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* Add destination color space to shader ContextRecGravatar Brian Osman2016-12-05
* Make flag values in GrResourceProvider and GrTextureProvider consistentGravatar Brian Salomon2016-12-05
* Add no-op draw overrides to SkNoDrawCanvasGravatar Florin Malita2016-12-05
* Rebase non-drawing SkCanvas subclasses to SkNoDrawCanvasGravatar Florin Malita2016-12-02
* Be explicit about the vector<FrameInfo> typeGravatar Leon Scroggins III2016-12-02
* Two (related) changes here:Gravatar brianosman2016-12-02
* Retire SkNoSaveLayerCanvasGravatar Florin Malita2016-12-02
* remove (empty) SkXfermode.hGravatar Mike Reed2016-12-02
* Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset #12...Gravatar brianosman2016-12-01
* Two (related) changes here:Gravatar brianosman2016-12-01
* Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset #11...Gravatar brianosman2016-12-01
* SkNoDrawCanvas - a public non-drawing canvas base classGravatar Florin Malita2016-12-01
* Revert "Revert "Revert "remove (empty) SkXfermode.h"""Gravatar Mike Reed2016-12-01
* Two (related) changes here:Gravatar brianosman2016-12-01
* Rename GrDrawBatch->GrDrawOpGravatar Brian Salomon2016-12-01
* Rename GrBatch to GrOpGravatar Brian Salomon2016-12-01
* Revert "Revert "remove (empty) SkXfermode.h""Gravatar Mike Reed2016-12-01
* SkEncodeImage: no more link-time registrationGravatar Hal Canary2016-11-30
* Remove batch bounds drawing debug optionGravatar Brian Salomon2016-11-30
* Revert "remove (empty) SkXfermode.h"Gravatar Brian Osman2016-11-30
* remove (empty) SkXfermode.hGravatar Mike Reed2016-11-30
* support a8Gravatar Mike Klein2016-11-29
* Rename SkSL::GLSLCapsFactory to SkSL::ShaderCapsFactoryGravatar Brian Salomon2016-11-29
* Make SkNWayCanvas use conservative clipping.Gravatar Mike Klein2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Reland image storage with fixes.Gravatar Brian Salomon2016-11-29
* use __BYTE_ORDER__ macro to detect endianness when availableGravatar Lee Salzman2016-11-28
* Narrow the SkImageGenerator interfaceGravatar Brian Osman2016-11-28
* Guard against buggy ucrt\math.h.Gravatar Mike Klein2016-11-28
* Fix gpu blurring on platforms that "useDrawInsteadOfClear"Gravatar Robert Phillips2016-11-25
* External image generator API: return an SkPixmap instead of SkImageGravatar Florin Malita2016-11-25
* Revert "Revert "make it illegal to include SkXfermode.h""Gravatar Mike Reed2016-11-23
* Revert "make it illegal to include SkXfermode.h"Gravatar Greg Daniel2016-11-23
* SkImageEncoder: simplify APIGravatar Hal Canary2016-11-23
* Added GrSurfaceContext and GrTextureContextGravatar Brian Osman2016-11-23
* make it illegal to include SkXfermode.hGravatar Mike Reed2016-11-23
* Revert "Initial OpenGL Image support."Gravatar Brian Salomon2016-11-23
* Initial OpenGL Image support.Gravatar Brian Salomon2016-11-22
* Revert 248ff023 & 2cb6cb72Gravatar Hal Canary2016-11-22
* Move GrShaderVar to an appending model for layout qualifiersGravatar Brian Salomon2016-11-22
* Fix bug: can't convert nullptr -> boolGravatar Hal Canary2016-11-22
* remove SkPixelRef::refEncodedData()Gravatar Hal Canary2016-11-22
* Add SkOverdrawCanvas to detect overdrawGravatar Matt Sarett2016-11-22
* SkImageEncoder: simplify APIGravatar Hal Canary2016-11-22
* don't memtion SkXfermode in publicGravatar Mike Reed2016-11-22
* Add shadowrrect geometry processorGravatar Jim Van Verth2016-11-21
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Defer more renderTargetContexts in the GPU image filter paths - take 2Gravatar robertphillips2016-11-21
* Remove unnecessary attribute and varying type modifiersGravatar Brian Salomon2016-11-18
* Make GrBufferAccess a nested class of GrProcessorGravatar Brian Salomon2016-11-18