| Commit message (Collapse) | Author | Age |
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TBR=egdaniel@google.com
Review URL: https://codereview.chromium.org/947263002
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TBR=robertphillips@google.com
Review URL: https://codereview.chromium.org/949973002
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Review URL: https://codereview.chromium.org/954453002
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BUG=skia:
Committed: https://skia.googlesource.com/skia/+/1c3c2d83364ee228e0751df0e1b9c161c0ba8c1e
Review URL: https://codereview.chromium.org/929503002
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https://codereview.chromium.org/929503002/)
Reason for revert:
windows warnings
Original issue's description:
> Multi-string shaders
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/1c3c2d83364ee228e0751df0e1b9c161c0ba8c1e
TBR=bsalomon@google.com,joshualitt@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/924973002
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BUG=skia:
Review URL: https://codereview.chromium.org/929503002
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Review URL: https://codereview.chromium.org/919783002
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This has the side effect of requiring SkNullGLContext to use the null GL interface.
It exposes SkNullGLContext and also removes null context support from SampleApp.
Review URL: https://codereview.chromium.org/916733002
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This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007
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Review URL: https://codereview.chromium.org/778703003
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Review URL: https://codereview.chromium.org/723183002
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nanobench. (patchset #1 id:1 of https://codereview.chromium.org/693933004/)
Reason for revert:
Try again with loops overflow fix landed.
Original issue's description:
> Revert of Turn on NVPR 4x MSAA by default when supported in DM and nanobench. (patchset #2 id:20001 of https://codereview.chromium.org/704563003/)
>
> Reason for revert:
> Timing out on nvpr when drawing conics. Fix will take some thought so reverting for now.
>
> Original issue's description:
> > Turn on NVPR 4x MSAA by default when supported in DM and nanobench.
> >
> > This brings DM and nanobench's default configs in line with GM's.
> >
> > BUG=skia:
> >
> > Committed: https://skia.googlesource.com/skia/+/31f88675718966bbb7f09718b40de10c7e214739
>
> TBR=bsalomon@google.com,mtklein@google.com,mtklein@chromium.org
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/d5cd4ee5b81b51e43be7ed13f3c0f0f6c1b3fe14
TBR=bsalomon@google.com,mtklein@chromium.org,egdaniel@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/685923003
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nanobench. (patchset #2 id:20001 of https://codereview.chromium.org/704563003/)
Reason for revert:
Timing out on nvpr when drawing conics. Fix will take some thought so reverting for now.
Original issue's description:
> Turn on NVPR 4x MSAA by default when supported in DM and nanobench.
>
> This brings DM and nanobench's default configs in line with GM's.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/31f88675718966bbb7f09718b40de10c7e214739
TBR=bsalomon@google.com,mtklein@google.com,mtklein@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/693933004
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This brings DM and nanobench's default configs in line with GM's.
BUG=skia:
Review URL: https://codereview.chromium.org/704563003
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Since GrPrintf is just defined to SkDebugf, we can go with the later
directly.
BUG=None
TEST=None
R=bsalomon@google.com
Review URL: https://codereview.chromium.org/695663003
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mismatches, I will rebaseline tonight.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2
Committed: https://skia.googlesource.com/skia/+/95f5194abce19e8ed875f3495fd16c79a9b931b4
Review URL: https://codereview.chromium.org/678073005
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https://codereview.chromium.org/678073005/)
Reason for revert:
I'll checkin tonight when the tree is quieter
Original issue's description:
> Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2
>
> Committed: https://skia.googlesource.com/skia/+/95f5194abce19e8ed875f3495fd16c79a9b931b4
TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/683203002
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mismatches, I will rebaseline tonight.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2
Review URL: https://codereview.chromium.org/678073005
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https://codereview.chromium.org/678073005/)
Reason for revert:
Breaks the K1
Original issue's description:
> Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2
TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/679363002
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mismatches, I will rebaseline tonight.
BUG=skia:
Review URL: https://codereview.chromium.org/678073005
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BUG=skia:
Review URL: https://codereview.chromium.org/662583003
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Refactor SkGLContext to be actually extendable. Before, non-trivial subclass
would need to destroy the GL connection upon running the destructor. However,
the base class would run GL commands in its own destructor (with destroyed GL
connection)
Refactor so that SkGLContext subclass object creation is completely done by
the factory function. If the factory function returns a non-NULL ptr, it means the context
is usable.
The destruction is done with the destructor instead of virtual function called
upon destruction. Make the destructors not to call virtual functions, for
clarity.
Remove custom 1x1 FBO setup code from the base class. It appears not to be used
anymore.
BUG=skia:2992
Review URL: https://codereview.chromium.org/640283004
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Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
it depended on ifdefs to implement the platform dependent polymorphism. Move
the logic to subclasses of the various platform implementations.
This a step to enable Skia embedders to compile dm and bench_pictures. The
concrete goal is to support running these test apps with Chromium command buffer.
With this change, Chromium can implement its own version of SkGLNativeContext
that uses command buffer, and host the implementation in its own repository.
Implements the above by renaming the SkGLContextHelper to SkGLContext and
removing the unneeded SkGLNativeContext. Also removes
SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
no use in Skia code, and no tests.
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/a90ed4e83897b45d6331ee4c54e1edd4054de9a8
Review URL: https://codereview.chromium.org/630843002
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id:60001 of https://codereview.chromium.org/630843002/)
Reason for revert:
nanobech failing on Android
Original issue's description:
> Make the Sk GL context class an abstract base class
>
> Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
> it depended on ifdefs to implement the platform dependent polymorphism. Move
> the logic to subclasses of the various platform implementations.
>
> This a step to enable Skia embedders to compile dm and bench_pictures. The
> concrete goal is to support running these test apps with Chromium command buffer.
>
> With this change, Chromium can implement its own version of SkGLNativeContext
> that uses command buffer, and host the implementation in its own repository.
>
> Implements the above by renaming the SkGLContextHelper to SkGLContext and
> removing the unneeded SkGLNativeContext. Also removes
> SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
> no use in Skia code, and no tests.
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/a90ed4e83897b45d6331ee4c54e1edd4054de9a8
TBR=kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/639793002
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Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
it depended on ifdefs to implement the platform dependent polymorphism. Move
the logic to subclasses of the various platform implementations.
This a step to enable Skia embedders to compile dm and bench_pictures. The
concrete goal is to support running these test apps with Chromium command buffer.
With this change, Chromium can implement its own version of SkGLNativeContext
that uses command buffer, and host the implementation in its own repository.
Implements the above by renaming the SkGLContextHelper to SkGLContext and
removing the unneeded SkGLNativeContext. Also removes
SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
no use in Skia code, and no tests.
BUG=skia:2992
Review URL: https://codereview.chromium.org/630843002
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Allow setting skia_egl=1 to build skia against EGL instead of GLX on unix
Review URL: https://codereview.chromium.org/604853003
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This reverts commit 1cea736c3280b6f0553e3eaa598e41370b305b57.
Caused segfaults on all Android devices
R=bsalomon@google.com, djsollen@google.com
TBR=bsalomon, djsollen
NOTRY=true
BUG=skia:
Author: borenet@google.com
Review URL: https://codereview.chromium.org/599493003
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Allow setting skia_egl=1 to build skia against EGL instead of GLX on unix
R=bsalomon@google.com, djsollen@google.com
Author: derekf@osg.samsung.com
Review URL: https://codereview.chromium.org/543363004
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Part 1 of 2. This change just adds the gl API entrypoint
so that the chromium/ganesh bindings can set it. Once
the chromium part is landed, we will add full support for
the extension
BUG=crbug.com/415100
R=bsalomon@google.com
Author: junov@chromium.org
Review URL: https://codereview.chromium.org/594663002
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detecting support for this method in GrGLPathRendering.
BUG=skia:2939
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/570733002
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R=reed@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/544233002
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Adds a GrGLPathRendering class that wraps the NV_path_rendering
extension and manages its various API versions. It also provides
backup implementations when certain NVpr methods from later API
versions are not present on the current system.
BUG=skia:
R=bungeman@google.com, bsalomon@google.com, kkinnunen@nvidia.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/444223002
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BUG=skia:
R=bsalomon@chromium.org, senorblanco@chromium.org, bsalomon@google.com
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/437593004
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Cleanup context initialization on linux
BUG=skia:
R=bsalomon@chromium.org, bsalomon@google.com
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/422323003
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This reverts commit 5672da0fa54f31c9727568e9dd5fe82c6e1585bc.
This appears to be blocking the Skia roll by causing failures in the blink layout tests on the canvas-lost-gpu-context.html test.
The bisect for this can be seen at:
https://codereview.chromium.org/449473002/
Original issue's description:
> Adds a GrGLPathRendering class that wraps the NV_path_rendering
> extension and manages its various API versions. It also provides
> backup implementations when certain NVpr methods from later API
> versions are not present on the current system.
>
> Committed: https://skia.googlesource.com/skia/+/5672da0fa54f31c9727568e9dd5fe82c6e1585bc
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extension and manages its various API versions. It also provides
backup implementations when certain NVpr methods from later API
versions are not present on the current system.
R=bsalomon@google.com, kkinnunen@nvidia.com, markkilgard@gmail.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/437473002
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Adds the glStencilThenCover* nvpr methods to GrGLInterface and starts
using them. When drawing multible paths, this will make it so we only
have to send the index/transform data once. It will also allow the
driver to save time internally.
The glStencilThenCover* methods are a newer addition, so they aren't
available on every driver. In the event that they are not present, we
emulate them using the existing glStencil*/glCover* methods.
BUG=skia:
R=markkilgard@gmail.com, bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/423173004
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Fix debug crash when GrResourceCache is destroyed after GrContext is abandoned while GrTextures are in the exlusive list.
Notify debug GL context that GL resources are expected to remain undeleted when context is destroyed after being abandoned.
Stop leaking program cache entries when context is abandoned.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/422323002
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This will be used by path ranges.
BUG=skia:
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/403563002
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Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
ES.
The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
revision 30, similar to following:
Append to the end of the "Shader Inputs" subsection of Section 3.12.2
"Shader Execution":
The command
void ProgramPathFragmentInputGenNV(uint program,
int location,
enum genMode,
int components,
const float *coeffs);
controls how a user-defined (non-built-in) fragment input of a
GLSL program object is computed for fragment shading operations that
occur as a result of CoverFillPathNV or CoverStrokePathNV.
/program/ names a GLSL program object. If /program/ has not been
successfully linked, the error INVALID_OPERATION is generated.
The given fragment input generation state is loaded into the fragment
input variable location identified by /location/. This location
is a value returned either by GetProgramResourceLocation with a
/programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
for the /programInterface/ and LOCATION for the property for a given
fragment input resource index.
....
glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
because the latter depends on fixed function pipeline that is not
exposed in ES.
Also add glGetProgramResourceLocation from OpenGL 4.3 or
ARB_program_interface_query.
Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
The added functions are not used yet, but they're needed when implementing
NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
Remove uncalled NV_path_rendering functions, so they do not cause confusion
or take space in the interface definition. The ones that are later used
can be re-added when needed.
Remove definitions NV_path_rendering that are for NV_path_rendering function
parameters that are not used. The ones that are later used
can be re-added when needed.
Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/345723002
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context.
A pbuffer context is less likely to have a blocking SwapBuffers (due to vsync).
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/336863009
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Support using OpenGL ES context on desktop for unix and Android platforms. This
is mainly useful in development.
Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
possible parameters for the flag are "gl" and "gles".
R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/319043005
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(https://codereview.chromium.org/319043005/)
Reason for revert:
Caused segmentation fault on many builders. Please see reverted CL's msg #21 for details.
Original issue's description:
> Support using OpenGL ES context on desktop
>
> Support using OpenGL ES context on desktop for unix and Android platforms. This
> is mainly useful in development.
>
> Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
> possible parameters for the flag are "gl" and "gles".
>
> Committed: https://skia.googlesource.com/skia/+/74fc727dc88ee24d89f88cb1709f963e9073aeb3
R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com, kkinnunen@nvidia.com
TBR=bsalomon@google.com, kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
Author: rmistry@google.com
Review URL: https://codereview.chromium.org/351583002
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(https://codereview.chromium.org/345723002/)
Reason for revert:
Will have to unfortunately revert this CL in order to revert https://codereview.chromium.org/319043005/
Original issue's description:
> Add functions to support NV_path_rendering in OpenGL ES
>
> Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
> ES.
>
> The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
> revision 30, similar to following:
>
> Append to the end of the "Shader Inputs" subsection of Section 3.12.2
> "Shader Execution":
>
> The command
>
> void ProgramPathFragmentInputGenNV(uint program,
> int location,
> enum genMode,
> int components,
> const float *coeffs);
>
> controls how a user-defined (non-built-in) fragment input of a
> GLSL program object is computed for fragment shading operations that
> occur as a result of CoverFillPathNV or CoverStrokePathNV.
>
> /program/ names a GLSL program object. If /program/ has not been
> successfully linked, the error INVALID_OPERATION is generated.
>
> The given fragment input generation state is loaded into the fragment
> input variable location identified by /location/. This location
> is a value returned either by GetProgramResourceLocation with a
> /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
> input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
> for the /programInterface/ and LOCATION for the property for a given
> fragment input resource index.
>
> ....
>
> glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
> because the latter depends on fixed function pipeline that is not
> exposed in ES.
>
> Also add glGetProgramResourceLocation from OpenGL 4.3 or
> ARB_program_interface_query.
>
> Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
>
> The added functions are not used yet, but they're needed when implementing
> NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
>
> Remove uncalled NV_path_rendering functions, so they do not cause confusion
> or take space in the interface definition. The ones that are later used
> can be re-added when needed.
>
> Remove definitions NV_path_rendering that are for NV_path_rendering function
> parameters that are not used. The ones that are later used
> can be re-added when needed.
>
> Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c
R=bsalomon@google.com, kkinnunen@nvidia.com
TBR=bsalomon@google.com, kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
Author: rmistry@google.com
Review URL: https://codereview.chromium.org/349983002
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Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
ES.
The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
revision 30, similar to following:
Append to the end of the "Shader Inputs" subsection of Section 3.12.2
"Shader Execution":
The command
void ProgramPathFragmentInputGenNV(uint program,
int location,
enum genMode,
int components,
const float *coeffs);
controls how a user-defined (non-built-in) fragment input of a
GLSL program object is computed for fragment shading operations that
occur as a result of CoverFillPathNV or CoverStrokePathNV.
/program/ names a GLSL program object. If /program/ has not been
successfully linked, the error INVALID_OPERATION is generated.
The given fragment input generation state is loaded into the fragment
input variable location identified by /location/. This location
is a value returned either by GetProgramResourceLocation with a
/programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
for the /programInterface/ and LOCATION for the property for a given
fragment input resource index.
....
glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
because the latter depends on fixed function pipeline that is not
exposed in ES.
Also add glGetProgramResourceLocation from OpenGL 4.3 or
ARB_program_interface_query.
Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
The added functions are not used yet, but they're needed when implementing
NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
Remove uncalled NV_path_rendering functions, so they do not cause confusion
or take space in the interface definition. The ones that are later used
can be re-added when needed.
Remove definitions NV_path_rendering that are for NV_path_rendering function
parameters that are not used. The ones that are later used
can be re-added when needed.
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/345723002
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Support using OpenGL ES context on desktop for unix and Android platforms. This
is mainly useful in development.
Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
possible parameters for the flag are "gl" and "gles".
R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/319043005
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R=bsalomon@google.com, robertphillips@google.com
Author: krajcevski@google.com
Review URL: https://codereview.chromium.org/329213002
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BUG=skia:2402
Committed: http://code.google.com/p/skia/source/detail?r=14533
R=robertphillips@google.com, djsollen@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/243413002
git-svn-id: http://skia.googlecode.com/svn/trunk@14564 2bbb7eff-a529-9590-31e7-b0007b416f81
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glMapBufferSubData. (https://codereview.chromium.org/243413002/)
Reason for revert:
This is firing an assert on many of the Android debug bots
Original issue's description:
> Add support for glMapBufferRange. Use glMapBufferRange and glMapBufferSubData.
>
> BUG=skia:2402
>
> Committed: http://code.google.com/p/skia/source/detail?r=14533
git-svn-id: http://skia.googlecode.com/svn/trunk@14541 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=skia:2402
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/243413002
git-svn-id: http://skia.googlecode.com/svn/trunk@14533 2bbb7eff-a529-9590-31e7-b0007b416f81
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