| Commit message (Collapse) | Author | Age |
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SkBitmaps for input and output, and removes the rect param. This allows us to return textures which are larger than the actual result, such as when GrAutoScratchTextures are used. The SkBitmap's size represents the active region, while the GrTexture's size is the full texture size.
This fixes the bicubic image filter GM on the GPU, which otherwise draws garbage outside the filtered region. It also moves us closer to unifying the signatures of SkImageFilter::onFilterImage() and SkImageFilter::filterImageGPU().
Review URL: https://codereview.appspot.com/7180048
git-svn-id: http://skia.googlecode.com/svn/trunk@7467 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/7195054/
git-svn-id: http://skia.googlecode.com/svn/trunk@7422 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7406 2bbb7eff-a529-9590-31e7-b0007b416f81
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lie outside of the current clip-bounds (the cull rect).
Review URL: https://codereview.appspot.com/7206044
git-svn-id: http://skia.googlecode.com/svn/trunk@7378 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7332 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/7139058/
git-svn-id: http://skia.googlecode.com/svn/trunk@7308 2bbb7eff-a529-9590-31e7-b0007b416f81
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Implement a bicubic resampling image filter, with raster and GPU backends.
In order to get this to work on the GPU side, I had to modify the width and height of the drawn texture in drawSprite() and drawDevice() to use the filtered texture's dimensions, instead of the source texture. (This wasn't a problem before since all other image filters produce results the same dimensions as their input texture.)
For now, this implementation only does axis-aligned scaling (same as the Lanczos-3 implementation in Chrome). It's also done for correctness and clarity, not speed, so there are lots of opportunities for speedups.
Committed: https://code.google.com/p/skia/source/detail?r=7275
Review URL: https://codereview.appspot.com/7033049
git-svn-id: http://skia.googlecode.com/svn/trunk@7287 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7285 2bbb7eff-a529-9590-31e7-b0007b416f81
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In order to get this to work on the GPU side, I had to modify the width and height of the drawn texture in drawSprite() and drawDevice() to use the filtered texture's dimensions, instead of the source texture. (This wasn't a problem before since all other image filters produce results the same dimensions as their input texture.)
For now, this implementation only does axis-aligned scaling (same as the Lanczos-3 implementation in Chrome). It's also done for correctness and clarity, not speed, so there are lots of opportunities for speedups.
Review URL: https://codereview.appspot.com/7033049
git-svn-id: http://skia.googlecode.com/svn/trunk@7275 2bbb7eff-a529-9590-31e7-b0007b416f81
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This is the first step towards automatic recycling of scratch resouces in the cache via ref-cnts.
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/7092061
git-svn-id: http://skia.googlecode.com/svn/trunk@7222 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/7105045/
git-svn-id: http://skia.googlecode.com/svn/trunk@7201 2bbb7eff-a529-9590-31e7-b0007b416f81
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TEST=Added new GM called "displacement"
Review URL: https://codereview.appspot.com/7058075
git-svn-id: http://skia.googlecode.com/svn/trunk@7182 2bbb7eff-a529-9590-31e7-b0007b416f81
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change in functionality.
(Note that this does mean that clients must override onFilterImage() to implement the raster path, but filterImageGPU() to implement the GPU path.)
Review URL: https://codereview.appspot.com/7058078
git-svn-id: http://skia.googlecode.com/svn/trunk@7123 2bbb7eff-a529-9590-31e7-b0007b416f81
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update samples for circle testing
git-svn-id: http://skia.googlecode.com/svn/trunk@6943 2bbb7eff-a529-9590-31e7-b0007b416f81
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immutable and re-entrant safe.
Review URL: https://codereview.appspot.com/6944069
git-svn-id: http://skia.googlecode.com/svn/trunk@6881 2bbb7eff-a529-9590-31e7-b0007b416f81
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as immutable/re-entrant safe.
Review URL: https://codereview.appspot.com/6936064
git-svn-id: http://skia.googlecode.com/svn/trunk@6878 2bbb7eff-a529-9590-31e7-b0007b416f81
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subclasses as immutable/re-entrant safe.
Review URL: https://codereview.appspot.com/6949071
git-svn-id: http://skia.googlecode.com/svn/trunk@6877 2bbb7eff-a529-9590-31e7-b0007b416f81
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to be immutable and reentrant-safe
git-svn-id: http://skia.googlecode.com/svn/trunk@6856 2bbb7eff-a529-9590-31e7-b0007b416f81
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xfermodes as immutable/reentrant-safe
Review URL: https://codereview.appspot.com/6941065
git-svn-id: http://skia.googlecode.com/svn/trunk@6855 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6873052
git-svn-id: http://skia.googlecode.com/svn/trunk@6662 2bbb7eff-a529-9590-31e7-b0007b416f81
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non-integer blurs. Change the Coarse flag (which just turns on separable blurs) to an #ifdef, since separable is no longer just Coarse. (This #ifdef will hopefully be shortlived, once Chrome has switched).
The separable blur algorithm gives +45% on SampleBlur, +84% on SampleBigBlur, +31% on TheVerge, +35 to +85% on blurbench in HQ (depending on size), +8 to +35% in low quality. (All of these on 32bit MacPro).
Review URL: https://codereview.appspot.com/6851117
git-svn-id: http://skia.googlecode.com/svn/trunk@6601 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@6594 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/6844067/
git-svn-id: http://skia.googlecode.com/svn/trunk@6585 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6851111
git-svn-id: http://skia.googlecode.com/svn/trunk@6551 2bbb7eff-a529-9590-31e7-b0007b416f81
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asymmetrical blurs (this bug cancels itself out, but I thought it might be confusing for future readers). Use correct stride in asymmetrical blurs (this is a real bug).
Review URL: https://codereview.appspot.com/6782089
git-svn-id: http://skia.googlecode.com/svn/trunk@6508 2bbb7eff-a529-9590-31e7-b0007b416f81
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SkSingleInputImageFilter, to make it DAG-friendly.
Review URL: https://codereview.appspot.com/6822086
git-svn-id: http://skia.googlecode.com/svn/trunk@6315 2bbb7eff-a529-9590-31e7-b0007b416f81
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matrix optimization there. This will allow the Chrome compositor to extract the optimized matrix, and potentially apply the color matrix itself, saving a buffer allocation & draw.
Review URL: https://codereview.appspot.com/6739057
git-svn-id: http://skia.googlecode.com/svn/trunk@6152 2bbb7eff-a529-9590-31e7-b0007b416f81
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Stuff found by searching for "stage".
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6772043
git-svn-id: http://skia.googlecode.com/svn/trunk@6089 2bbb7eff-a529-9590-31e7-b0007b416f81
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Rename a bunch of things found by searching for "custom".
Review URL: https://codereview.appspot.com/6765048
git-svn-id: http://skia.googlecode.com/svn/trunk@6085 2bbb7eff-a529-9590-31e7-b0007b416f81
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Search and replace:
GrCustomStage->GrEffect
GrCustomStageTestFactory->GrEffectTestFactory
renamed the cpp/h files from customStage->effect
reordered gypi, #includes, forward decls to maintain alphabetical sort.
manually fixed up some whitespace and linewraps
deleted a commented out #include
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6758046
git-svn-id: http://skia.googlecode.com/svn/trunk@6076 2bbb7eff-a529-9590-31e7-b0007b416f81
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builds of clang. (It was also masking the fact that SkMergeImageFilter was
calling the wrong constructor!)
Review URL: https://codereview.appspot.com/6709066
git-svn-id: http://skia.googlecode.com/svn/trunk@6029 2bbb7eff-a529-9590-31e7-b0007b416f81
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R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6716044
git-svn-id: http://skia.googlecode.com/svn/trunk@5975 2bbb7eff-a529-9590-31e7-b0007b416f81
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non-leaf matrices do not require clamping, we can concatenate their matrices and apply them together.
Review URL: https://codereview.appspot.com/6489054
git-svn-id: http://skia.googlecode.com/svn/trunk@5931 2bbb7eff-a529-9590-31e7-b0007b416f81
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So this works in shared_library build in chromium.
This issue was raised up in the following chromium-dev thread:
https://groups.google.com/a/chromium.org/forum/?hl=en&fromgroups=#!topic/chromium-dev/Z6qzEw8MwVY
R=epoger@google.com,tomhudson@google.com
Review URL: https://codereview.appspot.com/6601065
git-svn-id: http://skia.googlecode.com/svn/trunk@5914 2bbb7eff-a529-9590-31e7-b0007b416f81
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SkImageFilter maintains a list of inputs, which can be constructed either from a SkImageFilter** or zero or more SkImageFilter* arguments (varargs).
Existing filters which maintained their own filter connectivity were refactored to use the new constructors and flattening/unflattening code. Modifying the remaining filters which are not yet DAG-friendly is left for future work; they are considered to have zero inputs for now.
Review URL: https://codereview.appspot.com/6443119
git-svn-id: http://skia.googlecode.com/svn/trunk@5891 2bbb7eff-a529-9590-31e7-b0007b416f81
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that it can participate in filter DAGs.
No tests yet.
Review URL: https://codereview.appspot.com/6620055
git-svn-id: http://skia.googlecode.com/svn/trunk@5832 2bbb7eff-a529-9590-31e7-b0007b416f81
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the premultiplying is done less efficiently than in the raster path: it's
done on each texture access, rather than as a pre-processing pass. This was
so I could do the filter as a single custom stage; will try the optimization
separately.
This implementation gives a ~30X speedup on the GPU results for the
matrixconvolution bench (~10X due to the GPU, and ~3X due to texture
uploads/readback removal).
Note: this changes the matrixconvolution for the software path as well, so
it will likely break the bots until that test is rebaselined.
Review URL: https://codereview.appspot.com/6585069/
git-svn-id: http://skia.googlecode.com/svn/trunk@5809 2bbb7eff-a529-9590-31e7-b0007b416f81
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SkImageFilter::Proxy parameter to the GPU recursion path. Extract
DeviceImageFilterProxy from SkCanvas.cpp into its own .h, and rename it.
https://codereview.appspot.com/6575059/
git-svn-id: http://skia.googlecode.com/svn/trunk@5720 2bbb7eff-a529-9590-31e7-b0007b416f81
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the matrix convolution filter. Test cases are added to the GM and the
bench.
NOTE: This will require rebaselining the matrixconvolution GM, so it will
likely turn the bots red until that is done.
https://codereview.appspot.com/6547049/
git-svn-id: http://skia.googlecode.com/svn/trunk@5661 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@5594 2bbb7eff-a529-9590-31e7-b0007b416f81
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is templated on the tiling mode for speed: interior pixels are unconditionally
fetched; border pixels apply the appropriate tiling mode before fetching. It
handles target, bias, divisor (as gain), and edge modes (named to be more
skia-like). It does not handle the "preserveAlpha" semantics of
feConvolveMatrix, nor "kernelUnitLength".
git-svn-id: http://skia.googlecode.com/svn/trunk@5592 2bbb7eff-a529-9590-31e7-b0007b416f81
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Move Line2DPathEffect (now Sk_) into a separate header file so it can
be shared and initialized.
Switch to the shared version in SampleAll and SampleSlides.
Remove the skip pipe flag from texteffects, since it can now be serialized.
I have a separate change to turn serialization on by default at https://codereview.appspot.com/6498121/
Review URL: https://codereview.appspot.com/6503106
git-svn-id: http://skia.googlecode.com/svn/trunk@5512 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/6465078/)
This CL is part I of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6485054
git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@5258 2bbb7eff-a529-9590-31e7-b0007b416f81
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and GrMorphologyEffect.* into SkMorphologyImageFilter.cpp.
Review URL: https://codereview.appspot.com/6458065/
git-svn-id: http://skia.googlecode.com/svn/trunk@5241 2bbb7eff-a529-9590-31e7-b0007b416f81
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element. This filter has two inputs, since normal blending can't be used. The
GPU side uses two filter stages to accomplish this: one to sample the
background, and one to sample the foreground and blend it.
Review URL: https://codereview.appspot.com/6463081/
git-svn-id: http://skia.googlecode.com/svn/trunk@5231 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6463072/
git-svn-id: http://skia.googlecode.com/svn/trunk@5197 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6465073/
git-svn-id: http://skia.googlecode.com/svn/trunk@5188 2bbb7eff-a529-9590-31e7-b0007b416f81
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for filters with a single image input. This provides functionality to store,
flatten and unflatten a single SkImageFilter input, as well as to recursively
evaluate it on the CPU or GPU. The following classes were re-parented to
implement DAG connectivity: SkBlurImageFilter, SkDilateImageFilter,
SkErodeImageFilter, SkColorFilterImageFilter. The constructors for each
have been appended with a new parameter, representing the input filter
(default NULL).
This change also implements an arbitrary SkBitmap input source for filtering,
SkBitmapSource.
NOTE: This CL will require gyp file changes when rolling past this revision.
Review URL: https://codereview.appspot.com/6462071/
git-svn-id: http://skia.googlecode.com/svn/trunk@5170 2bbb7eff-a529-9590-31e7-b0007b416f81
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screen magnifier.
Committed on behalf of zork@chromium.org
Review URL: http://codereview.appspot.com/6354065/
git-svn-id: http://skia.googlecode.com/svn/trunk@5056 2bbb7eff-a529-9590-31e7-b0007b416f81
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