googlesource.com/3023
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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- perform version check in CreateProc for XfermodeImageFilter and ArithmeticImageFilter
This reverts commit 3ed485f4249e17abb4b11f5018d03175fd1afb44.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2992
Change-Id: Ib4a154cdd5f5d1dcac921ef50d53b79a2d6a1be8
Reviewed-on: https://skia-review.googlesource.com/2992
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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This reverts commit I0fa5c58af428f3da8565465d1219a34ef8417d9a.
Reason for revert: failing to deserialize some of the 100K
Original change's description:
> Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"
>
> This reverts commit 2cbcd12281ee807214df094964c584c78932e10b.
>
> BUG=skia:
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2924
>
> Change-Id: I0fa5c58af428f3da8565465d1219a34ef8417d9a
> Reviewed-on: https://skia-review.googlesource.com/2924
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
>
TBR=reed@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I1805a57eef5ebcac203da5989c8539345ecf806f
Reviewed-on: https://skia-review.googlesource.com/2962
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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This reverts commit 2cbcd12281ee807214df094964c584c78932e10b.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2924
Change-Id: I0fa5c58af428f3da8565465d1219a34ef8417d9a
Reviewed-on: https://skia-review.googlesource.com/2924
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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paints"""
This reverts commit I86875511a13497112827cbaed1dbd7639e9e3d10.
legacy (100K) skp failure
Original change's description:
> Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""
>
> This reverts commit ce02e7175872abde3721df9e5d3ec0ab8384cd8e.
>
> BUG=skia:
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2878
>
> Change-Id: I86875511a13497112827cbaed1dbd7639e9e3d10
> Reviewed-on: https://skia-review.googlesource.com/2878
> Reviewed-by: Matt Sarett <msarett@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
>
TBR=msarett@google.com,reed@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ife6f0cf3a22b3e8cf885a188f7f44e1ff62e06a5
Reviewed-on: https://skia-review.googlesource.com/2881
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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This reverts commit ce02e7175872abde3721df9e5d3ec0ab8384cd8e.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2878
Change-Id: I86875511a13497112827cbaed1dbd7639e9e3d10
Reviewed-on: https://skia-review.googlesource.com/2878
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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This reverts commit I4fb489ba6b3f77b458f7e4a99f79c7ad10859135.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> replace SkXfermode obj with SkBlendMode enum in paints
>
> BUG=skia:5814
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2714
>
> Change-Id: I4fb489ba6b3f77b458f7e4a99f79c7ad10859135
> Reviewed-on: https://skia-review.googlesource.com/2714
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
>
TBR=bsalomon@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I3e43f79ef5c1709929663fe63cc1f67cd78270b7
Reviewed-on: https://skia-review.googlesource.com/2871
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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BUG=skia:5814
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2714
Change-Id: I4fb489ba6b3f77b458f7e4a99f79c7ad10859135
Reviewed-on: https://skia-review.googlesource.com/2714
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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This is handy now, and becomes necessary with fancier backends:
- most code can't speak the type of AVX pipeline stages,
so indirection's definitely needed there;
- if the pipleine is entirely composed of stock stages,
these enum values become an abstract recipe that can be JITted.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2782
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: Iedd62e99ce39e94cf3e6ffc78c428f0ccc182342
Reviewed-on: https://skia-review.googlesource.com/2782
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This lets them pick up runtime CPU specializations. Here I've plugged in SSE4.1. This is still one of the N prelude CLs to full 8-at-a-time AVX.
I've moved the union of the stages used by SkRasterPipelineBench and SkRasterPipelineBlitter to SkOpts... they'll all be used by the blitter eventually. Picking up SSE4.1 specialization here (even still just 4 pixels at a time) is a significant speedup, especially to store_srgb(), so much that it's no longer really interesting to compare against the fused-but-default-instruction-set version in the bench. So that's gone now.
That left the SkRasterPipeline unit test as the only other user of the EasyFn simplified interface to SkRasterPipeline. So I converted that back down to the bare-metal interface, and EasyFn and its friends became SkRasterPipeline_opts.h exclusive abbreviations (now called Kernel_Sk4f). This isn't really unexpected: SkXfermode also wanted to build up its own little abstractions, and once you build your own abstraction, the value of an additional EasyFn-like layer plummets to negative.
For simplicity I've left the SkXfermode stages alone, except srcover() which was always part of the blitter. No particular reason except keeping the churn down while I hack. These _can_ be in SkOpts, but don't have to be until we go 8-at-a-time.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2752
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: I3b476b18232a1598d8977e425be2150059ab71dc
Reviewed-on: https://skia-review.googlesource.com/2752
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This is a less generally applicable trick than I have previously hoped. The need to thread through contexts into each stage really means you can only include one context-dependent stage in each fused batch.
We can still manually fuse these, of course, as you can see in SkRasterPipelineBench. It's just that we can't really write a generic compile-time template to do it except for context-free stages. And since we can't write a generic version, and I have only this one specific use case right now, I've kept it quite specific to that use case.
This does work pretty well for this use case, though. Here's the fused clamp-then-store-565:
+0x00 pushq %rbp
+0x01 movq %rsp, %rbp
+0x04 movq 8(%rdi), %rax
+0x08 xorps %xmm4, %xmm4
+0x0b maxps %xmm4, %xmm3
+0x0e maxps %xmm4, %xmm0
+0x11 maxps %xmm4, %xmm1
+0x14 maxps %xmm4, %xmm2
+0x17 minps 4262818(%rip), %xmm3
+0x1e minps %xmm3, %xmm0
+0x21 minps %xmm3, %xmm1
+0x24 minps %xmm3, %xmm2
+0x27 movaps 4965378(%rip), %xmm3
+0x2e mulps %xmm3, %xmm0
+0x31 cvtps2dq %xmm0, %xmm0
+0x35 pslld $11, %xmm0
+0x3a mulps 4965375(%rip), %xmm1
+0x41 cvtps2dq %xmm1, %xmm1
+0x45 pslld $5, %xmm1
+0x4a mulps %xmm3, %xmm2
+0x4d cvtps2dq %xmm2, %xmm2
+0x51 orpd %xmm0, %xmm2
+0x55 orpd %xmm1, %xmm2
+0x59 pshufb 4474510(%rip), %xmm2
+0x62 movq %xmm2, (%rax,%rsi,2)
+0x67 popq %rbp
+0x68 retq
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2745
Change-Id: Ia7d66aecc6cbff154158d2600d7874feed1a76f6
Reviewed-on: https://skia-review.googlesource.com/2745
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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We used to step at a 4-pixel stride as long as possible, then run up to 3 times, one pixel at a time. Now replace those 1-at-a-time runs with a single tail stamp if there are 1-3 remaining pixels.
This style is simply more efficient: e.g. we'll blend and lerp once for 3 pixels instead of 3 times. This should make short blits significantly more efficient. It's also more future-oriented... AVX+ on Intel and SVE on ARM support masked loads and stores, so we can do the entire tail in one direct step.
This also makes it possible to re-arrange the code a bit to encapsulate each stage better. I think generally this code reads more clearly than the old code, but YMMV. I've arranged things so you write one function, but it's compiled into two specializations, one for tail=0 (Body) and one for tail>0 (Tail). It's pretty tidy.
For now I've just burned a register to pass around tail. It's 2 bits now, maybe soon 3 with AVX, and capped at 4 for even the craziest new toys, so there are plenty of places we can pack it if we want to get clever.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2717
Change-Id: I45852a3e5d4c5b5e9315302c46601aee0d32265f
Reviewed-on: https://skia-review.googlesource.com/2717
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Today if you use the simple SK_RASTER_STAGE interface to build a pipeline, each stage you add calls into a next stage. The last stage you add calls into a special backstop stage JustReturn that, well, just returns, ending the pipeline.
This adds last(), which cuts that last stage off the pipeline. Instead, the stage you add using last() returns directly, ending the pipeline itself without jumping into JustReturn.
This reduces the overhead of using the pipelined version of SkRasterPipelineBench from ~25% to ~20% on my desktop.
Also, add docs.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2713
Change-Id: I11469378e2765c6e34db52eb3eef648d6612da3f
Reviewed-on: https://skia-review.googlesource.com/2713
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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I think we convinced ourselves that denorms, while a good chunk of half floats,
cover a rather small fraction of the representable range, which is always
close enough to zero to flush.
This makes both paths of the conversion to or from float considerably simpler.
These functions now work for zero-or-normal half floats (excluding infinite, NaN).
I'm not aware of a term for this class so I've called them "ordinary".
A handful of GMs and SKPs draw differently in --config f16, but all imperceptibly.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2256023002
Review-Url: https://codereview.chromium.org/2256023002
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Most visibly this adds a macro SK_RASTER_STAGE that cuts down on the boilerplate of defining a raster pipeline stage function.
Most interestingly, SK_RASTER_STAGE doesn't define a SkRasterPipeline::Fn, but rather a new type EasyFn. This function is always static and inlined, and the details of interacting with the SkRasterPipeline::Stage are taken care of for you: ctx is just passed as a void*, and st->next() is always called. All EasyFns have to do is take care of the meat of the work: update r,g,b, etc. and read and write from their context.
The really neat new feature here is that you can either add EasyFns to a pipeline with the new append() functions, _or_ call them directly yourself. This lets you use the same set of pieces to build either a pipelined version of the function or a custom, fused version. The bench shows this off.
On my desktop, the pipeline version of the bench takes about 25% more time to run than the fused one.
The old approach to creating stages still works fine. I haven't updated SkXfermode.cpp or SkArithmeticMode.cpp because they seemed just as clear using Fn directly as they would have using EasyFn.
If this looks okay to you I will rework the comments in SkRasterPipeline to explain SK_RASTER_STAGE and EasyFn a bit as I've done here in the CL description.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2195853002
Review-Url: https://codereview.chromium.org/2195853002
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This lets us get at logical >> in a nicely principled way.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2197683002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2197683002
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Should feel very similar to Sk4h_store4:
NEON uses its native instruction, SSE unpacks manually.
Since we'll have our F16s in 4 Sk4h by the time we're done here,
this also extracts an Sk4h->Sk4f routine from the old uint64_t->Sk4f one.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2184753002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2184753002
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3 minor diffs to a couple GMs from fixed transfermodes (arithmetic and plus).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2181033002
Review-Url: https://codereview.chromium.org/2181033002
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