| Commit message (Collapse) | Author | Age |
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pre-CL before trying to add a hint-rect field to allow shaders to "optimize"
their stages for a given restriction in device space
- e.g. if the shader's intrinsic domain is contained, it won't need to tile/clamp
Bug: skia:
Change-Id: Ia2da557691da25f31e4b9e3f53c3bc6709b89083
Reviewed-on: https://skia-review.googlesource.com/40224
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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The sk_throw macro is now an alias to SK_ABORT, but is often used when
other macros better describe the situation. This change replaces
sk_throw with SK_ABORT or SkASSERT_RELEASE as appropriate.
Change-Id: I313facc6d535c8e8bec90ceeaf17ae3a381c48f3
Reviewed-on: https://skia-review.googlesource.com/35882
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
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Bug: skia:
Change-Id: I3bbb2cb8d0a84fca0309654498548ebc94d8938f
Reviewed-on: https://skia-review.googlesource.com/18460
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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Bug: skia:
Change-Id: I7cc54c940b61332f06b8d21eeba1def8bd9cb3dc
Reviewed-on: https://skia-review.googlesource.com/18495
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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This ought to make compose shader and our sprite blitter a bit more
efficient. Compose shader can simply re-seed instead of saving the
xy values off to a buffer. The sprite blitter doesn't need xy at all.
Change-Id: Ib4b3509288810f74a4c8e2978ce2ca14d8644980
Reviewed-on: https://skia-review.googlesource.com/18405
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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patch_primitive: 2.0 --> 1.4
Bug: skia:
Change-Id: Ia43c31873b9438332c94958232f6367240ba9a62
Reviewed-on: https://skia-review.googlesource.com/18030
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: Ib1d76cde880bd51868b97408710f8bb38128e536
Reviewed-on: https://skia-review.googlesource.com/17925
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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This reverts commit 58a756435ca3700d9766a4580bb0771a9774f603.
Reason for revert: g3, Android borkage.
Original change's description:
> SkShaderBase
>
> Introduce a private base class (SkShaderBase), to hide
> implementation details from the public interface (SkShader).
>
> Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
> Reviewed-on: https://skia-review.googlesource.com/17241
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I32b012ee466dd006c074593f211f43ed602f1078
Reviewed-on: https://skia-review.googlesource.com/17845
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
Reviewed-on: https://skia-review.googlesource.com/17241
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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Syntactic sugar, gets rid of some boilerplate.
Change-Id: Ibdb28b7a8f1d5e4a4e18c12d423b987d7194e340
Reviewed-on: https://skia-review.googlesource.com/17837
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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Bug: skia:
Change-Id: If6da119ee98f26981cef9373162ddb526db77be5
Reviewed-on: https://skia-review.googlesource.com/17422
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
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Bug: skia:6673
Change-Id: Ia2bae4f6a9039a007a10b6b45bcf2f0854bf6e5c
Reviewed-on: https://skia-review.googlesource.com/17794
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Bug: skia:
Change-Id: I62525b392dfbae3d7075cf7f14e30780bad41279
Reviewed-on: https://skia-review.googlesource.com/17485
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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This refactors the factories so that the create-from-paint factory is a
front-patch to the create-from-shader-pipeline factory. Feature-wise,
we make the pre-baked shader pipeline responsible for modulating by
paint alpha; the factory only adds when creating from the paint.
We can fold the alpha into the colors in drawVertices, which makes it
run a bit faster, dropping the need for a scale_1_float runtime stage.
This causes a few invisible diffs on the "vertices" GM, but everything
else draws the same.
Change-Id: I3eeacc9aafbce2023ab18991bbb68c35645e9387
Reviewed-on: https://skia-review.googlesource.com/17395
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This CL, just to limit its size/complexity, only handles
colors but not textures. Future CLs will cover everything.
Performance is pretty exciting. Its faster than the old code-path,
and when we fix a bug in pathutils to preserve opaqueness, it gets
a lot faster (8 -> 5)
Bug: skia:
Change-Id: I4113060e25fe25fe4e6a0ea59bd4fa5e33abc668
Reviewed-on: https://skia-review.googlesource.com/17276
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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expect to refactor the impl, so this just makes that easier
(plus SkDraw.cpp was just too big)
Bug: skia:
Change-Id: I22c07d37429195363d9a76e56a1dca915f9c2d57
Reviewed-on: https://skia-review.googlesource.com/16863
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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