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Author
Age
*
Move control of explicit GPU resource allocation to GrContextOptions
Robert Phillips
2018-02-08
*
Remove GrStencilAndCoverTextContext
Robert Phillips
2018-02-07
*
Reland "remove SkCanvas::kIsOpaque_SaveLayerFlag"
Mike Klein
2018-02-07
*
Revert "Re-enable explicit resource allocation in Skia (take 2)"
Robert Phillips
2018-02-07
*
Re-enable explicit resource allocation in Skia (take 2)
Robert Phillips
2018-02-07
*
Revert "remove SkCanvas::kIsOpaque_SaveLayerFlag"
Mike Klein
2018-02-07
*
remove SkCanvas::kIsOpaque_SaveLayerFlag
Mike Klein
2018-02-07
*
Revert "Revert "move GrColor.h to private, IWYU""
Mike Reed
2018-02-06
*
add maskfilter+localmatrix to fix savelayer
Mike Reed
2018-02-06
*
Revert "move GrColor.h to private, IWYU"
Brian Salomon
2018-02-06
*
move GrColor.h to private, IWYU
Mike Reed
2018-02-06
*
Remove integer texture support
Brian Salomon
2018-02-06
*
move SkMask.h to src
Mike Reed
2018-02-06
*
fix symbol for intersection
Mike Reed
2018-02-06
*
Fix link error with compoent build
Peng Huang
2018-02-05
*
Revert "Re-enable explicit resource allocation in Skia"
Robert Phillips
2018-02-05
*
Re-enable explicit resource allocation in Skia
Robert Phillips
2018-02-05
*
Update LazyProxy creation to allow for a non-textureable result
Robert Phillips
2018-02-04
*
Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...
Brian Salomon
2018-02-03
*
Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...
Brian Salomon
2018-02-03
*
Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...
Brian Salomon
2018-02-02
*
Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""
Brian Salomon
2018-02-02
*
Add new GrContext queries for imagability, surfacability, and max sample coun...
Brian Salomon
2018-02-02
*
More sample count cleanup:
Brian Salomon
2018-02-01
*
Revert "Revert "Redefine the meaning of sample counts in GPU backend.""
Brian Salomon
2018-02-01
*
Revert "Redefine the meaning of sample counts in GPU backend."
Brian Salomon
2018-02-01
*
Redefine the meaning of sample counts in GPU backend.
Brian Salomon
2018-02-01
*
Have lazy proxies keep their callbacks around and clean up their lambdas in t...
Greg Daniel
2018-02-01
*
Implement GPU/OpList DDLs
Robert Phillips
2018-02-01
*
add saturate helper for float2int64
Mike Reed
2018-01-31
*
Add SkSurface_Gpu::MakeWrappedRenderTarget method
Robert Phillips
2018-01-31
*
saturate some irect ops for fuzzers
Mike Reed
2018-01-30
*
Simplify SkAnimatedImage
Leon Scroggins III
2018-01-30
*
Add ref counted wrapped around GrTexture ReleaseProc
Greg Daniel
2018-01-30
*
Revert "Drop support for unused MSAA extensions"
Robert Phillips
2018-01-30
*
don't draw non-finite contexts in imagefilters
Mike Reed
2018-01-30
*
Add kRGBX_8888, kRGBA_1010102, and kRGBX_1010102 color types. Unused for now.
Brian Salomon
2018-01-30
*
Drop support for unused MSAA extensions
Chris Dalton
2018-01-29
*
Remove some unused sample count caps
Brian Salomon
2018-01-29
*
Allow printf style var args for messages in REPORTER_ASSERT.
Brian Salomon
2018-01-29
*
add SkPicture::MakePlaceholder()
Mike Klein
2018-01-28
*
Revert "hide picture virtuals (no public callers)"
Mike Klein
2018-01-27
*
hide picture virtuals (no public callers)
Mike Reed
2018-01-27
*
Make SkAndroidCodec (optionally) respect origin
Leon Scroggins III
2018-01-26
*
Add SkAnimatedImage::getRepetitionCount
Leon Scroggins III
2018-01-26
*
eliminate SK_BUILD_FOR_WIN32
Mike Klein
2018-01-26
*
Remove GrContext::getRecommendedSampleCount and SkPictureContentInfo::suitabl...
Brian Salomon
2018-01-26
*
use coverage modes instead of blend modes
Mike Reed
2018-01-26
*
compose and combine maskfilters
Mike Reed
2018-01-25
*
Misc guarding of enums in ImageFilter CreateProcs
Robert Phillips
2018-01-24
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