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path: root/src/core/SkBlitter_ARGB32.cpp
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* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2012-10-13
* Add SkShader::asShadeProc to fast-path the caller when the shader is fastGravatar reed@google.com2012-10-12
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* Another fix to r3423, reinstate blitter code that was commented out forGravatar tomhudson@google.com2012-03-19
* (SSE2) acceleration for rectangular opaque erases.Gravatar tomhudson@google.com2012-03-19
* support blitMask+shader natively (1.75x faster for AA, and now we can supportGravatar reed@google.com2011-11-15
* remove unhelpful pixel cache in blitVGravatar reed@google.com2011-10-25
* rename SkMask::getAddr to getAddr8, to match the specificity of the othersGravatar reed@google.com2011-10-18
* move LCD blits into opts, so they can have assembly versionsGravatar reed@google.com2011-10-18
* separate SkBlitMask decl into its own headerGravatar reed@google.com2011-10-12
* Detect that we're drawing to a device that has per-pixel alpha, and if so,Gravatar reed@google.com2011-09-30
* add SK_RESTRICT to mask procsGravatar reed@google.com2011-09-13
* disable premul check for now in 16bit blit, until we cleanup GDI's messGravatar reed@google.com2011-09-07
* submit LCD alpha supportGravatar caryclark@google.com2011-08-05
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* pass correct value for blackGravatar reed@google.com2011-07-11
* re-enable SSE2 blitmask procs, only excluding if we're black (in which caseGravatar reed@google.com2011-07-07
* remove obsolete text codepathsGravatar reed@google.com2011-06-27
* Add support for 8 bits/component glyphs, toGravatar caryclark@google.com2011-06-22
* move code inside #ifdef to fix warningGravatar reed@google.com2011-06-06
* fix signed shift in blend32Gravatar reed@google.com2011-05-02
* add typefacecacheGravatar reed@google.com2011-05-02
* check-point for kLCD16_Format mask supportGravatar reed@google.com2011-03-10
* Correct blitmask procs to recognize that we pass them an SkColor, and if theyGravatar reed@google.com2011-03-09
* http://codereview.appspot.com/3980041/Gravatar reed@google.com2011-03-09
* remove SkRefCnt safeRef() and safeUnref(), and replace the call-sites withGravatar reed@google.com2011-02-07
* merge with changes for GPU backendGravatar reed@android.com2010-12-20
* Fix perf regression in Color32.Gravatar senorblanco@chromium.org2010-12-16
* add BlitRow procs for 32->32, to allow for neon and other optimizations.Gravatar reed@android.com2009-09-23
* Fix valgrind warnings triggered in vertical mode.Gravatar agl@chromium.org2009-07-22
* rename SK_BUILD_SUBPIXEL to SK_SUPPORT_LCDTEXT to better match the name of theGravatar reed@android.com2009-07-22
* Remove unused variable to fix warning on Windows:Gravatar agl@chromium.org2009-07-21
* Subpixel glyph rendering support.Gravatar agl@chromium.org2009-07-21
* grab from latest androidGravatar reed@android.com2008-12-17