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path: root/src/core/SkBitmapProcState_matrixProcs.cpp
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* fix overflow in matrixproc, and add debugging code to test thatGravatar reed@android.com2010-04-14
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@548 2bbb7eff-a529-9590-31e7-b0007b416f81
* add neon opts for matrix procsGravatar reed@android.com2009-09-15
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@353 2bbb7eff-a529-9590-31e7-b0007b416f81
* fix typo in matrix proc index computation, where we were always taking theGravatar reed@android.com2009-08-14
| | | | | | | | perspective case when affine would have been enough (and lots faster). git-svn-id: http://skia.googlecode.com/svn/trunk@323 2bbb7eff-a529-9590-31e7-b0007b416f81
* add method to compute max count for a given buffer size in the bitmap shader.Gravatar reed@android.com2009-08-14
| | | | | | | | fix bug in quad loop of fill_sequential where we were going one quad too far. git-svn-id: http://skia.googlecode.com/svn/trunk@322 2bbb7eff-a529-9590-31e7-b0007b416f81
* add special matrixprocs when the matrix is at most translate. These are fasterGravatar reed@android.com2009-08-13
| | | | | | | | | | | (somewhat) than their scale counterparts, but are also numerically exact for any size bitmaps. The scale versions, because they operate in a scaled 65535 space, are not always exact for large images (due to SK_Fixed1 / width) loss of bits git-svn-id: http://skia.googlecode.com/svn/trunk@320 2bbb7eff-a529-9590-31e7-b0007b416f81
* grab from latest androidGravatar reed@android.com2008-12-17
git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81