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* LightingFP now supports multiple directional lightsGravatar dvonbeck2016-08-15
| | | | | | | BUG=skia:5518 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2239933004 Review-Url: https://codereview.chromium.org/2239933004
* Added PointLights to SkLights::LightGravatar vjiaoblack2016-08-12
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2237493002 Review-Url: https://codereview.chromium.org/2237493002
* Fix dtor bug in SkLightsGravatar robertphillips2016-08-03
| | | | | | | | | | The overriding problem was that the SkTDArray wasn't calling the SkLight destructors. TBR=reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2206823003 Review-Url: https://codereview.chromium.org/2206823003
* Creating framework for drawShadowedPictureGravatar vjiaoblack2016-07-21
| | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146073003 Committed: https://skia.googlesource.com/skia/+/0ae097d116f4332be02a135ffc99c162473dee6a Review-Url: https://codereview.chromium.org/2146073003
* Revert of Creating framework for drawShadowedPicture (patchset #14 id:260001 ↵Gravatar vjiaoblack2016-07-21
| | | | | | | | | | | | | | | | | | | | | | | of https://codereview.chromium.org/2146073003/ ) Reason for revert: Decided to re-wait for a final LGTM. Already found a bug in variable naming to fix. Original issue's description: > Creating framework for drawShadowedPicture > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146073003 > > Committed: https://skia.googlesource.com/skia/+/0ae097d116f4332be02a135ffc99c162473dee6a TBR=reed@google.com,robertphillips@google.com,bsalomon@google.com,jvanverth@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2167223002
* Creating framework for drawShadowedPictureGravatar vjiaoblack2016-07-21
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146073003 Review-Url: https://codereview.chromium.org/2146073003
* Add SampleApp slide with animating lightmapped objects & transparencyGravatar robertphillips2016-06-03
| | | | | | | | | | | | This is pulled out of the drawLitAtlas CL (may it someday land). It does nicely demonstrate animating normal mapped objects and normal maps combined with partially transparent diffuse textures. It is a crude Asteroids game. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2026393005 TBR=reed@google.com Review-Url: https://codereview.chromium.org/2026393005
* Add SkLights classGravatar robertphillips2016-05-31
The SkLights class is intended to be passed to the drawLitAtlas call (and then on to SkLightingShader). This CL is calved off of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call). GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1255133004 Review-Url: https://codereview.chromium.org/1255133004