| Commit message (Collapse) | Author | Age |
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This reverts commit 1ee70359a199f161ce38451989a706d727954cc1.
Reason for revert: breaking my various rolls.
Original change's description:
> While we can, restrict SkFixedAlloc/SkFallbackAlloc to POD.
>
> This trims the overhead down to a uniform 4 bytes.
>
> BUG=skia:
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4786
>
> Change-Id: I92127a0c2d6c23a4a372eca39842e22195d2dc99
> Reviewed-on: https://skia-review.googlesource.com/4786
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,herb@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Iae9ef553422352a1abf95b709fccd014d468da86
Reviewed-on: https://skia-review.googlesource.com/4829
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This trims the overhead down to a uniform 4 bytes.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4786
Change-Id: I92127a0c2d6c23a4a372eca39842e22195d2dc99
Reviewed-on: https://skia-review.googlesource.com/4786
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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It has been incorrectly interpreting its SkColor as sRGB all the time. Now, we plumb through the destintation color space and some scratch space, letting it decide how to interpret its SkColor later when it knows about the dst color space. The scratch space is blitter scoped, which lets this be thread safe (this is much like SkShader::Context).
This only corrects the gamma transformation for now. I've kept my previous TODO about gamut transformation. Everything assumes sRGB gamut for now.
Shaders will get the same treatement in this pipeline.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4725
Change-Id: I55b0c7d5db9ad8d7dcdd6295c9dac61d10aeaed4
Reviewed-on: https://skia-review.googlesource.com/4725
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4592
Change-Id: I99f35924ff5325dfac527bb573a86d2d0366e0b3
Reviewed-on: https://skia-review.googlesource.com/4592
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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We thought it'd be handy to have swap_src_dst so that it could be used
either to move dst into src or src into dst. Turns out, we already have
a stage that moves dst into src (called "dst", the dst blend mode), so
there's really no reason to have swap_src_dst over the strictly more
efficient move_src_dst.
swap_src_dst is typically 12 register moves, where move_src_dst is 4.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4461
Change-Id: Ib453775f854e313f823851978eaadc3995872312
Reviewed-on: https://skia-review.googlesource.com/4461
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4384
Change-Id: I5121acd027d935ade169ff65941f29f654a47bd0
Reviewed-on: https://skia-review.googlesource.com/4384
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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This breaks the color filter down into a couple logical steps:
- go to unpremul
- apply the 4x5 matrix
- clamp to [0,1]
- go to premul
Because we already have handy premul clamp stages, we swap the order of clamp and premul. This is lossless.
While adding our stages to the pipeline, we analyze the matrix to see if we can skip any steps:
- we can skip unpremul if the shader is opaque (alphas are all 1 ~~~> we're already unpremul);
- we can skip the premul back if the color filter always produces opaque (here, are the inputs opaque and do we keep them that way, but we could also check for an explicit 0 0 0 0 1 alpha row);
- we can skip the clamp_0 if the matrix can never produce a value less than 0;
- we can skip the clamp_1 if the matrix can never produce a value greater than 1.
The only thing that should seem missing is per-pixel alpha checks. We don't do those here, but instead make up for it by operating on 4-8 pixels at a time.
We don't split the 4x5 matrix into a 4x4 and 1x4 translate. We could, but when we have FMA (new x86, all ARMv8) we might as well work the translate for free into the FMAs.
This makes gm/fadefilter.cpp draw differently in sRGB and F16 modes, bringing them in line with the GPU sRGB and GPU f16 configs. It's unclear to me what was wrong with the old CPU implementation.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4346
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: I14082ded8fb8d63354167d9e6b3f8058f840253e
Reviewed-on: https://skia-review.googlesource.com/4346
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4020
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: I19cd056f2af778f10e8c6c2b7b2735593b43dbac
Reviewed-on: https://skia-review.googlesource.com/4020
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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If we require our inputs are sound, in-gamut, premul colors (a in [0,1], r,g,b in [0,a]) then we should only need to clamp when the math we perform requires it. The safety clamps before each store are paranoia.
The main thing this pipeline handles right now that needs clamping is the plus transfermode.
This is either used to blend, where the clamp must come after the coverage lerp, or used via a mode color filter, where we have no choice but to clamp right at the end of the color filer.
This changes how the mode color filter draws with the plus transfermode. It didn't used to clamp at all. I think this is a bug fix.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4034
Change-Id: I3cbaade2127cc88c8782596f45749c4fe4b0e953
Reviewed-on: https://skia-review.googlesource.com/4034
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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The main idea here is to simplify, mainly to reduce the number of SkRasterPipeline objects the blitter holds.
- Use SkBlendMode instead of SkXfermode, just store SkBlendMode.
- Fuse the shader and color filter together into one SkRasterPipeline
during blitter creation.
- I noticed all calls to append_load_d() and append_store() now have the same ctx argument, so I folded that through.
I'll be following up with more of this sort of refactoring... I think I can fold everything into a single SkRasterPipeline during blitter creation now, but I'll want to make sure I've got my ducks in a row for how that works with pipeline strength reduction (like skipping dst loads when drawing in Src mode).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4021
Change-Id: I88252ab8ad16f102c71bad871f8b6aec2fc1f226
Reviewed-on: https://skia-review.googlesource.com/4021
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Many places that construct one are explicitly specifying opaque white or
transparent black, which we can assume (based on the semantics of the
operation) should remain (0,0,0,0) or (1,1,1,1), so that's simple.
In other cases, we convert our source color to destination space.
One wrinkle is tht SkColorFilter now needs to know the destination color
space, due to SkModeColorFilter.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3903
Change-Id: I4969c0260588f4021300733f601b47dc606adf79
Reviewed-on: https://skia-review.googlesource.com/3903
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This fixes a software rendering bug in Android. Vector drawable
icons were being drawn "too light" because they were missing this
step.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3563
Change-Id: I9b9c0dc571244dab17ee125ecb7814d7f85181e2
Reviewed-on: https://skia-review.googlesource.com/3563
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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The shader leaves its color in r,g,b,a, so to implement this color filter, we move {r,g,b,a} into {dr,dg,db,da}, then load the filter's color in {r,g,b,a}, then apply the xfermode as usual.
I've left a note about how we could sometimes cut a stage for some xfermodes. Similarly we really only need to move_src_dst instead of swap_src_dst, but it seemed handy and less error prone to do a full two way swap. As usual, we can always circle back and fine-tune these things if we want.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3243
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: I928c0fb25236eb75cf238134c6bebb53af5ddf07
Reviewed-on: https://skia-review.googlesource.com/3243
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Matt Sarett <msarett@google.com>
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Convert use of GrFragmentProcessor, GrGeometryProcessor, and
GrXPFactory to sk_sp. This clarifies ownership and should
reduce reference count churn by moving ownership.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041113004
Review-Url: https://codereview.chromium.org/2041113004
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1855733002
Review URL: https://codereview.chromium.org/1855733002
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GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002
Review URL: https://codereview.chromium.org/1842753002
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https://codereview.chromium.o… (patchset #1 id:1 of https://codereview.chromium.org/1821103004/ )
Reason for revert:
guard has now landed in chrome
Original issue's description:
> Revert of Revert[2] of "switch colorfilters to sk_sp (patchset #11 id:200001 of https://codereview.chromium.o… (patchset #3 id:40001 of https://codereview.chromium.org/1825073002/ )
>
> Reason for revert:
> CreateModeFilter not compiling
>
> Original issue's description:
> > Revert[2] of "switch colorfilters to sk_sp (patchset #11 id:200001 of https://codereview.chromium.org/1822623002/ )"
> >
> > Fixed legacy withColorFilter to call new(er) make method
> >
> > This reverts commit 1eb81db650d31f50be67b12d60c4f9e7dd08432f.
> >
> > BUG=skia:
> > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825073002
> >
> > TBR=
> >
> > Committed: https://skia.googlesource.com/skia/+/4c9776b046dd5e9e46e2d1ce35154855c8fcb381
>
> TBR=
> # Skipping CQ checks because original CL landed less than 1 days ago.
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/d6889293dd0942f27f9593f679722c956831f2c4
TBR=
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:
Review URL: https://codereview.chromium.org/1827433002
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of https://codereview.chromium.o… (patchset #3 id:40001 of https://codereview.chromium.org/1825073002/ )
Reason for revert:
CreateModeFilter not compiling
Original issue's description:
> Revert[2] of "switch colorfilters to sk_sp (patchset #11 id:200001 of https://codereview.chromium.org/1822623002/ )"
>
> Fixed legacy withColorFilter to call new(er) make method
>
> This reverts commit 1eb81db650d31f50be67b12d60c4f9e7dd08432f.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825073002
>
> TBR=
>
> Committed: https://skia.googlesource.com/skia/+/4c9776b046dd5e9e46e2d1ce35154855c8fcb381
TBR=
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1821103004
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https://codereview.chromium.org/1822623002/ )"
Fixed legacy withColorFilter to call new(er) make method
This reverts commit 1eb81db650d31f50be67b12d60c4f9e7dd08432f.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825073002
TBR=
Review URL: https://codereview.chromium.org/1825073002
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https://codereview.chromium.org/1822623002/ )
Reason for revert:
need to fix unguarded makeWithFilter
Original issue's description:
> switch colorfilters to sk_sp
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822623002
>
> Committed: https://skia.googlesource.com/skia/+/f809d7687a4fb7b88b651b046da2bc0035d6aa09
TBR=fmalita@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1820303002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822623002
Review URL: https://codereview.chromium.org/1822623002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1720443002
Review URL: https://codereview.chromium.org/1720443002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1713653002
Review URL: https://codereview.chromium.org/1713653002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1670063002
Review URL: https://codereview.chromium.org/1670063002
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BUG=skia:4791
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1577073002
Review URL: https://codereview.chromium.org/1577073002
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