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Commit message (
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Author
Age
*
change SkStreams to work with sk_sp<SkData> instead of SkData*
reed
2016-09-12
*
Update SampleAndroidShadows to use algorithm closer to Android OpenGL
jvanverth
2016-09-12
*
made point lights linear attenuation; also fixed point light depth bug
vjiaoblack
2016-09-09
*
Added in Radial Shadows
vjiaoblack
2016-09-09
*
Add GM/slide to simulate Android-style reveal clip
robertphillips
2016-09-08
*
made point light shadows
vjiaoblack
2016-09-07
*
Optimizations and more documentation of SkShadowShader
vjiaoblack
2016-08-31
*
Some tests around surface creation and snapshotting with color space
brianosman
2016-08-30
*
Moved ambient lights out of SkLight's light array
vjiaoblack
2016-08-29
*
Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:1...
vjiaoblack
2016-08-29
*
Use stroked rrects for Android shadow sample
jvanverth
2016-08-29
*
Moved ambient lights out of SkLight's light array
vjiaoblack
2016-08-29
*
Added distance attenuation and diffuse shading to PointLights
vjiaoblack
2016-08-26
*
Made shadows blurry (thru implementing variance mapping)
vjiaoblack
2016-08-25
*
Remove file samplecode/SampleDraw.cpp
martina.kollarova
2016-08-23
*
'g' key toggles showgrid for PerlinPatch
reed
2016-08-22
*
'F' will toggle filtering for the --picture sample
reed
2016-08-22
*
make zoomer text clearer
reed
2016-08-21
*
Added a small widget framework to the interactive bevel SampleApp
dvonbeck
2016-08-19
*
Interactive Bevel Sample App
dvonbeck
2016-08-18
*
Fix SampleAndroidShadows warnings
fmalita
2016-08-17
*
Add alternative spot shadow to Android shadow sample
jvanverth
2016-08-17
*
Add alternative ambient shadow method to Android shadow sample
jvanverth
2016-08-17
*
Moved "drawShadowedPicture" call outside of if cases in onDrawContent.
vjiaoblack
2016-08-16
*
[SVGDom] Deferred SampleApp parsing
fmalita
2016-08-15
*
[SVGDom] SVGPong sample app
fmalita
2016-08-12
*
Added PointLights to SkLights::Light
vjiaoblack
2016-08-12
*
Add Android Shadow sample
jvanverth
2016-08-12
*
moved code into onDrawShadowedPic, only renders into shadow maps if needed
vjiaoblack
2016-08-09
*
rename FoceCopyMode to SkCopyPixelMode
reed
2016-08-05
*
Making a sample for shadow maps for more intensive development
vjiaoblack
2016-08-05
*
Show SVG file name in SampleApp title
fmalita
2016-08-04
*
Convert SkAutoTUnref<SkData> to sk_sp<SkData>.
bungeman
2016-08-03
*
Move off SK_SUPPORT_LEGACY_DATA_FACTORIES.
bungeman
2016-08-02
*
not much point to SK_SUPPORT_PDF
mtklein
2016-08-02
*
Always return ImageShader, even from SkShader::MakeBitmapShader
reed
2016-08-02
*
Remove GrContext::applyGamma
robertphillips
2016-07-29
*
Remove use of MakeRenderTargetDirect from view system
robertphillips
2016-07-28
*
Initial SVG model
fmalita
2016-07-26
*
Always supply a color space (sRGB for now) with F16
brianosman
2016-07-26
*
Add SkColorSpace to GrDrawContext
brianosman
2016-07-21
*
Factor code to rotate a canvas about a point.
bungeman
2016-07-12
*
Changed SkLightingShader API to take in a shader as color source
dvonbeck
2016-07-10
*
deferred canvas
reed
2016-07-08
*
API change to allow for NormalSource selection at the user level.
dvonbeck
2016-07-06
*
Add cubic example and draw original path
hstern
2016-06-30
*
remove DownSample imagefilter
reed
2016-06-25
*
remove experimental treat-skcolor-as-srgb flag
reed
2016-06-24
*
Lots of progress on switching to SkColorSpace rather than SkColorProfileType
brianosman
2016-06-16
*
Revert of Lots of progress switching to SkColorSpace rather than SkColorProfi...
brianosman
2016-06-16
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