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* Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paint...Gravatar Mike Reed2016-10-03
* Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""Gravatar Mike Reed2016-10-03
* Revert "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-03
* replace SkXfermode obj with SkBlendMode enum in paintsGravatar Mike Reed2016-10-03
* fix mac buildGravatar Mike Reed2016-09-30
* Support monitor profile in SampleApp (on Windows)Gravatar brianosman2016-09-29
* allow conic chop to failGravatar caryclark2016-09-26
* allow clip calls w/o op param, remove unnecessary kReplace opsGravatar reed2016-09-21
* abstract name of clipping ops, to transtion to a more restricted setGravatar reed2016-09-20
* add 'g' to fatbitsGravatar reed2016-09-19
* SkFontData to use smart pointers.Gravatar bungeman2016-09-16
* Revert of SkFontData to use smart pointers. (patchset #3 id:40001 of https://...Gravatar bungeman2016-09-15
* SkFontData to use smart pointers.Gravatar bungeman2016-09-15
* Fix SampleApp compilation with skia_gpu=0Gravatar brianosman2016-09-15
* add helpers for using SkData with picture serializationGravatar reed2016-09-15
* [SVGDom] Expose intrinsic size infoGravatar fmalita2016-09-14
* Switch default for SkGaussianBlurShader radius size.Gravatar jvanverth2016-09-14
* add pipecanvasGravatar reed2016-09-13
* change SkStreams to work with sk_sp<SkData> instead of SkData*Gravatar reed2016-09-12
* Update SampleAndroidShadows to use algorithm closer to Android OpenGLGravatar jvanverth2016-09-12
* made point lights linear attenuation; also fixed point light depth bugGravatar vjiaoblack2016-09-09
* Added in Radial ShadowsGravatar vjiaoblack2016-09-09
* Add GM/slide to simulate Android-style reveal clipGravatar robertphillips2016-09-08
* made point light shadowsGravatar vjiaoblack2016-09-07
* Optimizations and more documentation of SkShadowShaderGravatar vjiaoblack2016-08-31
* Some tests around surface creation and snapshotting with color spaceGravatar brianosman2016-08-30
* Moved ambient lights out of SkLight's light arrayGravatar vjiaoblack2016-08-29
* Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:1...Gravatar vjiaoblack2016-08-29
* Use stroked rrects for Android shadow sampleGravatar jvanverth2016-08-29
* Moved ambient lights out of SkLight's light arrayGravatar vjiaoblack2016-08-29
* Added distance attenuation and diffuse shading to PointLightsGravatar vjiaoblack2016-08-26
* Made shadows blurry (thru implementing variance mapping)Gravatar vjiaoblack2016-08-25
* Remove file samplecode/SampleDraw.cppGravatar martina.kollarova2016-08-23
* 'g' key toggles showgrid for PerlinPatchGravatar reed2016-08-22
* 'F' will toggle filtering for the --picture sampleGravatar reed2016-08-22
* make zoomer text clearerGravatar reed2016-08-21
* Added a small widget framework to the interactive bevel SampleAppGravatar dvonbeck2016-08-19
* Interactive Bevel Sample AppGravatar dvonbeck2016-08-18
* Fix SampleAndroidShadows warningsGravatar fmalita2016-08-17
* Add alternative spot shadow to Android shadow sampleGravatar jvanverth2016-08-17
* Add alternative ambient shadow method to Android shadow sampleGravatar jvanverth2016-08-17
* Moved "drawShadowedPicture" call outside of if cases in onDrawContent.Gravatar vjiaoblack2016-08-16
* [SVGDom] Deferred SampleApp parsingGravatar fmalita2016-08-15
* [SVGDom] SVGPong sample appGravatar fmalita2016-08-12
* Added PointLights to SkLights::LightGravatar vjiaoblack2016-08-12
* Add Android Shadow sampleGravatar jvanverth2016-08-12
* moved code into onDrawShadowedPic, only renders into shadow maps if neededGravatar vjiaoblack2016-08-09
* rename FoceCopyMode to SkCopyPixelModeGravatar reed2016-08-05
* Making a sample for shadow maps for more intensive developmentGravatar vjiaoblack2016-08-05
* Show SVG file name in SampleApp titleGravatar fmalita2016-08-04