| Commit message (Collapse) | Author | Age |
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The PDF shader matrix is dependent on flip origin or not, so we need to set it at device creation time.
Review URL: http://codereview.appspot.com/4216046
git-svn-id: http://skia.googlecode.com/svn/trunk@855 2bbb7eff-a529-9590-31e7-b0007b416f81
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This prevents two copies of the content stream from sticking around. It also fixes an invalid memory reference because SkCanvas::internalRestore deletes the device (maybe it should just unref) after drawing it onto the main device.
Review URL: http://codereview.appspot.com/4080056
git-svn-id: http://skia.googlecode.com/svn/trunk@773 2bbb7eff-a529-9590-31e7-b0007b416f81
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drawDevice, like drawSprite should start from the identity transform instead of applying the passed translation on top of the current transform.
Review URL: http://codereview.appspot.com/4023066
git-svn-id: http://skia.googlecode.com/svn/trunk@757 2bbb7eff-a529-9590-31e7-b0007b416f81
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Return ref'd objs where possible enabling removal of many SkRefPtr<> variables.
Review URL: http://codereview.appspot.com/4029051
git-svn-id: http://skia.googlecode.com/svn/trunk@750 2bbb7eff-a529-9590-31e7-b0007b416f81
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This depends on:
http://codereview.appspot.com/2719041
http://codereview.appspot.com/2720041
http://codereview.appspot.com/2721041
Review URL: http://codereview.appspot.com/2710042
git-svn-id: http://skia.googlecode.com/svn/trunk@621 2bbb7eff-a529-9590-31e7-b0007b416f81
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