| Commit message (Collapse) | Author | Age |
|
|
|
|
|
|
|
|
|
|
| |
This reverts commit 4493a9dc9df8cf306a974bde7e0e9c5470ebcdc9.
Reason for revert: Continuing failures https://luci-milo.appspot.com/swarming/task/33c693c3539a1410
Change-Id: Id371d6df6a875a5f6872f4ebd91b08a354d949de
Reviewed-on: https://skia-review.googlesource.com/7125
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
|
|
|
|
|
|
|
|
|
| |
The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix)
Change-Id: Ibac3a540fcb1967ceef571157d41c1937acfadf8
Reviewed-on: https://skia-review.googlesource.com/6977
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
|
|
|
|
|
|
|
|
|
| |
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4965
Change-Id: I7d52e81c670e92ca96117284f44b274ce3cc3671
Reviewed-on: https://skia-review.googlesource.com/4965
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
|
|
|
|
|
|
|
|
|
|
|
| |
Adds a device space texture decal effect to use for clipping.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2870
Change-Id: Ifcc7617ea87f5a86e301995cba9dfc30a4b0e2c5
Reviewed-on: https://skia-review.googlesource.com/2870
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
|
|
|
|
|
|
| |
BUG=skia:
Review URL: https://codereview.chromium.org/1003813003
|
|
|
|
|
|
|
|
| |
NOTREECHECKS=true
BUG=skia:
Review URL: https://codereview.chromium.org/997923002
|
|
|
|
| |
Review URL: https://codereview.chromium.org/811373002
|
|
|
|
|
|
| |
BUG=skia:
Review URL: https://codereview.chromium.org/812063002
|
|
|
|
| |
Review URL: https://codereview.chromium.org/787873002
|
|
|
|
| |
Review URL: https://codereview.chromium.org/777443003
|
|
|
|
| |
Review URL: https://codereview.chromium.org/778783002
|
|
|
|
| |
Review URL: https://codereview.chromium.org/657923002
|
|
|
|
|
|
| |
R=joshualitt@google.com
Review URL: https://codereview.chromium.org/659803005
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
is just a rename. The meat is in GrGeometryProcessor, GrProcessor,
GrGL*Processor, GrProcessorStage, Gr*BackendProcessorFactory,
GrProcessUnitTestFactory, and the builders
BUG=skia:
R=bsalomon@google.com
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/582963002
|
|
|
|
|
|
|
|
| |
R=reed@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/544233002
|
|
|
|
|
|
|
|
| |
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/522873005
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is mostly s/public SkNoncopyable/SkNoncopyable/g.
Two classes (SkDrawLooper::Context and SkPicture::OperationList) don't actually work with SkNoncopyable because they introduce a virtual destructor. I added SkNoncopyableVirtual to make them work as intended. Sort of questionable whether they really need to be noncopyable in the first place, but I guess it doesn't hurt to keep the behavior the same.
BUG=skia:
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/226183018
git-svn-id: http://skia.googlecode.com/svn/trunk@14081 2bbb7eff-a529-9590-31e7-b0007b416f81
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Before, gradients would only interpolate the linear portion of the
quadratic equation if there was no perspective. This updates them to
do so even in the case that there is perspective. The rearrangement
of math causes noise differences in the following gm tests:
gradients_no_texture_gpu
gradients_view_perspective_gpu
gradients_local_perspective_gpu
gradients_gpu
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/25645006
git-svn-id: http://skia.googlecode.com/svn/trunk@11595 2bbb7eff-a529-9590-31e7-b0007b416f81
|
|
Adds a GrCoordTransform class and updates the framework to handle
coord transforms similar to how it handles textures with
GrTextureAccess. Renames GrGLEffectMatrix to GrGLCoordTransform and
slightly repurposes it to be used by the framework instead of effects.
R=bsalomon@google.com, robertphillips@google.com
Review URL: https://codereview.chromium.org/24853002
git-svn-id: http://skia.googlecode.com/svn/trunk@11569 2bbb7eff-a529-9590-31e7-b0007b416f81
|