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* Fix param name in GrEffect::CastEffectGravatar bsalomon2014-07-08
| | | | | | | | R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/376863006
* Goodbye GrEffectRef.Gravatar bsalomon2014-07-08
| | | | | | | | | | Also, reworked some var names and comments around SkShader::asNewEffect. R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/374923002
* Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef.Gravatar bsalomon2014-07-08
| | | | | | | | R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/371103003
* Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.Gravatar bsalomon2014-07-08
| | | | | | | | | | | | | | Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef* Make GrEffectRef a typedef for GrEffect. Committed: https://skia.googlesource.com/skia/+/2011fe9cdfa63b83489a146cea6a724cede352c8 R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/377503004
* Revert of Make GrDrawState and GrPaint take GrEffect* instead of ↵Gravatar reed2014-07-07
| | | | | | | | | | | | | | | | | | | | | | | | | GrEffectRef*. (https://codereview.chromium.org/377503004/) Reason for revert: broke linux builders Original issue's description: > Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. > > Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef* > > Make GrEffectRef a typedef for GrEffect. > > Committed: https://skia.googlesource.com/skia/+/2011fe9cdfa63b83489a146cea6a724cede352c8 R=robertphillips@google.com, bsalomon@google.com TBR=bsalomon@google.com, robertphillips@google.com NOTREECHECKS=true NOTRY=true Author: reed@google.com Review URL: https://codereview.chromium.org/372053003
* Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.Gravatar bsalomon2014-07-07
| | | | | | | | | | | | Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef* Make GrEffectRef a typedef for GrEffect. R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/377503004
* change pixelref to not inherit from SkFlattenableGravatar reed2014-07-07
| | | | | | | | | | If I can "inline" MallocPixelRef unflatten, then I think we can delete this code. The only caller today should be unflattening in the legacy path for bitmaps. R=robertphillips@google.com Author: reed@google.com Review URL: https://codereview.chromium.org/320873003
* Remove use of GrEffectRef from draw state and below.Gravatar bsalomon2014-07-07
| | | | | | | | R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/372773002
* Remove GrEffectStage::DeferredStageGravatar bsalomon2014-07-07
| | | | | | | | R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/373603005
* Add functions to support NV_path_rendering in OpenGL ESGravatar kkinnunen2014-07-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL ES. The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering revision 30, similar to following: Append to the end of the "Shader Inputs" subsection of Section 3.12.2 "Shader Execution": The command void ProgramPathFragmentInputGenNV(uint program, int location, enum genMode, int components, const float *coeffs); controls how a user-defined (non-built-in) fragment input of a GLSL program object is computed for fragment shading operations that occur as a result of CoverFillPathNV or CoverStrokePathNV. /program/ names a GLSL program object. If /program/ has not been successfully linked, the error INVALID_OPERATION is generated. The given fragment input generation state is loaded into the fragment input variable location identified by /location/. This location is a value returned either by GetProgramResourceLocation with a /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV for the /programInterface/ and LOCATION for the property for a given fragment input resource index. .... glProgramPathFragmentInputGenNV will be used instead of glPathTexGen, because the latter depends on fixed function pipeline that is not exposed in ES. Also add glGetProgramResourceLocation from OpenGL 4.3 or ARB_program_interface_query. Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation. The added functions are not used yet, but they're needed when implementing NV_path_rendering support for OpenGL ES. They can also be used on OpenGL. Remove uncalled NV_path_rendering functions, so they do not cause confusion or take space in the interface definition. The ones that are later used can be re-added when needed. Remove definitions NV_path_rendering that are for NV_path_rendering function parameters that are not used. The ones that are later used can be re-added when needed. Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c R=bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/345723002
* When performing offscreen rendering on windows, attempt to use a pbuffer ↵Gravatar bsalomon2014-07-01
| | | | | | | | | | | | context. A pbuffer context is less likely to have a blocking SwapBuffers (due to vsync). R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/336863009
* R11 EAC texture compression is introduced as part of the OpenGL ES 3.0 spec. ↵Gravatar krajcevski2014-06-30
| | | | | | | | | | This is a format that will likely be required on most mobile phones in the upcoming years, making it better to target than LATC, which is only available on NVIDIA GPUs. R=bsalomon@google.com, robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/330763008
* Begin atlasingGravatar robertphillips2014-06-30
| | | | | | | | | | | | | | | | | | | This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled): 1) the atlased layers cannot be purged nor aged out 2) the texture backing the atlas is not pulled from (or returned to) the resource cache #1 is on hold until we have a recycling rectanizer A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents. Committed: https://skia.googlesource.com/skia/+/55e61f0ef4e5c8c34ac107deaadc9b4ffef3111b R=bsalomon@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/354533004
* Support using OpenGL ES context on desktopGravatar kkinnunen2014-06-30
| | | | | | | | | | | | | | Support using OpenGL ES context on desktop for unix and Android platforms. This is mainly useful in development. Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The possible parameters for the flag are "gl" and "gles". R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/319043005
* Revert of Begin atlasing (https://codereview.chromium.org/354533004/)Gravatar robertphillips2014-06-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Reason for revert: Sigh Original issue's description: > Begin atlasing > > This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled): > > 1) the atlased layers cannot be purged nor aged out > 2) the texture backing the atlas is not pulled from (or returned to) the resource cache > > #1 is on hold until we have a recycling rectanizer > > A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents. > > Committed: https://skia.googlesource.com/skia/+/55e61f0ef4e5c8c34ac107deaadc9b4ffef3111b R=bsalomon@google.com TBR=bsalomon@google.com NOTREECHECKS=true NOTRY=true Author: robertphillips@google.com Review URL: https://codereview.chromium.org/359953002
* Begin atlasingGravatar robertphillips2014-06-29
| | | | | | | | | | | | | | | | | This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled): 1) the atlased layers cannot be purged nor aged out 2) the texture backing the atlas is not pulled from (or returned to) the resource cache #1 is on hold until we have a recycling rectanizer A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents. R=bsalomon@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/354533004
* change gpudevice and pdfdevice to inherit from basedeviceGravatar reed2014-06-27
| | | | | | | | | BUG=skia: R=robertphillips@google.com Author: reed@google.com Review URL: https://codereview.chromium.org/354133002
* Implement text rendering with NVPRGravatar kkinnunen2014-06-24
| | | | | | | | | | | | | | | | | | | | | | | | Use path rendering to render the text from outlines if supported by the GPU. Implement this in GrStencilAndCoverTextContext by copying chunks of code from GrBitmapTextContext. The drawing is implemented with "instanced" path drawing functions. Moves the creation of the "main" text context from SkGpuDevice to the GrContext::createTextContext. This is done because the decision of which text renderer is optimal can be made only with the internal implementation-specific information of the context. Remove a windows assertion from SkScalerContext_GDI::getGDIGlyphPath. The GetGlyphOutlineW fails in fontmgr_match for the initial space char in the string " [700] ...". According to MSDN, this is a known problem. Just return that the glyph has no path data in these cases. R=jvanverth@google.com, bsalomon@google.com, mtklein@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/196133014
* Revert of Support using OpenGL ES context on desktop ↵Gravatar rmistry2014-06-23
| | | | | | | | | | | | | | | | | | | | | | | | | | | (https://codereview.chromium.org/319043005/) Reason for revert: Caused segmentation fault on many builders. Please see reverted CL's msg #21 for details. Original issue's description: > Support using OpenGL ES context on desktop > > Support using OpenGL ES context on desktop for unix and Android platforms. This > is mainly useful in development. > > Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The > possible parameters for the flag are "gl" and "gles". > > Committed: https://skia.googlesource.com/skia/+/74fc727dc88ee24d89f88cb1709f963e9073aeb3 R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com, kkinnunen@nvidia.com TBR=bsalomon@google.com, kkinnunen@nvidia.com NOTREECHECKS=true NOTRY=true Author: rmistry@google.com Review URL: https://codereview.chromium.org/351583002
* Revert of Add functions to support NV_path_rendering in OpenGL ES ↵Gravatar rmistry2014-06-23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (https://codereview.chromium.org/345723002/) Reason for revert: Will have to unfortunately revert this CL in order to revert https://codereview.chromium.org/319043005/ Original issue's description: > Add functions to support NV_path_rendering in OpenGL ES > > Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL > ES. > > The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering > revision 30, similar to following: > > Append to the end of the "Shader Inputs" subsection of Section 3.12.2 > "Shader Execution": > > The command > > void ProgramPathFragmentInputGenNV(uint program, > int location, > enum genMode, > int components, > const float *coeffs); > > controls how a user-defined (non-built-in) fragment input of a > GLSL program object is computed for fragment shading operations that > occur as a result of CoverFillPathNV or CoverStrokePathNV. > > /program/ names a GLSL program object. If /program/ has not been > successfully linked, the error INVALID_OPERATION is generated. > > The given fragment input generation state is loaded into the fragment > input variable location identified by /location/. This location > is a value returned either by GetProgramResourceLocation with a > /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader > input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV > for the /programInterface/ and LOCATION for the property for a given > fragment input resource index. > > .... > > glProgramPathFragmentInputGenNV will be used instead of glPathTexGen, > because the latter depends on fixed function pipeline that is not > exposed in ES. > > Also add glGetProgramResourceLocation from OpenGL 4.3 or > ARB_program_interface_query. > > Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation. > > The added functions are not used yet, but they're needed when implementing > NV_path_rendering support for OpenGL ES. They can also be used on OpenGL. > > Remove uncalled NV_path_rendering functions, so they do not cause confusion > or take space in the interface definition. The ones that are later used > can be re-added when needed. > > Remove definitions NV_path_rendering that are for NV_path_rendering function > parameters that are not used. The ones that are later used > can be re-added when needed. > > Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c R=bsalomon@google.com, kkinnunen@nvidia.com TBR=bsalomon@google.com, kkinnunen@nvidia.com NOTREECHECKS=true NOTRY=true Author: rmistry@google.com Review URL: https://codereview.chromium.org/349983002
* Add functions to support NV_path_rendering in OpenGL ESGravatar kkinnunen2014-06-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL ES. The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering revision 30, similar to following: Append to the end of the "Shader Inputs" subsection of Section 3.12.2 "Shader Execution": The command void ProgramPathFragmentInputGenNV(uint program, int location, enum genMode, int components, const float *coeffs); controls how a user-defined (non-built-in) fragment input of a GLSL program object is computed for fragment shading operations that occur as a result of CoverFillPathNV or CoverStrokePathNV. /program/ names a GLSL program object. If /program/ has not been successfully linked, the error INVALID_OPERATION is generated. The given fragment input generation state is loaded into the fragment input variable location identified by /location/. This location is a value returned either by GetProgramResourceLocation with a /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV for the /programInterface/ and LOCATION for the property for a given fragment input resource index. .... glProgramPathFragmentInputGenNV will be used instead of glPathTexGen, because the latter depends on fixed function pipeline that is not exposed in ES. Also add glGetProgramResourceLocation from OpenGL 4.3 or ARB_program_interface_query. Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation. The added functions are not used yet, but they're needed when implementing NV_path_rendering support for OpenGL ES. They can also be used on OpenGL. Remove uncalled NV_path_rendering functions, so they do not cause confusion or take space in the interface definition. The ones that are later used can be re-added when needed. Remove definitions NV_path_rendering that are for NV_path_rendering function parameters that are not used. The ones that are later used can be re-added when needed. R=bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/345723002
* Support using OpenGL ES context on desktopGravatar kkinnunen2014-06-22
| | | | | | | | | | | | | | Support using OpenGL ES context on desktop for unix and Android platforms. This is mainly useful in development. Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The possible parameters for the flag are "gl" and "gles". R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/319043005
* Cache the GrEffect used for text rendering in GrBitmapTextContext.Gravatar bsalomon2014-06-19
| | | | | | | | R=jvanverth@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/338093005
* Allow gpu debug markers to be placed by using a GrContextGravatar egdaniel2014-06-19
| | | | | | | | | | | | If a marker is placed using a GrContext, it will add a marker to both the drawBuffer and gpu targets of that context. BUG=skia: R=bsalomon@google.com Author: egdaniel@google.com Review URL: https://codereview.chromium.org/340893002
* hide SkBitmap::Config entirely (behind a flag)Gravatar reed2014-06-17
| | | | | | | | | | | | | patch from issue 339463002 TBR= I think the NoGPU failure is unrelated, so ignoring NOTRY=True Author: reed@google.com Review URL: https://codereview.chromium.org/340533002
* hide virtuals on device for width/height/isopaqueGravatar reed2014-06-14
| | | | | | | | | R=bsalomon@google.com NOTREECHECKS=True Author: reed@chromium.org Review URL: https://codereview.chromium.org/334993002
* Use vertex attributes for dash effect in gpuGravatar egdaniel2014-06-12
| | | | | | | | | | | | | This will allow us to batch dashed lines together when drawing. Also, this removes the need for a coord transform matrix in the shader, thus we save the cost of uploading a new matrix uniform everytime we do a simple transform to the dashed line we are drawing. BUG=skia: R=bsalomon@google.com Author: egdaniel@google.com Review URL: https://codereview.chromium.org/326103002
* Add support for glCompressedTexSubImage2DGravatar krajcevski2014-06-11
| | | | | | | | R=bsalomon@google.com, robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/329213002
* Push dash checks into GrContext.Gravatar egdaniel2014-06-11
| | | | | | | | | | Add class to hold stroke and dash info. R=bsalomon@google.com, robertphillips@google.com, jvanverth@google.com Author: egdaniel@google.com Review URL: https://codereview.chromium.org/311183002
* remove SK_SUPPORT_LEGACY_DEVICE_CONFIG codeGravatar reed2014-06-11
| | | | | | | | | BUG=skia: R=djsollen@google.com Author: reed@google.com Review URL: https://codereview.chromium.org/327263002
* switch to colortype for deepcopyGravatar reed2014-06-11
| | | | | | | | | BUG=skia: R=robertphillips@google.com, bsalomon@google.com, reed@google.com Author: reed@chromium.org Review URL: https://codereview.chromium.org/323283002
* SkShader::asNewEffect RefactoringGravatar dandov2014-06-10
| | | | | | | | | | | | | | | The new signature is: bool asNewEffect(GrContext* context, const SkPaint& paint, GrColor* grColor, GrEffectRef** grEffect, const SkMatrix* localMatrixOrNull) const; It will fix the hack for skcolorshader by modifying the GrColor parameter in SkGr::SkPaint2GrPaintShader. BUG=skia:2646 R=jvanverth@google.com, bsalomon@google.com Author: dandov@google.com Review URL: https://codereview.chromium.org/318923005
* hide SkBitmap::setConfigGravatar reed2014-06-09
| | | | | | | | | | patch from issue 325733002 TBR=scroggo Author: reed@chromium.org Review URL: https://codereview.chromium.org/322963002
* Add LATC to alpha only pixel configGravatar krajcevski2014-06-09
| | | | | | | | R=robertphillips@google.com, bsalomon@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/323853003
* Remove GrIsPow2 in favor of SkIsPow2.Gravatar tfarina2014-06-06
| | | | | | | | | | | | | Looks like there is no good reason to have two copies of this function doing the same thing with different name. BUG=None TEST=make tests R=bsalomon@google.com Author: tfarina@chromium.org Review URL: https://codereview.chromium.org/318873002
* Alter SkCanvas::drawPicture (devirtualize, take const SkPicture, take pointer)Gravatar robertphillips2014-06-04
| | | | | | | | R=reed@google.com, bsalomon@google.com, mtklein@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/313613004
* Move GrIPoint16 to SkIPoint16 (and remove GrPoint.h)Gravatar robertphillips2014-06-02
| | | | | | | | R=bsalomon@google.com, reed@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/309683002
* Initial work to get ETC1 data up to the GPUGravatar krajcevski2014-06-02
| | | | | | | | | | Committed: http://code.google.com/p/skia/source/detail?r=15001 R=bsalomon@google.com, robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/302783002
* Add Sample slide for RectanizersGravatar robertphillips2014-06-02
| | | | | | | | R=jvanverth@google.com, bsalomon@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/303263005
* hide SkDevice::config()Gravatar reed2014-06-02
| | | | | | | | TBR=robertphilips Author: reed@chromium.org Review URL: https://codereview.chromium.org/302253002
* Revert of Initial work to get ETC1 data up to the GPU ↵Gravatar commit-bot@chromium.org2014-05-30
| | | | | | | | | | | | | | | | | | | | | | | (https://codereview.chromium.org/302783002/) Reason for revert: ETC1 linking problems with chrome. Original issue's description: > Initial work to get ETC1 data up to the GPU > > Committed: http://code.google.com/p/skia/source/detail?r=15001 R=bsalomon@google.com, robertphillips@google.com TBR=bsalomon@google.com, robertphillips@google.com NOTREECHECKS=true NOTRY=true Author: krajcevski@google.com Review URL: https://codereview.chromium.org/303273008 git-svn-id: http://skia.googlecode.com/svn/trunk@15004 2bbb7eff-a529-9590-31e7-b0007b416f81
* Initial work to get ETC1 data up to the GPUGravatar commit-bot@chromium.org2014-05-30
| | | | | | | | | | R=bsalomon@google.com, robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/302783002 git-svn-id: http://skia.googlecode.com/svn/trunk@15001 2bbb7eff-a529-9590-31e7-b0007b416f81
* Move the LATC and ETC1 enum values to GrPixelConfig. I also tried to put in ↵Gravatar commit-bot@chromium.org2014-05-30
| | | | | | | | | | | | | | checks in a few places to make sure that we weren't using these pixel configurations in places that we shouldn't be. LATC is a DXT-esque alpha compression format that goes by a few other names (RGTC, 3DC). It might be useful to investigate using it to compress the alpha masks that we get from software rasterization. This patch set adds enums for that and recognition whether or not the device can support it. R=bsalomon@google.com, robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/304743004 git-svn-id: http://skia.googlecode.com/svn/trunk@14991 2bbb7eff-a529-9590-31e7-b0007b416f81
* Constify the arguments to createTextureGravatar commit-bot@chromium.org2014-05-29
| | | | | | | | | | R=bsalomon@google.com, robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/301993002 git-svn-id: http://skia.googlecode.com/svn/trunk@14975 2bbb7eff-a529-9590-31e7-b0007b416f81
* Revert "Remove SkThread.h from public API."Gravatar commit-bot@chromium.org2014-05-28
| | | | | | | | | | | | | | | | | | | Too much depends on SkThread being in include/core in Chrome build. This reverts commit b1aec17df6078115c797839c9646081ccba2bd09. NOTREECHECKS=true NOTRY=true R=reed@google.com, mtklein@google.com TBR=reed BUG=skia: Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/303813003 git-svn-id: http://skia.googlecode.com/svn/trunk@14934 2bbb7eff-a529-9590-31e7-b0007b416f81
* Remove SkThread.h from public API.Gravatar commit-bot@chromium.org2014-05-28
| | | | | | | | | | | BUG=skia: R=reed@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/303463009 git-svn-id: http://skia.googlecode.com/svn/trunk@14926 2bbb7eff-a529-9590-31e7-b0007b416f81
* Revert of Revert of Add compressed texture capabilities for GPU devicesGravatar commit-bot@chromium.org2014-05-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (https://codereview.chromium.org/307543002/) Reason for revert: Re-landing the original CL, because the revert didn't fix things. See http://skbug.com/2608 ('RunDecodingTests failing on multiple platforms') Original issue's description: > Revert of Add compressed texture capabilities for GPU devices (https://codereview.chromium.org/292323003/) > > Reason for revert: > RunDecodingTests failing on multiple platforms. Please use trybots to validate and re-land. > > Original issue's description: > > Add compressed texture capabilities for GPU devices > > > > BUG=skia: > > > > Committed: http://code.google.com/p/skia/source/detail?r=14880 > > > > Committed: http://code.google.com/p/skia/source/detail?r=14901 > > TBR=bsalomon@google.com,robertphillips@google.com,krajcevski@google.com > NOTREECHECKS=true > NOTRY=true > BUG=skia: > > Committed: http://code.google.com/p/skia/source/detail?r=14902 R=bsalomon@google.com, robertphillips@google.com, krajcevski@google.com TBR=bsalomon@google.com, krajcevski@google.com, robertphillips@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: epoger@google.com Review URL: https://codereview.chromium.org/302553008 git-svn-id: http://skia.googlecode.com/svn/trunk@14903 2bbb7eff-a529-9590-31e7-b0007b416f81
* Revert of Add compressed texture capabilities for GPU devices ↵Gravatar commit-bot@chromium.org2014-05-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | (https://codereview.chromium.org/292323003/) Reason for revert: RunDecodingTests failing on multiple platforms. Please use trybots to validate and re-land. Original issue's description: > Add compressed texture capabilities for GPU devices > > BUG=skia: > > Committed: http://code.google.com/p/skia/source/detail?r=14880 > > Committed: http://code.google.com/p/skia/source/detail?r=14901 R=bsalomon@google.com, robertphillips@google.com, krajcevski@google.com TBR=bsalomon@google.com, krajcevski@google.com, robertphillips@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: epoger@google.com Review URL: https://codereview.chromium.org/307543002 git-svn-id: http://skia.googlecode.com/svn/trunk@14902 2bbb7eff-a529-9590-31e7-b0007b416f81
* Add compressed texture capabilities for GPU devicesGravatar commit-bot@chromium.org2014-05-27
| | | | | | | | | | | | | | BUG=skia: Committed: http://code.google.com/p/skia/source/detail?r=14880 R=bsalomon@google.com, robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/292323003 git-svn-id: http://skia.googlecode.com/svn/trunk@14901 2bbb7eff-a529-9590-31e7-b0007b416f81
* Revert of Add compressed texture capabilities for GPU devices ↵Gravatar commit-bot@chromium.org2014-05-23
| | | | | | | | | | | | | | | | | | | | | | | | | | (https://codereview.chromium.org/292323003/) Reason for revert: Signeness comparison breaks build. After working some more, I think the API design will be cleaner without the Uncompressed enum, so I'm removing it and retesting everything. Original issue's description: > Add compressed texture capabilities for GPU devices > > BUG=skia: > > Committed: http://code.google.com/p/skia/source/detail?r=14880 R=bsalomon@google.com, robertphillips@google.com, halcanary@google.com TBR=bsalomon@google.com, robertphillips@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: krajcevski@google.com Review URL: https://codereview.chromium.org/296313003 git-svn-id: http://skia.googlecode.com/svn/trunk@14883 2bbb7eff-a529-9590-31e7-b0007b416f81