| Commit message (Collapse) | Author | Age |
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were fairly straightforward: use the bounds rectangle when traversing the pixels, not the source rectangle.
For the GPU path, this required modifying the signature of SkImageFilter::asNewEffect() to receive the bounds offset, so that the lighting filters could offset the light position by the offset. It also required modifying the base-class implementation of SkImageFilter::filterImageGPU() (which implements single-pass filters) to intersect against the bounds rect, to pass its offset to asNewEffect(), and to modify the caller's offset (so it's drawn in the correct place).
Note: this will require rebaselining the lighting GM. Six new test cases were added, to accommodate a cropped version of each lighting filter.
R=bsalomon@google.com, reed@google.com
Review URL: https://codereview.chromium.org/20426002
git-svn-id: http://skia.googlecode.com/svn/trunk@10379 2bbb7eff-a529-9590-31e7-b0007b416f81
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for SkColorFilterImageFilter and SkBlurImageFilter as examples.
In order to preserve the immutability of SkImageFilters, the crop rect is passed as a constructor parameter. If NULL (the default), the bounds of the input image are used, as before.
This also tightens up the boundary handling for SkImageBlurFilter on the GPU backend. Where we were previously using clamping semantics, we now respect decal semantics (so we don't oversaturate the edges). This brings the GPU and raster backends into closer alignment, but will require some new baselines for the GPU tests.
At a minimum, the following tests will need new baselines: imageblur, imagefiltersbase, imagefilterscropped, spritebitmap.
R=reed@google.com
Committed: https://code.google.com/p/skia/source/detail?r=10251
Review URL: https://codereview.chromium.org/19775006
git-svn-id: http://skia.googlecode.com/svn/trunk@10338 2bbb7eff-a529-9590-31e7-b0007b416f81
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Chromium-side unit test failures
git-svn-id: http://skia.googlecode.com/svn/trunk@10304 2bbb7eff-a529-9590-31e7-b0007b416f81
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for SkColorFilterImageFilter and SkBlurImageFilter as examples.
In order to preserve the immutability of SkImageFilters, the crop rect is passed as a constructor parameter. If NULL (the default), the bounds of the input image are used, as before.
This also tightens up the boundary handling for SkImageBlurFilter on the GPU backend. Where we were previously using clamping semantics, we now respect decal semantics (so we don't oversaturate the edges). This brings the GPU and raster backends into closer alignment, but will require some new baselines for the GPU tests.
At a minimum, the following tests will need new baselines: imageblur, imagefiltersbase, imagefilterscropped, spritebitmap.
R=reed@google.com
Review URL: https://codereview.chromium.org/19775006
git-svn-id: http://skia.googlecode.com/svn/trunk@10251 2bbb7eff-a529-9590-31e7-b0007b416f81
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Blink for FEOffset, due to SVG semantics, we can use it to support crop rect (upcoming patch).
This patch adds the parameter to the filterImageGPU() signature, plumbs through the code on the GPU side, and implements support for it in SkXfermodeImageFilter for both raster and GPU.
Of the remaining filters with GPU implementations, Blur, Morphology, Bicubic and Displacement work fine; they're commutative wrt offset and can simply pass it up the chain. Blend is not, but will be removed shortly anyway (has been replaced with SkXfermodeImageFilter in Blink).
R=reed@google.com, bsalomon@google.com
Author: senorblanco@chromium.org
Review URL: https://chromiumcodereview.appspot.com/15995026
git-svn-id: http://skia.googlecode.com/svn/trunk@9977 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=
Review URL: https://codereview.chromium.org/17335008
git-svn-id: http://skia.googlecode.com/svn/trunk@9727 2bbb7eff-a529-9590-31e7-b0007b416f81
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SkXfermode::asNewEffectOrCoeffs(), to add an optional background texture.
For the raster path, we do a straightforward 2-pass method: draw background, then composite the foreground over it.
For the GPU path, if the xfermode can be expressed as an effect, we build an effect with the background texture incorporated, then do a single-pass draw fetching both foreground and background textures, and compositing to the result. If the xfermode is expressed as src/dst coefficients, we do a 2-pass draw as in the raster path and use fixed-function blending.
R=bsalomon@google.com, reed@google.com
Review URL: https://codereview.chromium.org/16125008
git-svn-id: http://skia.googlecode.com/svn/trunk@9373 2bbb7eff-a529-9590-31e7-b0007b416f81
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exposed via asNewEffectOrCoeff().
Doing it this way required modifying the arithmode GM to use saveLayer()/restore() rather than creating an offscreen SkBitmap, since otherwise the compositing is always done in raster mode. Fixing that in turn exposed that SkArithmeticMode did not work in Picture mode, since it wasn't flattenable. Made it so.
Note: this will require rebaselining the arithmode GM (again).
R=bsalomon@google.com, reed@google.com
Originally committed: https://code.google.com/p/skia/source/detail?r=9324
Reverted: https://code.google.com/p/skia/source/detail?r=9325
Review URL: https://codereview.chromium.org/16064002
git-svn-id: http://skia.googlecode.com/svn/trunk@9330 2bbb7eff-a529-9590-31e7-b0007b416f81
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GrEffect exposed via asNewEffectOrCoeff()."
This reverts commit b8ffe17b5c684f9cfff02285f27e6aa1f75c9b53.
TBR=robertphillips
Review URL: https://codereview.chromium.org/16115007
git-svn-id: http://skia.googlecode.com/svn/trunk@9325 2bbb7eff-a529-9590-31e7-b0007b416f81
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exposed via asNewEffectOrCoeff().
Doing it this way required modifying the arithmode GM to use saveLayer()/restore() rather than creating an offscreen SkBitmap, since otherwise the compositing is always done in raster mode. Fixing that in turn exposed that SkArithmeticMode did not work in Picture mode, since it wasn't flattenable. Made it so.
Note: this will require rebaselining the arithmode GM (again).
R=bsalomon@google.com, reed@google.com
Review URL: https://codereview.chromium.org/16064002
git-svn-id: http://skia.googlecode.com/svn/trunk@9324 2bbb7eff-a529-9590-31e7-b0007b416f81
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API to encapsulate the shared parameters for all gradients into a struct.
BUG=
R=bsalomon@google.com
Review URL: https://codereview.chromium.org/15893002
git-svn-id: http://skia.googlecode.com/svn/trunk@9273 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.chromium.org/15697012/
git-svn-id: http://skia.googlecode.com/svn/trunk@9255 2bbb7eff-a529-9590-31e7-b0007b416f81
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as well as on the bottom.
This is more convenient for some callers who generate layers
from a data structure in bottom-to-top, rather than top-to-bottom,
order.
BUG=242529
R=tomhudson@chromium.org
Author: jbroman@chromium.org
Review URL: https://chromiumcodereview.appspot.com/15314003
git-svn-id: http://skia.googlecode.com/svn/trunk@9233 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=
R=bsalomon@google.com
Review URL: https://codereview.chromium.org/15602003
git-svn-id: http://skia.googlecode.com/svn/trunk@9229 2bbb7eff-a529-9590-31e7-b0007b416f81
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include this header unless SkPoint and SkPaint were previously defined.
BUG=
R=reed@google.com, senorblanco@chromium.org
Author: jbroman@chromium.org
Review URL: https://chromiumcodereview.appspot.com/14607015
git-svn-id: http://skia.googlecode.com/svn/trunk@9130 2bbb7eff-a529-9590-31e7-b0007b416f81
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blink.
Review URL: https://codereview.chromium.org/14190016
git-svn-id: http://skia.googlecode.com/svn/trunk@8857 2bbb7eff-a529-9590-31e7-b0007b416f81
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image filter DAG. This was done by introducing the SkSinglePassImageFilter abstract base class, which implements canFilterImageGPU() and filterImageGPU() on behalf of the derived class. The derived class still only needs to asNewEffect(). This allows us to recurse on the filter input in SkSinglePassImageFilter::onFilterImageGPU(). It also allows us to remove any knowledge of single-pass image filters from SkGpuDevice and from the SkImageFilter base class as well.
BUG=
Review URL: https://codereview.chromium.org/13602013
git-svn-id: http://skia.googlecode.com/svn/trunk@8563 2bbb7eff-a529-9590-31e7-b0007b416f81
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This cl contains the code for CPU generation of noise.
TEST:Added 'perlinnoise' gm
Review URL: https://codereview.chromium.org/13094003
git-svn-id: http://skia.googlecode.com/svn/trunk@8541 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@8378 2bbb7eff-a529-9590-31e7-b0007b416f81
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This cl contains the code for both CPU and GPU generation of noise. Both
codepaths yield equivalent results.
TEST:Added 'perlinnoise' gm
Review URL: https://codereview.chromium.org/13047005
git-svn-id: http://skia.googlecode.com/svn/trunk@8371 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@8316 2bbb7eff-a529-9590-31e7-b0007b416f81
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This cl contains the code for both CPU and GPU generation of noise. Both codepaths yield equivalent results.
TEST:Added 'perlinnoise' gm
Review URL: https://codereview.appspot.com/7322060
git-svn-id: http://skia.googlecode.com/svn/trunk@8313 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/7889043/
git-svn-id: http://skia.googlecode.com/svn/trunk@8194 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/7377049
git-svn-id: http://skia.googlecode.com/svn/trunk@7816 2bbb7eff-a529-9590-31e7-b0007b416f81
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This new changelist also introduces a new image filter called SkRectShaderImageFilter which is make to simply apply a shader on a region without using any inputs.
TEST=Added ShaderImageFilter test
Review URL: https://codereview.appspot.com/7300046
git-svn-id: http://skia.googlecode.com/svn/trunk@7808 2bbb7eff-a529-9590-31e7-b0007b416f81
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SkImageFilterUtils in https://code.google.com/p/skia/source/detail?r=7467, so it has outlived its usefulness.
Review URL: https://codereview.appspot.com/7277055
git-svn-id: http://skia.googlecode.com/svn/trunk@7563 2bbb7eff-a529-9590-31e7-b0007b416f81
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kMultiply_Mode,
and handled that itself internally, rather than calling SkXfermode. This CL removes
the kModulate_Mode alias from its list.
git-svn-id: http://skia.googlecode.com/svn/trunk@7509 2bbb7eff-a529-9590-31e7-b0007b416f81
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SkBlendImageFilter.h to get Chrome compiling
git-svn-id: http://skia.googlecode.com/svn/trunk@7482 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/7232062
git-svn-id: http://skia.googlecode.com/svn/trunk@7476 2bbb7eff-a529-9590-31e7-b0007b416f81
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SkBitmaps for input and output, and removes the rect param. This allows us to return textures which are larger than the actual result, such as when GrAutoScratchTextures are used. The SkBitmap's size represents the active region, while the GrTexture's size is the full texture size.
This fixes the bicubic image filter GM on the GPU, which otherwise draws garbage outside the filtered region. It also moves us closer to unifying the signatures of SkImageFilter::onFilterImage() and SkImageFilter::filterImageGPU().
Review URL: https://codereview.appspot.com/7180048
git-svn-id: http://skia.googlecode.com/svn/trunk@7467 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/7195054/
git-svn-id: http://skia.googlecode.com/svn/trunk@7422 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7406 2bbb7eff-a529-9590-31e7-b0007b416f81
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lie outside of the current clip-bounds (the cull rect).
Review URL: https://codereview.appspot.com/7206044
git-svn-id: http://skia.googlecode.com/svn/trunk@7378 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7332 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/7139058/
git-svn-id: http://skia.googlecode.com/svn/trunk@7308 2bbb7eff-a529-9590-31e7-b0007b416f81
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Implement a bicubic resampling image filter, with raster and GPU backends.
In order to get this to work on the GPU side, I had to modify the width and height of the drawn texture in drawSprite() and drawDevice() to use the filtered texture's dimensions, instead of the source texture. (This wasn't a problem before since all other image filters produce results the same dimensions as their input texture.)
For now, this implementation only does axis-aligned scaling (same as the Lanczos-3 implementation in Chrome). It's also done for correctness and clarity, not speed, so there are lots of opportunities for speedups.
Committed: https://code.google.com/p/skia/source/detail?r=7275
Review URL: https://codereview.appspot.com/7033049
git-svn-id: http://skia.googlecode.com/svn/trunk@7287 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@7285 2bbb7eff-a529-9590-31e7-b0007b416f81
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In order to get this to work on the GPU side, I had to modify the width and height of the drawn texture in drawSprite() and drawDevice() to use the filtered texture's dimensions, instead of the source texture. (This wasn't a problem before since all other image filters produce results the same dimensions as their input texture.)
For now, this implementation only does axis-aligned scaling (same as the Lanczos-3 implementation in Chrome). It's also done for correctness and clarity, not speed, so there are lots of opportunities for speedups.
Review URL: https://codereview.appspot.com/7033049
git-svn-id: http://skia.googlecode.com/svn/trunk@7275 2bbb7eff-a529-9590-31e7-b0007b416f81
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This is the first step towards automatic recycling of scratch resouces in the cache via ref-cnts.
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/7092061
git-svn-id: http://skia.googlecode.com/svn/trunk@7222 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.appspot.com/7105045/
git-svn-id: http://skia.googlecode.com/svn/trunk@7201 2bbb7eff-a529-9590-31e7-b0007b416f81
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TEST=Added new GM called "displacement"
Review URL: https://codereview.appspot.com/7058075
git-svn-id: http://skia.googlecode.com/svn/trunk@7182 2bbb7eff-a529-9590-31e7-b0007b416f81
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change in functionality.
(Note that this does mean that clients must override onFilterImage() to implement the raster path, but filterImageGPU() to implement the GPU path.)
Review URL: https://codereview.appspot.com/7058078
git-svn-id: http://skia.googlecode.com/svn/trunk@7123 2bbb7eff-a529-9590-31e7-b0007b416f81
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update samples for circle testing
git-svn-id: http://skia.googlecode.com/svn/trunk@6943 2bbb7eff-a529-9590-31e7-b0007b416f81
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immutable and re-entrant safe.
Review URL: https://codereview.appspot.com/6944069
git-svn-id: http://skia.googlecode.com/svn/trunk@6881 2bbb7eff-a529-9590-31e7-b0007b416f81
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as immutable/re-entrant safe.
Review URL: https://codereview.appspot.com/6936064
git-svn-id: http://skia.googlecode.com/svn/trunk@6878 2bbb7eff-a529-9590-31e7-b0007b416f81
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subclasses as immutable/re-entrant safe.
Review URL: https://codereview.appspot.com/6949071
git-svn-id: http://skia.googlecode.com/svn/trunk@6877 2bbb7eff-a529-9590-31e7-b0007b416f81
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to be immutable and reentrant-safe
git-svn-id: http://skia.googlecode.com/svn/trunk@6856 2bbb7eff-a529-9590-31e7-b0007b416f81
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xfermodes as immutable/reentrant-safe
Review URL: https://codereview.appspot.com/6941065
git-svn-id: http://skia.googlecode.com/svn/trunk@6855 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.appspot.com/6873052
git-svn-id: http://skia.googlecode.com/svn/trunk@6662 2bbb7eff-a529-9590-31e7-b0007b416f81
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non-integer blurs. Change the Coarse flag (which just turns on separable blurs) to an #ifdef, since separable is no longer just Coarse. (This #ifdef will hopefully be shortlived, once Chrome has switched).
The separable blur algorithm gives +45% on SampleBlur, +84% on SampleBigBlur, +31% on TheVerge, +35 to +85% on blurbench in HQ (depending on size), +8 to +35% in low quality. (All of these on 32bit MacPro).
Review URL: https://codereview.appspot.com/6851117
git-svn-id: http://skia.googlecode.com/svn/trunk@6601 2bbb7eff-a529-9590-31e7-b0007b416f81
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