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path: root/src/core/SkBitmapProcState.cpp
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* Revert "We extract a sub-function from MAKENAME(_nofilter_DX), only dealing w...Gravatar agl@chromium.org2010-06-18
* We extract a sub-function from MAKENAME(_nofilter_DX), only dealing with readingGravatar agl@chromium.org2010-06-16
* fix overflow in matrixproc, and add debugging code to test thatGravatar reed@android.com2010-04-14
* add shaderproc32 for index bitmaps. neon version of 32->16+ditherGravatar reed@android.com2009-10-27
* add method to compute max count for a given buffer size in the bitmap shader.Gravatar reed@android.com2009-08-14
* add special matrixprocs when the matrix is at most translate. These are fasterGravatar reed@android.com2009-08-13
* more neon work:Gravatar reed@android.com2009-08-07
* add platformProcs() porting functionGravatar reed@android.com2009-08-03
* clean up SkBitmapProcState in preparation for adding porting-layer functionsGravatar reed@android.com2009-08-03
* add special proc for repeat 16->16 filter bitmap shaderGravatar reed@android.com2009-07-17
* remove conditional build flag for mipmapsGravatar reed@android.com2009-07-17
* first cut at support for HW-specific blits/etc.Gravatar reed@android.com2009-07-16
* try our first special-case shaderprocGravatar reed@android.com2009-07-16
* add shaderprocs for all-in-one special blits (matrix+sampler)Gravatar reed@android.com2009-07-16
* Handle kA8 bitmaps drawing through a matrix (was infinitely recursive)Gravatar reed@android.com2009-02-24
* remove obsolete stateGravatar reed@android.com2009-01-12
* grab from latest androidGravatar reed@android.com2008-12-17