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* Add asDeferredTexture & asDeferredRenderTarget helpers to GrSurfaceContextGravatar Robert Phillips2016-12-14
* Remove mutex guards from GrContext::readSurfacePixelsGravatar Robert Phillips2016-12-14
* Revert "Add a deferred copy surface (take 2)"Gravatar Robert Phillips2016-12-14
* Add a deferred copy surface (take 2)Gravatar Robert Phillips2016-12-13
* Make GrRenderTargetContext::addDrawOp use sk_spGravatar Brian Salomon2016-12-13
* Revert "Add a deferred copy surface"Gravatar Robert Phillips2016-12-13
* Add helper for idenitfying hw GrAATypes.Gravatar Brian Salomon2016-12-13
* Add a deferred copy surfaceGravatar Robert Phillips2016-12-13
* Fix comment formatting for GrRenderTargetContext::drawArcGravatar Brian Salomon2016-12-09
* Relandx2 "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-09
* Plumb dst color space in many places, rather than "mode"Gravatar Brian Osman2016-12-09
* Revert "Reland "Remove antialiasing control from GrPaint.""Gravatar Brian Salomon2016-12-09
* Reland "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-09
* Different approach to fixing gpu blurs on platforms that "useDrawInsteadOfClear"Gravatar Robert Phillips2016-12-09
* Revert "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-08
* Remove antialiasing control from GrPaint.Gravatar Brian Salomon2016-12-08
* Rename GrRTC::drawBatch to addDrawOp and local vars in GrRTC.cppGravatar Brian Salomon2016-12-07
* Make flag values in GrResourceProvider and GrTextureProvider consistentGravatar Brian Salomon2016-12-05
* Two (related) changes here:Gravatar brianosman2016-12-02
* Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset #12...Gravatar brianosman2016-12-01
* Two (related) changes here:Gravatar brianosman2016-12-01
* Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset #11...Gravatar brianosman2016-12-01
* Two (related) changes here:Gravatar brianosman2016-12-01
* Rename GrDrawBatch->GrDrawOpGravatar Brian Salomon2016-12-01
* Rename GrBatch to GrOpGravatar Brian Salomon2016-12-01
* Remove batch bounds drawing debug optionGravatar Brian Salomon2016-11-30
* Rename SkSL::GLSLCapsFactory to SkSL::ShaderCapsFactoryGravatar Brian Salomon2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Reland image storage with fixes.Gravatar Brian Salomon2016-11-29
* Fix gpu blurring on platforms that "useDrawInsteadOfClear"Gravatar Robert Phillips2016-11-25
* Added GrSurfaceContext and GrTextureContextGravatar Brian Osman2016-11-23
* Revert "Initial OpenGL Image support."Gravatar Brian Salomon2016-11-23
* Initial OpenGL Image support.Gravatar Brian Salomon2016-11-22
* Move GrShaderVar to an appending model for layout qualifiersGravatar Brian Salomon2016-11-22
* don't memtion SkXfermode in publicGravatar Mike Reed2016-11-22
* Add shadowrrect geometry processorGravatar Jim Van Verth2016-11-21
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Defer more renderTargetContexts in the GPU image filter paths - take 2Gravatar robertphillips2016-11-21
* Remove unnecessary attribute and varying type modifiersGravatar Brian Salomon2016-11-18
* Make GrBufferAccess a nested class of GrProcessorGravatar Brian Salomon2016-11-18
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
* Fix computation of texture size for approximately-fit deferred proxiesGravatar Robert Phillips2016-11-17
* In GrProcessor::TextureSampler drop the "get", it's cleanerGravatar Brian Salomon2016-11-17
* Guard against instantiate & accessRenderTarget failuresGravatar Robert Phillips2016-11-17
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
* Rename GrTextureBufferSampler to GrBufferSamplerGravatar csmartdalton2016-11-16
* Rename kTexture2DISampler to kITexture2DSampler.Gravatar Brian Salomon2016-11-16
* Add IORef capability to GrSurfaceProxy objects - take 2Gravatar robertphillips2016-11-16
* make SkXfermode.h go awayGravatar Mike Reed2016-11-16
* Revert "Defer more renderTargetContexts in the GPU image filter paths"Gravatar Robert Phillips2016-11-15