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path: root/include/core/SkDeferredDisplayListRecorder.h
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* Implement GPU/OpList DDLsGravatar Robert Phillips2018-02-01
| | | | | | | | | | This relies on https://skia-review.googlesource.com/c/skia/+/102101 (Add SkSurface_Gpu::MakeWrappedRenderTarget method) landing first TBR=bsalomon@google.com Change-Id: I4d2d66af5800407f638ef32d7b19ce49084bd4e4 Reviewed-on: https://skia-review.googlesource.com/102263 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Add stubbed out GrContextGravatar Robert Phillips2017-12-13
| | | | | | | | | | | | This CL mainly just: stores the GrContextOptions in GrContextThreadSafeProxy (so they can be passed on to a stubbed out GrContext) adds a method to create a stubbed out GrContext that has a GrStubGpu - the stubbed out GrContext isn't quite ready for prime time yet Change-Id: I31be6763640e406c5963e6f0714489ac358339e4 Reviewed-on: https://skia-review.googlesource.com/79601 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Add a GrContextThreadSafeProxy to SkSurfaceCharacterizationGravatar Robert Phillips2017-11-30
| | | | | | | | | Ganesh will require access to the GrCaps to make rendering decisions. Change-Id: I6dee42a3f0dc638f052706b8d1ea6e02b589e062 Reviewed-on: https://skia-review.googlesource.com/77681 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* DeferredDisplayList API proposalGravatar Robert Phillips2017-08-30
Chrome would like to perform cpu-side preprocessing for gpu draws in parallel. They do not want to go through a picture (since they have their own display list format). The general idea is that we add a new SkDeferredDisplayListRecorder class to perform all of Ganesh's cpu-side preprocessing ahead of time and in parallel. The SkDDLRecorder operates like SkPictureRecorder. The user can get an SkCanvas from the SkDDLRecorder and feed it draw operations. Once finished, the user calls 'detach' to get an SkDeferredDisplayList. All the work up to and including the 'detach' call can be done in parallel and will not touch the GPU. To actually get pixels the client must call SkSurface::draw(SkDDL) on an SkSurface that is "compatible" with the surface characterization initially given to the SkDDLMaker. The surface characterization contains the minimum amount of information Ganesh needs to know about the ultimate destination in order to perform its cpu-side work (i.e., caps, width, height, config). Change-Id: I75faa483ab5a6b779c8de56ea56b9d90b990f43a Reviewed-on: https://skia-review.googlesource.com/30140 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>