| Commit message (Collapse) | Author | Age |
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This does not actually add any additional functionality to the generators.
Once this lands I will enable the generators one at a time to more easily
monitor the effects of each one.
Bug: skia:
Change-Id: I382a1acfaebcbf9ad44c9873b87cdbbe02a13602
Reviewed-on: https://skia-review.googlesource.com/57083
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Make SkImage_Lazy::onMakeColorSpace return a new SkImage_Lazy
with the color space of SkImage_Lazy::fInfo changed.
Update the call to SkImageGenerator::getPixels to specify
image info with this new color space.
Update the call to SkImageGenerator::generateTexture to specify
this new color space. Update SkPictureImageGenerator to respect
the color space argument. Add a SkTransferFunctionBehavior
argument to SkImageGenerator::generateTexture to indicate if
color conversion is to be doing using an xform canvas.
Update Generator_GrYUVProvider::refAsTextureProxy to include a
color conversion step to respect this new color space.
TBR=reed@google.com
Bug:739559
Change-Id: I156a858884659e9dfae739a653bab2ef89274959
Reviewed-on: https://skia-review.googlesource.com/21605
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Christopher Cameron <ccameron@chromium.org>
Reviewed-by: Christopher Cameron <ccameron@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Deferred rendering in Android will need the ability to use this in
kIfMutable mode.
Bug: skia:
Change-Id: I5194f2c50f9d17351fdab49373ca9bc1e80cf586
Reviewed-on: https://skia-review.googlesource.com/20157
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
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Copy the SkImageGenerator texture if tiling is needed and
original texture target is GR_GL_TEXTURE_EXTERNAL.
Bug: skia:
Change-Id: I98f5acc3883e2060b1a35f80633b02b08a706107
Reviewed-on: https://skia-review.googlesource.com/18268
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
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Will do a lazy color xform to the dst color space at GPU upload time.
I've included the capability to control the gen id of the output
image. This will allow us to reuse images in the Ganesh cache.
This should only be temporary. When Android is able to cache the
actual SkImage object, we won't need to expose this anymore.
Bug: b/62347704
Change-Id: I93b950ef680f6bbdd7eb6a2ec6f50195dbb78311
Reviewed-on: https://skia-review.googlesource.com/16440
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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This should be immediately useful in the Skia-Android
rendering pipeline.
Possible future uses include creating a "renderable"
SkImage from a bitmap with a funny color space.
Inspired by:
https://skia-review.googlesource.com/c/13981/
Bug: b/62347704
Change-Id: I388c7af1fc43834b8ad22022d0caf3ac90b734c8
Reviewed-on: https://skia-review.googlesource.com/18598
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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