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* [skottie] Nested animation supportGravatar Florin Malita2018-02-23
| | | | | | | | | | | | | | | | Extend composition layers to support referencing external .json animations ("$"<PATH> syntax). This is a custom extension (not supported in BM/Lottie). Also make skottie::Animation ref-counted, to facilitate sharing. TBR= Change-Id: I062d031e5868d759f3930dea9b261f9b3ec81684 Reviewed-on: https://skia-review.googlesource.com/109806 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* [skotty] Fix path close handlingGravatar Florin Malita2017-12-31
| | | | | | | | | | ... and add a transform animation sample TBR= Change-Id: I27a67d7861dffb9ca22a5e7155ee0eba3b4575f6 Reviewed-on: https://skia-review.googlesource.com/90023 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Initial Lottie loader impl (Skotty)Gravatar Florin Malita2017-12-30
Coarse workflow: * Construction 1) build a Json tree 2) collect asset IDs (for preComp/image layer resolution) 3) "attach" pass - traverse the Json tree - build an SkSG dom, one fragment at a time - attach "animator" objects to the dom, for each animated prop 4) done, we can throw away the Json tree * For each animation tick 1) iterate over active animators and poke their respective dom nodes/attributes 2) revalidate the SkSG dom 3) draw the SkSG dom Note: post construction, things are super-simple - we just poke SkSG DOM attributes with interpolated values, and everything else is handled by SkSG (invalidation, revalidation, render). Change-Id: I96a02be7eb4fb4cb3831f59bf2b3908ea190c0dd Reviewed-on: https://skia-review.googlesource.com/89420 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>