| Commit message (Collapse) | Author | Age |
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git-svn-id: http://skia.googlecode.com/svn/trunk@558 2bbb7eff-a529-9590-31e7-b0007b416f81
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call these new procs in (nearly) all the places we had inlined loops before.
In once instance (blitter_argb32::blitAntiH) we get different results by a
tiny bit. The new code is more accurate, and exactly inline with all of the
other like-minded blits, so I think the change is good going forward.
git-svn-id: http://skia.googlecode.com/svn/trunk@366 2bbb7eff-a529-9590-31e7-b0007b416f81
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bugs when drawing stretched bitmaps (like ninepatch) at nasty scale factors
like 1.5 (where the inverse matrix steps 0.333333, 1.0, 1.666667, etc.)
git-svn-id: http://skia.googlecode.com/svn/trunk@354 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@49 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
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