| Commit message (Collapse) | Author | Age |
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- rearrange a bit
- fewer macros
- hooks for all operators
- add left and right scalar operator overrides
- add +=, &=, <<=, etc.
- add SkNx_split() and SkNx_join()
- simplify the many rsqrt() and invert() options to just what we actually use
This refactoring pointed out that our float <-> int NEON conversions are not specialized, so I've implemented them. It seems nice that this is an error rather than silently falling back to serial code.
It's unclear to me if split/join want to be external, static methods, or non-static methods (SkNx_join(), Sk4f::Join(), x.join()). Time will tell?
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1812233003
CQ_EXTRA_TRYBOTS=client.skia.android:Test-Android-GCC-Nexus5-CPU-NEON-Arm7-Release-Trybot;client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1812233003
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Just some syntax cleanup. No real change: kth<...>() was calling [...] already.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1714363002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1714363002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1704583003
Review URL: https://codereview.chromium.org/1704583003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1699293002
Review URL: https://codereview.chromium.org/1699293002
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https://codereview.chromium.org/1690633003/ )
Reason for revert:
Precautionary revert for chromium:586487
Original issue's description:
> SkNx refactoring
>
> - add back Sk4i typedef
> - define SSE casts in terms of Sk4i
> * uint8 <-> float becomes uint8 <-> int <-> float
> * uint16 <-> float becomes uint16 <-> int <-> float
>
> This has the nice side effect of specializing uint8 <-> int
> and uint16 <-> int, which are useful in their own right.
>
> There are many cast specializations now, some of which call each other.
> I have tried to arrange them in some sort of sensible order, subject to
> the constraint that those called must precede those who call.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1690633003
> CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/c1eb311f4e98934476f1b2ad5d6de772cf140d60
TBR=herb@google.com,mtklein@chromium.org
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=chromium:586487
Review URL: https://codereview.chromium.org/1696903002
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- add back Sk4i typedef
- define SSE casts in terms of Sk4i
* uint8 <-> float becomes uint8 <-> int <-> float
* uint16 <-> float becomes uint16 <-> int <-> float
This has the nice side effect of specializing uint8 <-> int
and uint16 <-> int, which are useful in their own right.
There are many cast specializations now, some of which call each other.
I have tried to arrange them in some sort of sensible order, subject to
the constraint that those called must precede those who call.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1690633003
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1690633003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1685773002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Committed: https://skia.googlesource.com/skia/+/86c6c4935171a1d2d6a9ffbff37ec6dac1326614
CQ_EXTRA_TRYBOTS=client.skia.android:Test-Android-GCC-Nexus7-GPU-Tegra3-Arm7-Release-Trybot,Test-Android-GCC-Nexus9-GPU-TegraK1-Arm64-Release-Trybot
Review URL: https://codereview.chromium.org/1685773002
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https://codereview.chromium.org/1685773002/ )
Reason for revert:
build break must be this, right?
Original issue's description:
> Sk4f: add floor()
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1685773002
> CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/86c6c4935171a1d2d6a9ffbff37ec6dac1326614
TBR=herb@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1679343004
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1685773002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1685773002
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- trim unused specializations (Sk4i, Sk2d) and apis (SkNx_dup)
- expand apis a little
* v[0] == v.kth<0>()
* SkNx_shuffle can now convert to different-sized vectors, e.g. Sk2f <-> Sk4f
- remove anonymous namespace
I believe it's safe to remove the anonymous namespace right now.
We're worried about violating the One Definition Rule; the anonymous namespace protected us from that.
In Release builds, this is mostly moot, as everything tends to inline completely.
In Debug builds, violating the ODR is at worst an inconvenience, time spent trying to figure out why the bot is broken.
Now that we're building with SSE2/NEON everywhere, very few bots have even a chance about getting confused by two definitions of the same type or function. Where we do compile variants depending on, e.g., SSSE3, we do so in static inline functions. These are not subject to the ODR.
I plan to follow up with a tedious .kth<...>() -> [...] auto-replace.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1683543002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1683543002
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refactoring.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1679053002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1679053002
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This means we can remove a lot of explicit casts in code that uses SkNx.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1650653002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1650653002
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There's no reason we couldn't implement this for all ints and floats;
just don't want to land unused code.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1590843003
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1590843003
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Given the autovectorization we've seen, I wouldn't expect big speedups
from this, but it does give us a point of control over what's going on.
BUG=skia:
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1526923003
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- one base case and one N=1 case instead of two each (or three with doubles)
- use SkNx_cast instead of FromBytes/toBytes
- 4-at-a-time Sk4f::ToBytes becomes a special standalone Sk4f_ToBytes
If I did everything right, this'll be perf- and pixel- neutral.
https://gold.skia.org/search2?issue=1526523003&unt=true&query=source_type%3Dgm&master=false
BUG=skia:
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1526523003
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This is a big speedup for float -> byte. E.g. gradient_linear_clamp_3color:
x86-64 147µs -> 103µs (Broadwell MBP)
arm64 2.03ms -> 648µs (Galaxy S6)
armv7 1.12ms -> 489µs (Galaxy S6, same device!)
BUG=skia:
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;client.skia.android:Test-Android-GCC-Nexus9-CPU-Denver-Arm64-Debug-Trybot
Review URL: https://codereview.chromium.org/1483953002
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SkNx_cast() can cast between any of our vector types,
provided they have the same number of elements.
Any types should work with the default implementation,
and we can drop in specializations as needed, like the
SSE and NEON Sk4f -> Sk4i I included here as an example.
To make this work, I made some internal name changes:
SkNi<N,T> -> SkNx<N, T>
SkNf<N> -> SkNx<N, float>
User aliases (Sk4f, Sk16b, etc.) stay the same.
We can land this first (it's PS1) if that makes things easier.
BUG=skia:
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1464623002
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Xfermode_ColorDodge_aa 10.3ms -> 7.85ms 0.76x
Xfermode_SoftLight_aa 13.8ms -> 10.2ms 0.74x
Xfermode_ColorBurn_aa 10.7ms -> 7.82ms 0.73x
Xfermode_SoftLight 33.6ms -> 23.2ms 0.69x
Xfermode_ColorDodge 25ms -> 16.5ms 0.66x
Xfermode_ColorBurn 26.1ms -> 16.6ms 0.63x
Ought to be no pixel diffs:
https://gold.skia.org/search2?issue=1432903002&unt=true&query=source_type%3Dgm&master=false
Incidental stuff:
I made the SkNx(T) constructors implicit to make writing math expressions simpler.
This allows us to write expressions like
Sk4f v;
...
v = v*4;
rather than
Sk4f v;
...
v = v * Sk4f(4);
As written it only works when the constant is on the right-hand side,
so expressions like `(Sk4f(1) - da)` have to stay for now. I plan on
following up with a CL that lets those become `(1 - da)` too.
BUG=skia:4117
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1432903002
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- remove float -> int conversion, keeping float -> byte
- remove support for doubles
I was thinking of specializing Sk8f for AVX. This will help keep the complexity down.
This may cause minor diffs in radial gradients: toBytes() rounds where castTrunc() truncated. But I don't see any diffs in Gold.
https://gold.skia.org/search2?issue=1411563008&unt=true&query=source_type%3Dgm&master=false
BUG=skia:4117
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1411563008
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This allows us to express shuffles more directly in code while also giving us a
convenient point to platform-specify particular shuffles for particular types.
No specializations yet. Everyone just uses the (pretty good) default option.
BUG=skia:
Review URL: https://codereview.chromium.org/1301413006
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BUG=skia:4117
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;client.skia.android:Test-Android-GCC-Nexus9-CPU-Denver-Arm64-Release-Trybot
Review URL: https://codereview.chromium.org/1312053004
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This lets us avoid conversions to [0.0, 1.0] space and rounding that aren't necessary
for SkColorCubeFilter_opts.h.
Dropping rounding on the way back to bytes means we'll see a bunch of off-by-1 diffs.
Rough perf effect:
SSSE3: 110 -> 93 (~15%)
NEON: 465 -> 375 (~20%)
This is the beginning of the end for SkPMFloat as an entity distinct from Sk4f.
I've kept it for now so I can convert sites one by one and think about how things
that really want to keep PM color order will work.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1319413003
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id:1 of https://codereview.chromium.org/1286093004/ )
Reason for revert:
Maybe causing test / gold problems?
Original issue's description:
> Refactor to put SkXfermode_opts inside SK_OPTS_NS.
>
> Without this refactor I was getting warnings previously about having code
> inside namespace SK_OPTS_NS (e.g. namespace sse2, namespace neon) referring to
> code inside an anonymous namespace (Sk4px, SkPMFloat, Sk4f, etc) [1].
>
> That low-level code was in an anonymous namespace to allow multiple independent
> copies of its methods to be instantiated without the linker getting confused /
> offended about violating the One Definition Rule. This was only happening in
> Debug mode where the methods were not being inlined.
>
> To fix this all, I've force-inlined the methods of the low-level code and
> removed the anonymous namespace.
>
> BUG=skia:4117
>
>
> [1] Here is what those errors looked like:
>
> In file included from ../../../../src/core/SkOpts.cpp:18:0:
> ../../../../src/opts/SkXfermode_opts.h:193:7: error: 'portable::Sk4pxXfermode' has a field 'portable::Sk4pxXfermode::fProc4' whose type uses the anonymous namespace [-Werror]
> class Sk4pxXfermode : public SkProcCoeffXfermode {
> ^
> ../../../../src/opts/SkXfermode_opts.h:193:7: error: 'portable::Sk4pxXfermode' has a field 'portable::Sk4pxXfermode::fAAProc4' whose type uses the anonymous namespace [-Werror]
> ../../../../src/opts/SkXfermode_opts.h:235:7: error: 'portable::SkPMFloatXfermode' has a field 'portable::SkPMFloatXfermode::fProcF' whose type uses the anonymous namespace [-Werror]
> class SkPMFloatXfermode : public SkProcCoeffXfermode {
> ^
> cc1plus: all warnings being treated as errors
>
> Committed: https://skia.googlesource.com/skia/+/b07bee3121680b53b98b780ac08d14d374dd4c6f
TBR=djsollen@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4117
Review URL: https://codereview.chromium.org/1284333002
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Without this refactor I was getting warnings previously about having code
inside namespace SK_OPTS_NS (e.g. namespace sse2, namespace neon) referring to
code inside an anonymous namespace (Sk4px, SkPMFloat, Sk4f, etc) [1].
That low-level code was in an anonymous namespace to allow multiple independent
copies of its methods to be instantiated without the linker getting confused /
offended about violating the One Definition Rule. This was only happening in
Debug mode where the methods were not being inlined.
To fix this all, I've force-inlined the methods of the low-level code and
removed the anonymous namespace.
BUG=skia:4117
[1] Here is what those errors looked like:
In file included from ../../../../src/core/SkOpts.cpp:18:0:
../../../../src/opts/SkXfermode_opts.h:193:7: error: 'portable::Sk4pxXfermode' has a field 'portable::Sk4pxXfermode::fProc4' whose type uses the anonymous namespace [-Werror]
class Sk4pxXfermode : public SkProcCoeffXfermode {
^
../../../../src/opts/SkXfermode_opts.h:193:7: error: 'portable::Sk4pxXfermode' has a field 'portable::Sk4pxXfermode::fAAProc4' whose type uses the anonymous namespace [-Werror]
../../../../src/opts/SkXfermode_opts.h:235:7: error: 'portable::SkPMFloatXfermode' has a field 'portable::SkPMFloatXfermode::fProcF' whose type uses the anonymous namespace [-Werror]
class SkPMFloatXfermode : public SkProcCoeffXfermode {
^
cc1plus: all warnings being treated as errors
Review URL: https://codereview.chromium.org/1286093004
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This was causing the 3 xfermodes that use floats and conditionals
to draw wrong when SKNX_NO_SIMD was defined.
BUG=skia:4051
Review URL: https://codereview.chromium.org/1229013003
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HardLight, Overlay, Darken, and Lighten are all
~2x faster with SSE, ~25% faster with NEON.
This covers all previously-implemented NEON xfermodes.
3 previous SSE xfermodes remain. Those need division
and sqrt, so I'm planning on using SkPMFloat for them.
It'll help the readability and NEON speed if I move that
into [0,1] space first.
The main new concept here is c.thenElse(t,e), which behaves like
(c ? t : e) except, of course, both t and e are evaluated. This allows
us to emulate conditionals with vectors.
This also removes the concept of SkNb. Instead of a standalone bool
vector, each SkNi or SkNf will just return their own types for
comparisons. Turns out to be a lot more manageable this way.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/b9d4163bebab0f5639f9c5928bb5fc15f472dddc
CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-Arm64-Debug-Android-Trybot
Review URL: https://codereview.chromium.org/1196713004
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of https://codereview.chromium.org/1196713004/)
Reason for revert:
64-bit ARM build failures.
Original issue's description:
> Implement four more xfermodes with Sk4px.
>
> HardLight, Overlay, Darken, and Lighten are all
> ~2x faster with SSE, ~25% faster with NEON.
>
> This covers all previously-implemented NEON xfermodes.
> 3 previous SSE xfermodes remain. Those need division
> and sqrt, so I'm planning on using SkPMFloat for them.
> It'll help the readability and NEON speed if I move that
> into [0,1] space first.
>
> The main new concept here is c.thenElse(t,e), which behaves like
> (c ? t : e) except, of course, both t and e are evaluated. This allows
> us to emulate conditionals with vectors.
>
> This also removes the concept of SkNb. Instead of a standalone bool
> vector, each SkNi or SkNf will just return their own types for
> comparisons. Turns out to be a lot more manageable this way.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/b9d4163bebab0f5639f9c5928bb5fc15f472dddc
TBR=reed@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1205703008
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HardLight, Overlay, Darken, and Lighten are all
~2x faster with SSE, ~25% faster with NEON.
This covers all previously-implemented NEON xfermodes.
3 previous SSE xfermodes remain. Those need division
and sqrt, so I'm planning on using SkPMFloat for them.
It'll help the readability and NEON speed if I move that
into [0,1] space first.
The main new concept here is c.thenElse(t,e), which behaves like
(c ? t : e) except, of course, both t and e are evaluated. This allows
us to emulate conditionals with vectors.
This also removes the concept of SkNb. Instead of a standalone bool
vector, each SkNi or SkNf will just return their own types for
comparisons. Turns out to be a lot more manageable this way.
BUG=skia:
Review URL: https://codereview.chromium.org/1196713004
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BUG=skia:3951
Committed: https://skia.googlesource.com/skia/+/ce9d11189a5924b47c3629063b72bae9d466c2c7
CQ_EXTRA_TRYBOTS=client.skia.android:Test-Android-GCC-Nexus5-CPU-NEON-Arm7-Release-Trybot
Review URL: https://codereview.chromium.org/1184113003
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I haven't figured out a pithy way to have these apply to only classes
originating from SkNx, so let's just remove them. There aren't too
many use cases, and it's not really any less readable without them.
Semantically, this is a no-op.
BUG=skia:
Review URL: https://codereview.chromium.org/1167153002
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If we include Sk4px.h, SkPMFloat.h, or SkNx.h into files with different
SIMD flags, that could cause different definitions of the same method.
Normally that's moot, because all the code inlines, but in Debug it tends not
to. So in Debug, the linker picks one definition for us. That breaks _someone_.
Wrapping everything in a namespace {} keeps the definitions separate.
Tested locally, it fixes this bug.
BUG=skia:3861
This code is not yet enabled in Chrome, so shouldn't affect the roll.
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/1154523004
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0x8001 / 0x7fff don't seem to work, but we were close: 0x8000 does.
I plan to use this to implement the Difference xfermode,
and it seems generally handy.
BUG=skia:
Review URL: https://codereview.chromium.org/1133933004
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Xfermode_Plus runs 4-5x faster.
We expect mixed_xfermodes to have a small diff. This is because kFoldCoverageIntoSrcAlpha was incorrectly set to true.
This implementation handily beats the Sk4f impl, the portable impl, and the existing SSE2 impl. Reading the SkXfermodes_opts_SSE2.cpp file, I'm pretty confident that we'll be able to beat all SSE2 impls.
I believe this impl will beat or match the existing NEON impl too, but that may not be true for more complicated xfermodes. They can take advantage of transposing ARGBARGB... to AAAARRRR.... cheaply and I haven't figured out an abstraction for that yet that doesn't screw SSE.
Adds:
- MapDstSrc() to Sk4px
- saturatedAdd() to SkNi (only implemented as far as it's used).
- div255Narrow()
BUG=skia:
Review URL: https://codereview.chromium.org/1138893002
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Xfermode_SrcOver:
SSE: 2.08ms -> 2.03ms (~2% faster)
NEON: my N5 is noisy, but there appears to be no perf change
BUG=skia:
Review URL: https://codereview.chromium.org/1132273004
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This is a logical no-op. Everything was using the equivalent of rsqrt1() before, and is now after.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/9de16283fdc8cc0d31a84f503578d0ecea4e8297
CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-Arm64-Debug-Android-Trybot
Review URL: https://codereview.chromium.org/1109913002
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on ARM (patchset #2 id:20001 of https://codereview.chromium.org/1109913002/)
Reason for revert:
arm64 typos
Original issue's description:
> Split rsqrt into rsqrt{0,1,2}, with increasing cost and precision on ARM
>
> This is a logical no-op. Everything was using the equivalent of rsqrt1() before, and is now after.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/9de16283fdc8cc0d31a84f503578d0ecea4e8297
TBR=reed@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1105233003
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This is a logical no-op. Everything was using the equivalent of rsqrt1() before, and is now after.
BUG=skia:
Review URL: https://codereview.chromium.org/1109913002
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patch from issue 1072303005 at patchset 40001 (http://crrev.com/1072303005#ps40001)
This looks quite launchable. radial_gradient3, min of 100 samples:
N5: 985µs -> 946µs
MBP: 395µs -> 279µs
On my MBP, most of the meat looks like it's now in reading the cache and writing to dst one color at a time. Is that something we could do in float math rather than with a lookup table?
BUG=skia:
CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Mac10.8-Clang-Arm7-Debug-Android-Trybot,Build-Ubuntu-GCC-Arm7-Release-Android_NoNeon-Trybot
Committed: https://skia.googlesource.com/skia/+/abf6c5cf95e921fae59efb487480e5b5081cf0ec
Review URL: https://codereview.chromium.org/1109643002
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id:120001 of https://codereview.chromium.org/1109643002/)
Reason for revert:
compile failures.
Original issue's description:
> Mike's radial gradient CL with better float -> int.
>
> patch from issue 1072303005 at patchset 40001 (http://crrev.com/1072303005#ps40001)
>
> This looks quite launchable. radial_gradient3, min of 100 samples:
> N5: 985µs -> 946µs
> MBP: 395µs -> 279µs
>
> On my MBP, most of the meat looks like it's now in reading the cache and writing to dst one color at a time. Is that something we could do in float math rather than with a lookup table?
>
> BUG=skia:
>
> CQ_EXTRA_TRYBOTS=client.skia.android:Test-Android-GCC-Nexus5-CPU-NEON-Arm7-Debug-Trybot,Test-Android-GCC-Nexus9-CPU-Denver-Arm64-Debug-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/abf6c5cf95e921fae59efb487480e5b5081cf0ec
TBR=reed@google.com,robertphillips@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1109883003
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patch from issue 1072303005 at patchset 40001 (http://crrev.com/1072303005#ps40001)
This looks quite launchable. radial_gradient3, min of 100 samples:
N5: 985µs -> 946µs
MBP: 395µs -> 279µs
On my MBP, most of the meat looks like it's now in reading the cache and writing to dst one color at a time. Is that something we could do in float math rather than with a lookup table?
BUG=skia:
CQ_EXTRA_TRYBOTS=client.skia.android:Test-Android-GCC-Nexus5-CPU-NEON-Arm7-Debug-Trybot,Test-Android-GCC-Nexus9-CPU-Denver-Arm64-Debug-Trybot
Review URL: https://codereview.chromium.org/1109643002
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These will underly the SkPMFloat-like class for uint16_t components.
Sk4h will back a single-pixel version, and Sk8h any larger number than that.
BUG=skia:
Review URL: https://codereview.chromium.org/1088883005
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As used today, SkNi is used in bool-y contexts. This keeps that, but under a
new name, SkNb. This makes room for a new SkNi that's focused on integer-y
things like loads, stores, arithmetic, etc.
The main reason to split these is that we want different specializations for
each use case: for bools, it's important for us to specialize 32- and 64-bit to
support efficient float- and double- comparisons, but for integer work we're
more likely to be looking at 8- and 16- bit lanes. Keeping these use cases
siloed helps me manage the compexity of the backend NEON and SSE code.
BUG=skia:
Review URL: https://codereview.chromium.org/1083123002
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#floats
BUG=skia:
BUG=skia:3592
Review URL: https://codereview.chromium.org/1059743002
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The primary feature this delivers is SkNf and SkNd for arbitrary power-of-two N. Non-specialized types or types larger than 128 bits should now Just Work (and we can drop in a specialization to make them faster). Sk4s is now just a typedef for SkNf<4, SkScalar>; Sk4d is SkNf<4, double>, Sk2f SkNf<2, float>, etc.
This also makes implementing new specializations easier and more encapsulated. We're now using template specialization, which means the specialized versions don't have to leak out so much from SkNx_sse.h and SkNx_neon.h.
This design leaves us room to grow up, e.g to SkNf<8, SkScalar> == Sk8s, and to grown down too, to things like SkNi<8, uint16_t> == Sk8h.
To simplify things, I've stripped away most APIs (swizzles, casts, reinterpret_casts) that no one's using yet. I will happily add them back if they seem useful.
You shouldn't feel bad about using any of the typedef Sk4s, Sk4f, Sk4d, Sk2s, Sk2f, Sk2d, Sk4i, etc. Here's how you should feel:
- Sk4f, Sk4s, Sk2d: feel awesome
- Sk2f, Sk2s, Sk4d: feel pretty good
No public API changes.
TBR=reed@google.com
BUG=skia:3592
Review URL: https://codereview.chromium.org/1048593002
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This should make it easy to compare performance of the non-SIMD Sk2x / Sk4x
code with our existing portable scalar code. I'm not adding this to SkPMFloat
only because we don't have an existing scalar baseline there to compare to.
We'll have to keep our wits about us: I just tried your new benchmarks, and
Clang's autovectorizer produced almost as good SSE as we did with intrinsics for
geo_evalquadat1 and geo_evalquadtangentat1, but not for geo_chopquadat1,
which went serial.
BUG=skia:
Review URL: https://codereview.chromium.org/1026723003
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