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path: root/samplecode/SampleGM.cpp
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* git-svn-id: http://skia.googlecode.com/svn/trunk@685 ↵Gravatar reed@google.com2011-01-11
| | | | 2bbb7eff-a529-9590-31e7-b0007b416f81
* merge with changes for GPU backendGravatar reed@android.com2010-12-20
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@637 2bbb7eff-a529-9590-31e7-b0007b416f81
* add BlitRow procs for 32->32, to allow for neon and other optimizations.Gravatar reed@android.com2009-09-23
call these new procs in (nearly) all the places we had inlined loops before. In once instance (blitter_argb32::blitAntiH) we get different results by a tiny bit. The new code is more accurate, and exactly inline with all of the other like-minded blits, so I think the change is good going forward. git-svn-id: http://skia.googlecode.com/svn/trunk@366 2bbb7eff-a529-9590-31e7-b0007b416f81