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path: root/src/core/SkLightingShader.cpp
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* fission bitmapprocstateGravatar reed2016-03-02
* Add ContextRec param to SkShader::contextSize()Gravatar fmalita2016-02-22
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.Gravatar egdaniel2015-11-02
* Remove GrGLProcessor and create GrGLSLTextureSampler class.Gravatar egdaniel2015-10-29
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Remove image usage type enum. Use GrTextureParams instead.Gravatar bsalomon2015-10-12
* Move functions from SkGr to SkGrPriv.hGravatar bsalomon2015-10-09
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
* Make skpaint->grpaint flow work for composing draws (verts and atlas)Gravatar bsalomon2015-09-28
* Replace GrExtractAlphaFragmentProcessor with DstIn compose processorGravatar bsalomon2015-09-22
* use SkBitmapProvider for shader-contextGravatar reed2015-09-15
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...Gravatar rmistry2015-08-28
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
* Speculative valgrind fixGravatar robertphillips2015-08-25
* Update SkLightingShader to support rotationGravatar robertphillips2015-08-20
* Revert "Update SkLightingShader to support rotation"Gravatar robertphillips2015-08-19
* Update SkLightingShader to support rotationGravatar robertphillips2015-08-19