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...
*
Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paint...
Mike Reed
2016-10-03
*
Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""
Mike Reed
2016-10-03
*
Revert "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-03
*
replace SkXfermode obj with SkBlendMode enum in paints
Mike Reed
2016-10-03
*
fix mac build
Mike Reed
2016-09-30
*
Support monitor profile in SampleApp (on Windows)
brianosman
2016-09-29
*
allow conic chop to fail
caryclark
2016-09-26
*
allow clip calls w/o op param, remove unnecessary kReplace ops
reed
2016-09-21
*
abstract name of clipping ops, to transtion to a more restricted set
reed
2016-09-20
*
add 'g' to fatbits
reed
2016-09-19
*
SkFontData to use smart pointers.
bungeman
2016-09-16
*
Revert of SkFontData to use smart pointers. (patchset #3 id:40001 of https://...
bungeman
2016-09-15
*
SkFontData to use smart pointers.
bungeman
2016-09-15
*
Fix SampleApp compilation with skia_gpu=0
brianosman
2016-09-15
*
add helpers for using SkData with picture serialization
reed
2016-09-15
*
[SVGDom] Expose intrinsic size info
fmalita
2016-09-14
*
Switch default for SkGaussianBlurShader radius size.
jvanverth
2016-09-14
*
add pipecanvas
reed
2016-09-13
*
change SkStreams to work with sk_sp<SkData> instead of SkData*
reed
2016-09-12
*
Update SampleAndroidShadows to use algorithm closer to Android OpenGL
jvanverth
2016-09-12
*
made point lights linear attenuation; also fixed point light depth bug
vjiaoblack
2016-09-09
*
Added in Radial Shadows
vjiaoblack
2016-09-09
*
Add GM/slide to simulate Android-style reveal clip
robertphillips
2016-09-08
*
made point light shadows
vjiaoblack
2016-09-07
*
Optimizations and more documentation of SkShadowShader
vjiaoblack
2016-08-31
*
Some tests around surface creation and snapshotting with color space
brianosman
2016-08-30
*
Moved ambient lights out of SkLight's light array
vjiaoblack
2016-08-29
*
Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:1...
vjiaoblack
2016-08-29
*
Use stroked rrects for Android shadow sample
jvanverth
2016-08-29
*
Moved ambient lights out of SkLight's light array
vjiaoblack
2016-08-29
*
Added distance attenuation and diffuse shading to PointLights
vjiaoblack
2016-08-26
*
Made shadows blurry (thru implementing variance mapping)
vjiaoblack
2016-08-25
*
Remove file samplecode/SampleDraw.cpp
martina.kollarova
2016-08-23
*
'g' key toggles showgrid for PerlinPatch
reed
2016-08-22
*
'F' will toggle filtering for the --picture sample
reed
2016-08-22
*
make zoomer text clearer
reed
2016-08-21
*
Added a small widget framework to the interactive bevel SampleApp
dvonbeck
2016-08-19
*
Interactive Bevel Sample App
dvonbeck
2016-08-18
*
Fix SampleAndroidShadows warnings
fmalita
2016-08-17
*
Add alternative spot shadow to Android shadow sample
jvanverth
2016-08-17
*
Add alternative ambient shadow method to Android shadow sample
jvanverth
2016-08-17
*
Moved "drawShadowedPicture" call outside of if cases in onDrawContent.
vjiaoblack
2016-08-16
*
[SVGDom] Deferred SampleApp parsing
fmalita
2016-08-15
*
[SVGDom] SVGPong sample app
fmalita
2016-08-12
*
Added PointLights to SkLights::Light
vjiaoblack
2016-08-12
*
Add Android Shadow sample
jvanverth
2016-08-12
*
moved code into onDrawShadowedPic, only renders into shadow maps if needed
vjiaoblack
2016-08-09
*
rename FoceCopyMode to SkCopyPixelMode
reed
2016-08-05
*
Making a sample for shadow maps for more intensive development
vjiaoblack
2016-08-05
*
Show SVG file name in SampleApp title
fmalita
2016-08-04
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