aboutsummaryrefslogtreecommitdiffhomepage
path: root/gyp
Commit message (Expand)AuthorAge
* quickie tool to exercise chrome filter fuzz filesGravatar caryclark2015-05-12
* Fix blur on large glyphs in runs < SkGlyphCache::maxGravatar joshualitt2015-05-11
* fix for cached textblobs look garbledGravatar joshualitt2015-05-11
* Path ops formerly found the topmost unprocessed edge and determined its angle...Gravatar caryclark2015-05-11
* Enable GrAAConvexTessellator in GrAAConvexPathRendererGravatar robertphillips2015-05-08
* Revert of Sketch splitting SkPicture into an interface and SkBigPicture. (pat...Gravatar reed2015-05-07
* Sketch splitting SkPicture into an interface and SkBigPicture.Gravatar mtklein2015-05-07
* SkPDF: detect YUV-JPEG without relying on ImageGeneratorGravatar halcanary2015-05-07
* Initial CL to create Reorder command builder behind a flagGravatar joshualitt2015-05-07
* Add a control benchmark.Gravatar mtklein2015-05-06
* Add GrAAConvexTessellator classGravatar robertphillips2015-05-06
* create GrInOrderCommandBuilderGravatar joshualitt2015-05-05
* Move RectBatch to GrRectGravatar joshualitt2015-05-05
* Move DrawInfo out from GrDrawTarget and rename to GrVertices.Gravatar bsalomon2015-05-05
* Create GrCommandBuilderGravatar joshualitt2015-05-05
* cleanupGravatar stephana2015-05-05
* Move instanced index buffer creation to flush timeGravatar bsalomon2015-05-04
* Revert of Move instanced index buffer creation to flush time (patchset #6 id:...Gravatar bsalomon2015-05-04
* remove redundant/deprecated TwoPointRadial gradiet -- use TwoPointConicalGravatar reed2015-05-04
* Move instanced index buffer creation to flush timeGravatar bsalomon2015-05-04
* SkTime: return timezone information; format in ISO-8601Gravatar halcanary2015-05-01
* This replaces the texture creation/caching functions on GrContext with a GrTe...Gravatar bsalomon2015-04-30
* Move resource fonts to common location.Gravatar bungeman2015-04-30
* Initial CL to create GrBatchTest infrastructureGravatar joshualitt2015-04-29
* minor fixes to cubics code and overall alignment of how bounds and tops are c...Gravatar caryclark2015-04-29
* SkRWBuffer for thread-safe 'stream' sharingGravatar reed2015-04-28
* Remove GrFlushToGpuDrawTarget and move functionality up to GrDrawTarget.Gravatar bsalomon2015-04-28
* create GrTestUtils.h, move some common functions into itGravatar joshualitt2015-04-28
* Revert of removing equality / compute invariant loops from GrGeometryProcesso...Gravatar joshualitt2015-04-28
* removing equality / compute invariant loops from GrGeometryProcessorsGravatar joshualitt2015-04-28
* Add new GM/bench for line-only convex pathsGravatar robertphillips2015-04-28
* remove old text contexts and fontcacheGravatar joshualitt2015-04-28
* Change to add zoom animations to nanobenchGravatar joshualitt2015-04-27
* Extract gpu line dashing to GrDashLinePathRendererGravatar kkinnunen2015-04-26
* Add GM to test non-AA pixel snapping for points, lines, rects.Gravatar bsalomon2015-04-22
* Now, path ops natively intersect conics, quads, and cubics in any combination...Gravatar caryclark2015-04-20
* add GM to test imagefilters + xfermodesGravatar reed2015-04-20
* Revert of Allow NEON on iOS. (patchset #3 id:40001 of https://codereview.chro...Gravatar mtklein2015-04-17
* adding new gm to rotate, translate, and scale textblobsGravatar joshualitt2015-04-17
* Allow NEON on iOS.Gravatar mtklein2015-04-17
* add a GM to demo the blend bugGravatar mtklein2015-04-17
* Revert of Revert of remove unused (by clients) SkPathUtils (patchset #1 id:1 ...Gravatar reed2015-04-16
* Default iOS builds to our code signing identity.Gravatar mtklein2015-04-16
* This section is moot: we divert ios to opts_none above.Gravatar mtklein2015-04-16
* Rename GrStencilBuffer to GrStencilAttachmentGravatar egdaniel2015-04-16
* Revert of remove unused (by clients) SkPathUtils (patchset #1 id:1 of https:/...Gravatar jcgregorio2015-04-16
* Add GM that tests bmp filter qualities with repeat modeGravatar bsalomon2015-04-16
* remove unused (by clients) SkPathUtilsGravatar reed2015-04-16
* Don't draw if SkShader::asNewFragmentProcessor fails.Gravatar bsalomon2015-04-15
* SkJpegCodecGravatar msarett2015-04-15