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* http://skbug.com/3130 step 4 (include/utils/SkWGL.h gone for good)Gravatar halcanary2014-11-18
| | | | | | BUG=skia:3130 Review URL: https://codereview.chromium.org/729363003
* http://skbug.com/3130 step 1 (to fix chromium roll)Gravatar halcanary2014-11-15
| | | | | | | BUG=skia:3130 TBR=djsollen@google.com, bsalomon@google.com Review URL: https://codereview.chromium.org/729173002
* Move WGL header from include to srcGravatar djsollen2014-11-14
| | | | | | NOTRY=true Review URL: https://codereview.chromium.org/728823002
* move SkTextBox into utilsGravatar reed2014-11-03
| | | | | | | BUG=skia: TBR= Review URL: https://codereview.chromium.org/696293005
* Add utils to better quantize grayscale values to three bit indices whileGravatar pavel2014-10-23
| | | | | | | | | | compressing coverage masks. Signed-off-by: Pavel Krajcevski <pavel@cs.unc.edu> BUG=skia: Review URL: https://codereview.chromium.org/669243003
* SkThreadPool ~~> SkTaskGroupGravatar mtklein2014-09-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | SkTaskGroup is like SkThreadPool except the threads stay in one global pool. Each SkTaskGroup itself is tiny (4 bytes) and its wait() method applies only to tasks add()ed to that instance, not the whole thread pool. This means we don't need to bring up new thread pools when tests themselves want to use multithreading (e.g. pathops, quilt). We just create a new SkTaskGroup and wait for that to complete. This should be more efficient, and allow us to expand where we use threads to really latency sensitive places. E.g. we can probably now use these in nanobench for CPU .skp rendering. Now that all threads are sharing the same pool, I think we can remove most of the custom mechanism pathops tests use to control threading. They'll just ride on the global pool with all other tests now. This (temporarily?) removes the GPU multithreading feature from DM, which we don't use. On my desktop, DM runs a little faster (57s -> 55s) in Debug, and a lot faster in Release (36s -> 24s). The bots show speedups of similar proportions, cutting more than a minute off the N4/Release and Win7/Debug runtimes. BUG=skia: Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/531653002
* Revert of SkThreadPool ~~> SkTaskGroup (patchset #4 id:60001 of ↵Gravatar mtklein2014-09-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/531653002/) Reason for revert: Leaks, leaks, leaks. Original issue's description: > SkThreadPool ~~> SkTaskGroup > > SkTaskGroup is like SkThreadPool except the threads stay in > one global pool. Each SkTaskGroup itself is tiny (4 bytes) > and its wait() method applies only to tasks add()ed to that > instance, not the whole thread pool. > > This means we don't need to bring up new thread pools when > tests themselves want to use multithreading (e.g. pathops, > quilt). We just create a new SkTaskGroup and wait for that > to complete. This should be more efficient, and allow us > to expand where we use threads to really latency sensitive > places. E.g. we can probably now use these in nanobench > for CPU .skp rendering. > > Now that all threads are sharing the same pool, I think we > can remove most of the custom mechanism pathops tests use > to control threading. They'll just ride on the global pool > with all other tests now. > > This (temporarily?) removes the GPU multithreading feature > from DM, which we don't use. > > On my desktop, DM runs a little faster (57s -> 55s) in > Debug, and a lot faster in Release (36s -> 24s). The bots > show speedups of similar proportions, cutting more than a > minute off the N4/Release and Win7/Debug runtimes. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, reed@google.com, mtklein@chromium.org TBR=bsalomon@google.com, bungeman@google.com, caryclark@google.com, mtklein@chromium.org, reed@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: mtklein@google.com Review URL: https://codereview.chromium.org/533393002
* SkThreadPool ~~> SkTaskGroupGravatar mtklein2014-09-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | SkTaskGroup is like SkThreadPool except the threads stay in one global pool. Each SkTaskGroup itself is tiny (4 bytes) and its wait() method applies only to tasks add()ed to that instance, not the whole thread pool. This means we don't need to bring up new thread pools when tests themselves want to use multithreading (e.g. pathops, quilt). We just create a new SkTaskGroup and wait for that to complete. This should be more efficient, and allow us to expand where we use threads to really latency sensitive places. E.g. we can probably now use these in nanobench for CPU .skp rendering. Now that all threads are sharing the same pool, I think we can remove most of the custom mechanism pathops tests use to control threading. They'll just ride on the global pool with all other tests now. This (temporarily?) removes the GPU multithreading feature from DM, which we don't use. On my desktop, DM runs a little faster (57s -> 55s) in Debug, and a lot faster in Release (36s -> 24s). The bots show speedups of similar proportions, cutting more than a minute off the N4/Release and Win7/Debug runtimes. BUG=skia: R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/531653002
* Proposal for the mesh gradient interface. Implemented as a grid ofGravatar dandov2014-08-12
| | | | | | | | | | | | | | | | patches and uses 4 private arrays to store the values of the control points and colors. When it needs a patch at a certain position of the grid it just builds it using the corresponding values of the array and the grid coordinates provided. Details on implementation are documented in the corresponding classes' comments. Also added a gm for mesh gradients. BUG=skia: R=egdaniel@google.com, reed@google.com Author: dandov@google.com Review URL: https://codereview.chromium.org/451723003
* SkThreadPool and co. are not public.Gravatar mtklein2014-08-06
| | | | | | | | | BUG=skia: R=reed@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/444583006
* SkCanvas interface for drawing a patch.Gravatar dandov2014-08-04
| | | | | | | | | | | | | | | | | Added function SkCanvas::drawPatch to the API. This function receives the patch to draw and the paint. Added function SkBaseDevice::drawPatch to the API. This function also receives the patch to draw and the paint. Currently SkGpuDevice and SkBitmapDevice generate the mesh taking into account the scale factor and call the corresponding device's drawVertices. BUG=skia: R=jvanverth@google.com, egdaniel@google.com, bsalomon@google.com Author: dandov@google.com Review URL: https://codereview.chromium.org/424663006
* Generalize compressed blitter into its own templated classGravatar krajcevski2014-07-28
| | | | | | | | R=robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/421593004
* Add preliminary ASTC encoderGravatar krajcevski2014-07-25
| | | | | | | | R=robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/417933005
* Refactor texture compressors into separate filesGravatar krajcevski2014-07-22
| | | | | | | | R=robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/403383003
* Deprecate SkPicture::clone().Gravatar mtklein2014-06-27
| | | | | | | | | | | | | | | | | | Chrome will need -DSK_SUPPORT_LEGACY_PICTURE_CLONE. This removes the modes from our tools that use clone(). No bots run these. DM used clone() in a way that we can just share the picture now. I plan to bring back the ability to test multithreaded picture rendering soon. BUG=skia:2378 R=robertphillips@google.com, mtklein@google.com, bsalomon@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/338633011
* use platform-independent font for gmGravatar caryclark2014-06-23
| | | | | | | | | | | | | | Create a custom typeface and scaler to render simple paths the same on all platforms. GM tests are modified to explicitly select the custom typeface. R=reed@google.com, mtklein@google.com, bungeman@google.com TBR=reed Author: caryclark@google.com Review URL: https://codereview.chromium.org/348323003
* Move Dashing filterPath to a dashing utils fileGravatar egdaniel2014-06-11
| | | | | | | | | | | | | | | | From inside GrContext, we have a need to create an SkPath an original path and some dashing info. We do not have access to the original path effect so we need a way to make the FilterPath function accessible outside of the effect. So I moved the core filterPath code (and all need helper functions) out of SkDashPathEffect and created a SkDashPath in utils to store these helper functions. BUG=skia: Committed: https://skia.googlesource.com/skia/+/576dcdc793a762ec63fbecdbfd5768066b548fe5 Author: egdaniel@google.com Review URL: https://codereview.chromium.org/314623004
* Add texture compression utilityGravatar krajcevski2014-06-10
| | | | | | | | R=robertphillips@google.com, egdaniel@google.com, halcanary@google.com, scroggo@google.com, reed@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/325733004
* Add utils gypi fileGravatar egdaniel2014-06-04
BUG=skia: R=bsalomon@google.com, robertphillips@google.com Author: egdaniel@google.com Review URL: https://codereview.chromium.org/317733003