| Commit message (Collapse) | Author | Age |
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Reason for revert:
Sigh
Original issue's description:
> Begin atlasing
>
> This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled):
>
> 1) the atlased layers cannot be purged nor aged out
> 2) the texture backing the atlas is not pulled from (or returned to) the resource cache
>
> #1 is on hold until we have a recycling rectanizer
>
> A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents.
>
> Committed: https://skia.googlesource.com/skia/+/55e61f0ef4e5c8c34ac107deaadc9b4ffef3111b
R=bsalomon@google.com
TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/359953002
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This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled):
1) the atlased layers cannot be purged nor aged out
2) the texture backing the atlas is not pulled from (or returned to) the resource cache
#1 is on hold until we have a recycling rectanizer
A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents.
R=bsalomon@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/354533004
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TBR=
Author: reed@google.com
Review URL: https://codereview.chromium.org/345263005
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TBR=
Author: reed@google.com
Review URL: https://codereview.chromium.org/359143002
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When drawing perlin noise, generate noise at the resolution determined
by CTM, not by the resolution at construction time. This required moving
the generation of PaintingData to getContext() and asNewEffect() for the
raster and GPU paths, respectively.
It also required adjusting the matrices used during rendering
to be translate-only.
R=sugoi@chromium.org, bsalomon@google.com
Author: senorblanco@chromium.org
Review URL: https://codereview.chromium.org/358903002
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Chrome will need -DSK_SUPPORT_LEGACY_PICTURE_CLONE.
This removes the modes from our tools that use clone(). No
bots run these. DM used clone() in a way that we can just
share the picture now.
I plan to bring back the ability to test multithreaded
picture rendering soon.
BUG=skia:2378
R=robertphillips@google.com, mtklein@google.com, bsalomon@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/338633011
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BUG=skia:
R=robertphillips@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/354133002
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allows for lifetime control of pixel memory on raster surface
BUG=skia:
R=fmalita@google.com, bsalomon@google.com, fmalita@chromium.org
Author: reed@google.com
Review URL: https://codereview.chromium.org/351373005
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TBR=
NOTRY=True
Author: reed@google.com
Review URL: https://codereview.chromium.org/354953008
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BUG=None
TEST=make tests && out/Debug/tests -m Interpolator
R=mtklein@google.com, bsalomon@google.com
Author: tfarina@chromium.org
Review URL: https://codereview.chromium.org/351713005
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Unlike SkAutoSTMalloc, it doesn't make sense for SkAutoTMalloc to set
SK_MALLOC_TEMP. See SkAutoMalloc/SkAutoSMalloc for similar in the void*
world.(This change is a documentation-only no-op. No code pays any
attention to SK_MALLOC_TEMP.)
BUG=skia:
R=halcanary@google.com
Review URL: https://codereview.chromium.org/356913003
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R=mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/356053002
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Now that we have SkResizeImageFilter, and the bicubic
resizing is part of skia proper, there's no need for a
specialized image filter.
BUG=skia:
R=bsalomon@google.com
Author: senorblanco@chromium.org
Review URL: https://codereview.chromium.org/357793002
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Add a unit test for SkPath::dump(). The unit test exposed a minor
bug (inconsistent CRs) and an unused parameter (title).
R=bsalomon@google.com
TBR=bsalomon
BUG=skia:1836
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/351833003
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- support fRecord in copy constructor
- support SkDrawPictureCallback
Moved SkDrawPictureCallback to its own header so
SkRecordDraw can include it without pulling in all of
SkPicture.
Adding an SkAutoSaveRestore to SkRecordDraw was the easiest
way to match the balance guarantees of the callback, and
probably not a bad idea in general. Updated its tests.
BUG=skia:
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/349973008
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Implement path tight bounds using path ops machinery. This is not
as efficient as it could be; for instance, internally, it creates
a path ops structure more suited to intersection. If this shows
up as a performance bottleneck, it could be improved.
Fix path ops gyp files, which have fallen out of sync with other
tests.
R=mtklein@google.com, bsalomon@google.com
TBR=mtklein
BUG=skia:1712
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/348343002
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Use path rendering to render the text from outlines if supported by the
GPU. Implement this in GrStencilAndCoverTextContext by copying chunks of code
from GrBitmapTextContext.
The drawing is implemented with "instanced" path drawing functions.
Moves the creation of the "main" text context from SkGpuDevice to the
GrContext::createTextContext. This is done because the decision of which text
renderer is optimal can be made only with the internal implementation-specific
information of the context.
Remove a windows assertion from SkScalerContext_GDI::getGDIGlyphPath. The
GetGlyphOutlineW fails in fontmgr_match for the initial space char in the string
" [700] ...". According to MSDN, this is a known problem. Just return that the
glyph has no path data in these cases.
R=jvanverth@google.com, bsalomon@google.com, mtklein@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/196133014
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BUG=skia:
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/349313004
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I've tagged all the functions in SkPicture.cpp is // fRecord TODO or // fRecord
OK, depending on whether or not they're totally broken when used from an
SkRecord-based picture. Obviously next steps are to eliminate all the TODOs,
then clean up the notes.
I converted SkPicture over to smart pointers too. It's particularly helpful
that the smart pointers initialize to NULL by default.
For now I've got all the SkRecord-based code jammed in at the bottom of the file. I figure it'll help me keep things straight for a bit, then we can rearrange later.
BUG=skia:
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/333823007
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BUG=skia:
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/344253005
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(https://codereview.chromium.org/354433002/)
Reason for revert:
Rebaseline CL is ready to be submitted
Original issue's description:
> Revert of Fix SkPaint::measureText for stroked hairline text (https://codereview.chromium.org/335603003/)
>
> Reason for revert:
> Caused many shadertext GM failures
>
> Original issue's description:
> > Fix SkPaint::measureText for stroked hairline text
> >
> > SkPaint::measureText and text drawing used different criteria for
> > determining whether text should be drawn as paths or not.
> >
> > Adds tests glyph_pos_(h/n)_(s/f/b) to test the text rendering and the glyph
> > positioning in the rendering. Mainly added in order to define what is the
> > expected text rendering when hairline stroke is used with various transform
> > options.
> >
> > The testcase also tries to note or highlight the fact that SkPaint::measureText
> > is not expected to produce intuitively matching results when compared to a
> > rendering, if the rendering is done so that the device ends up having a device
> > transform.
> >
> > This fixes the glyph_pos_h_s (hairline, stroked) test-case.
> >
> > Ignore shadertext2_pdf-poppler.png gm on
> > Test-Ubuntu13.10-ShuttleA-NoGPU-x86_64-Debug temporarily, as that fails.
> >
> > Committed: https://skia.googlesource.com/skia/+/196af738027c5e18c3eb792dbcaf90ef27821793
>
> TBR=jvanverth@google.com,reed@google.com,kkinnunen@nvidia.com
> NOTREECHECKS=true
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/abc9bb55ddfeb4b1a7acc335a34841fddcd22d27
R=jvanverth@google.com, reed@google.com, kkinnunen@nvidia.com
TBR=jvanverth@google.com, kkinnunen@nvidia.com, reed@google.com
NOTREECHECKS=true
NOTRY=true
Author: rmistry@google.com
Review URL: https://codereview.chromium.org/349153005
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(https://codereview.chromium.org/319043005/)
Reason for revert:
Caused segmentation fault on many builders. Please see reverted CL's msg #21 for details.
Original issue's description:
> Support using OpenGL ES context on desktop
>
> Support using OpenGL ES context on desktop for unix and Android platforms. This
> is mainly useful in development.
>
> Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
> possible parameters for the flag are "gl" and "gles".
>
> Committed: https://skia.googlesource.com/skia/+/74fc727dc88ee24d89f88cb1709f963e9073aeb3
R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com, kkinnunen@nvidia.com
TBR=bsalomon@google.com, kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
Author: rmistry@google.com
Review URL: https://codereview.chromium.org/351583002
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(https://codereview.chromium.org/345723002/)
Reason for revert:
Will have to unfortunately revert this CL in order to revert https://codereview.chromium.org/319043005/
Original issue's description:
> Add functions to support NV_path_rendering in OpenGL ES
>
> Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
> ES.
>
> The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
> revision 30, similar to following:
>
> Append to the end of the "Shader Inputs" subsection of Section 3.12.2
> "Shader Execution":
>
> The command
>
> void ProgramPathFragmentInputGenNV(uint program,
> int location,
> enum genMode,
> int components,
> const float *coeffs);
>
> controls how a user-defined (non-built-in) fragment input of a
> GLSL program object is computed for fragment shading operations that
> occur as a result of CoverFillPathNV or CoverStrokePathNV.
>
> /program/ names a GLSL program object. If /program/ has not been
> successfully linked, the error INVALID_OPERATION is generated.
>
> The given fragment input generation state is loaded into the fragment
> input variable location identified by /location/. This location
> is a value returned either by GetProgramResourceLocation with a
> /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
> input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
> for the /programInterface/ and LOCATION for the property for a given
> fragment input resource index.
>
> ....
>
> glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
> because the latter depends on fixed function pipeline that is not
> exposed in ES.
>
> Also add glGetProgramResourceLocation from OpenGL 4.3 or
> ARB_program_interface_query.
>
> Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
>
> The added functions are not used yet, but they're needed when implementing
> NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
>
> Remove uncalled NV_path_rendering functions, so they do not cause confusion
> or take space in the interface definition. The ones that are later used
> can be re-added when needed.
>
> Remove definitions NV_path_rendering that are for NV_path_rendering function
> parameters that are not used. The ones that are later used
> can be re-added when needed.
>
> Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c
R=bsalomon@google.com, kkinnunen@nvidia.com
TBR=bsalomon@google.com, kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
Author: rmistry@google.com
Review URL: https://codereview.chromium.org/349983002
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(https://codereview.chromium.org/335603003/)
Reason for revert:
Caused many shadertext GM failures
Original issue's description:
> Fix SkPaint::measureText for stroked hairline text
>
> SkPaint::measureText and text drawing used different criteria for
> determining whether text should be drawn as paths or not.
>
> Adds tests glyph_pos_(h/n)_(s/f/b) to test the text rendering and the glyph
> positioning in the rendering. Mainly added in order to define what is the
> expected text rendering when hairline stroke is used with various transform
> options.
>
> The testcase also tries to note or highlight the fact that SkPaint::measureText
> is not expected to produce intuitively matching results when compared to a
> rendering, if the rendering is done so that the device ends up having a device
> transform.
>
> This fixes the glyph_pos_h_s (hairline, stroked) test-case.
>
> Ignore shadertext2_pdf-poppler.png gm on
> Test-Ubuntu13.10-ShuttleA-NoGPU-x86_64-Debug temporarily, as that fails.
>
> Committed: https://skia.googlesource.com/skia/+/196af738027c5e18c3eb792dbcaf90ef27821793
R=jvanverth@google.com, reed@google.com, kkinnunen@nvidia.com
TBR=jvanverth@google.com, kkinnunen@nvidia.com, reed@google.com
NOTREECHECKS=true
NOTRY=true
Author: rmistry@google.com
Review URL: https://codereview.chromium.org/354433002
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Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
ES.
The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
revision 30, similar to following:
Append to the end of the "Shader Inputs" subsection of Section 3.12.2
"Shader Execution":
The command
void ProgramPathFragmentInputGenNV(uint program,
int location,
enum genMode,
int components,
const float *coeffs);
controls how a user-defined (non-built-in) fragment input of a
GLSL program object is computed for fragment shading operations that
occur as a result of CoverFillPathNV or CoverStrokePathNV.
/program/ names a GLSL program object. If /program/ has not been
successfully linked, the error INVALID_OPERATION is generated.
The given fragment input generation state is loaded into the fragment
input variable location identified by /location/. This location
is a value returned either by GetProgramResourceLocation with a
/programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
for the /programInterface/ and LOCATION for the property for a given
fragment input resource index.
....
glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
because the latter depends on fixed function pipeline that is not
exposed in ES.
Also add glGetProgramResourceLocation from OpenGL 4.3 or
ARB_program_interface_query.
Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
The added functions are not used yet, but they're needed when implementing
NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
Remove uncalled NV_path_rendering functions, so they do not cause confusion
or take space in the interface definition. The ones that are later used
can be re-added when needed.
Remove definitions NV_path_rendering that are for NV_path_rendering function
parameters that are not used. The ones that are later used
can be re-added when needed.
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/345723002
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Support using OpenGL ES context on desktop for unix and Android platforms. This
is mainly useful in development.
Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
possible parameters for the flag are "gl" and "gles".
R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/319043005
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SkPaint::measureText and text drawing used different criteria for
determining whether text should be drawn as paths or not.
Adds tests glyph_pos_(h/n)_(s/f/b) to test the text rendering and the glyph
positioning in the rendering. Mainly added in order to define what is the
expected text rendering when hairline stroke is used with various transform
options.
The testcase also tries to note or highlight the fact that SkPaint::measureText
is not expected to produce intuitively matching results when compared to a
rendering, if the rendering is done so that the device ends up having a device
transform.
This fixes the glyph_pos_h_s (hairline, stroked) test-case.
Ignore shadertext2_pdf-poppler.png gm on
Test-Ubuntu13.10-ShuttleA-NoGPU-x86_64-Debug temporarily, as that fails.
R=jvanverth@google.com, reed@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/335603003
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R=jvanverth@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/338093005
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Stop using restricted font outlines and honor don't subset restriction.
Resubmit of r12600.
R=halcanary@google.com, bungeman@google.com, reed@google.com
Author: vandebo@chromium.org
Review URL: https://codereview.chromium.org/334443002
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If a marker is placed using a GrContext, it will add a marker to both the
drawBuffer and gpu targets of that context.
BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/340893002
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Plus, print out assertion failures on Windows,
and some little tweaks to CrashHandler on other platforms for consistency.
BUG=skia:
R=bungeman@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/340523007
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(https://codereview.chromium.org/343783002/)
Reason for revert:
webkit still uses getTotalClip -- need to find where they define the guard.
../../skia/ext/skia_utils_mac.mm:400:42: error: no member named 'getTotalClip' in 'SkCanvas'
const SkRegion& clipRgn = canvas_->getTotalClip();
~~~~~~~ ^
Original issue's description:
> remove guarded code - there are no more callers
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/c5d5cf9489977aa6fba077d1dc242029fbb4859e
R=scroggo@google.com, reed@google.com
TBR=reed@google.com, scroggo@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: reed@chromium.org
Review URL: https://codereview.chromium.org/342843002
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BUG=skia:
R=scroggo@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/343783002
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R=reed@google.com, scroggo@google.com
Author: djsollen@google.com
Review URL: https://codereview.chromium.org/345613002
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Always build the tools with JSON, but either build our own
or use the system's.
Rename skia_build_json_writer to skia_use_system_jsoncpp,
since we now always build with JSON.
Remove SK_BUILD_JSON_WRITER, which was only there so
we could build without JSON it in the framework.
BUG=skia:2448
R=djsollen@google.com, reed@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/303913002
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Example failure:
fRefCnt was 3
../../../usr/local/google/home/mtklein/skia/include/core/SkRefCnt.h:40: failed assertion "(fRefCnt == 1) || (SkDebugf("fRefCnt was %d""\n", fRefCnt), false)"
Command terminated by signal 11
Not pretty, but everything's there. Perhaps we'll think of ways to make it nicer later.
BUG=skia:
R=bsalomon@google.com, reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/337243004
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This is a follow up to https://codereview.chromium.org/338913002/. More
tweaks to allow migrating clients to the new API.
1) switch the shim call direction willSave(SaveFlags) -> willSave()
(internal users are still using the former, so external overriders of
the latter will not be notified otherwise - doh)
2) ensure willSave() stays visible in SkProxyCanvas (Chromium's
TimingCanvas attempts to call it explicitly).
BUG=skia:2297
R=reed@google.com
Author: fmalita@chromium.org
Review URL: https://codereview.chromium.org/334393008
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R=scroggo@google.com, robertphillips@google.com, reed@google.com
Author: djsollen@google.com
Review URL: https://codereview.chromium.org/344473002
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The interesting stuff is in SkPictureRecorder.{h,cpp}. The rest is mostly moving SkRecord from its own directories into core to avoid circular dependencies in GYP.
After plumbing SkRecord all the way through in Picture, I'll delete its old entry point include/record/SkRecording.h. For now it and record.gypi need to stay where they are to keep Chrome building.
BUG=skia:
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/331573004
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patch from issue 338263003
BUG=skia:
R=mtklein@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/339183002
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patch from issue 339463002
TBR=
I think the NoGPU failure is unrelated, so ignoring
NOTRY=True
Author: reed@google.com
Review URL: https://codereview.chromium.org/340533002
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Doesn't need to be in include/.
BUG=skia:
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/335413004
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Chromium has a couple of SkCanvas subclasses which override willSave().
This adds a transitional shim to facilitate converting these to the
parameter-less API.
BUG=skia:2297
R=reed@google.com, scroggo@google.com
Author: fmalita@chromium.org
Review URL: https://codereview.chromium.org/338913002
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BUG=skia:
R=scroggo@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/332223002
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R=bsalomon@google.com
NOTREECHECKS=True
Author: reed@chromium.org
Review URL: https://codereview.chromium.org/334993002
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Fix for https://code.google.com/p/skia/issues/detail?id=2581. Randomizes
the seed in SkDiscretePathEffect::filterPath(). Prior to this we were
using the path length as a seed.
Now, if we have two different paths with identical contents and we
apply an SkDiscretePathEffect to each, we obtain two different random
paths. Previously, we would obtain two overlapping paths (identical
path contents leading to the same seed).
BUG=skia:
R=reed@google.com, scroggo@google.com
Author: rs.prinja@samsung.com
Review URL: https://codereview.chromium.org/311803002
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patch from issue 334613003
TBR=scroggo
Author: reed@chromium.org
Review URL: https://codereview.chromium.org/334793002
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Chromium/Blink should no longer need this flag after:
Chromium: Remove use of kUsePathBoundsForClip_RecordingFlag https://codereview.chromium.org/322123002/
Blink: Remove use of kUsePathBoundsForClip_RecordingFlag https://codereview.chromium.org/326953002/
R=mtklein@google.com, scroggo@google.com, reed@google.com, bsalomon@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/328343002
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This will allow us to batch dashed lines together when drawing. Also, this removes the need for
a coord transform matrix in the shader, thus we save the cost of uploading a new matrix uniform
everytime we do a simple transform to the dashed line we are drawing.
BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/326103002
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BUG=skia:
R=scroggo@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/332453002
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