| Commit message (Collapse) | Author | Age |
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DOCS_PREVIEW= https://skia.org/?cl=1316233002
Review URL: https://codereview.chromium.org/1316233002
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This also:
makes the SkLightingShader handle normal maps where the rects aren't aligned between the diffuse and normal maps.
adds a light aggregating class (Lights) to SkLightingShader (along with a Builder nested class).
Split out of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call)
Committed: https://skia.googlesource.com/skia/+/45b59ed6e4e231814dbdb9f707b3d2a7ee50de84
Review URL: https://codereview.chromium.org/1291783003
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This reverts commit 45b59ed6e4e231814dbdb9f707b3d2a7ee50de84.
TBR=herb@google.com
Review URL: https://codereview.chromium.org/1304673002
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This also:
makes the SkLightingShader handle normal maps where the rects aren't aligned between the diffuse and normal maps.
adds a light aggregating class (Lights) to SkLightingShader (along with a Builder nested class).
Split out of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call)
Review URL: https://codereview.chromium.org/1291783003
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This CL:
switches the light colors to be 3 scalars (SkColor3f)
adds some dox
Review URL: https://codereview.chromium.org/1265983003
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W/o this we can't draw lit objects anywhere but the origin.
Review URL: https://codereview.chromium.org/1253223003
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Additionally this CL:
forces the light colors to be opaque
forces the light direction to be normalized
adds a raster implementation
adds a gm
Review URL: https://codereview.chromium.org/1245883003
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BUG=skia:
Review URL: https://codereview.chromium.org/1251173002
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The existing Light filter and the upcoming Lighting Shader both need a Point3 class
Review URL: https://codereview.chromium.org/1229693009
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This adds an example of an SkShader that does normal
mapping. It has a single directional light and an
ambient light.
Committed: https://skia.googlesource.com/skia/+/8e0da72ba890de395c9946ec6639c9e1e7b16027
Review URL: https://codereview.chromium.org/1212813009
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https://codereview.chromium.org/1212813009/)
Reason for revert:
Compilation failures:
../../../../../samplecode/SampleLighting.cpp:13:18: fatal error: SkGr.h: No such file or directory
Original issue's description:
> Add normal map sample
>
> This adds an example of an SkShader that does normal
> mapping. It has a single directional light and an
> ambient light.
>
> Committed: https://skia.googlesource.com/skia/+/8e0da72ba890de395c9946ec6639c9e1e7b16027
TBR=reed@google.com,bsalomon@google.com,jvanverth@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1230603002
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This adds an example of an SkShader that does normal
mapping. It has a single directional light and an
ambient light.
Review URL: https://codereview.chromium.org/1212813009
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