aboutsummaryrefslogtreecommitdiffhomepage
path: root/gyp/gmslides.gypi
Commit message (Collapse)AuthorAge
* GrBatchPrototypeGravatar joshualitt2015-01-26
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/845103005
* s/sk_tools::DrawCheckerboard/sk_tool_utils::draw_checkerboard/Gravatar halcanary2015-01-26
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/873333004
* Factor out checkerboard function in gm and sampleapp into tools.Gravatar halcanary2015-01-26
| | | | Review URL: https://codereview.chromium.org/834303005
* Fold alpha to the inner savelayer in savelayer-savelayer-restore patternsGravatar kkinnunen2015-01-26
| | | | | | | | | | | | | | | | | | | | | | | | | | Fold alpha to the inner savelayer in savelayer-savelayer-restore patterns such as this: SaveLayer (non-opaque) Save ClipRect SaveLayer Restore Restore Restore Current blink generates these for example for SVG content such as this: <path style="opacity:0.5 filter:url(#blur_filter)"/> The outer save layer is due to the opacity and the inner one is due to blur filter being implemented with picture image filter. Reduces layers in desk_carsvg.skp testcase from 115 to 78. BUG=skia:3119 Review URL: https://codereview.chromium.org/835973005
* Add repro GM for GPU clipped-AA vs. non-AA drawRect discrepancyGravatar robertphillips2015-01-14
| | | | | | | | | | In the clip stack we were manually rounding out non-AA clip rects but leaving the hardening of non-AA drawRects up to the GPU. In some border cases the GPU can truncate rather than round out resulting in visual discrepancies. BUG=423834 Committed: https://skia.googlesource.com/skia/+/933a03fecb65c83f81cf65d5cf9870c69aa379ff Review URL: https://codereview.chromium.org/839883003
* Revert of Fix GPU clipped-AA vs. non-AA drawRect discrepancy (patchset #2 ↵Gravatar robertphillips2015-01-12
| | | | | | | | | | | | | | | | | | | | | | | | | id:20001 of https://codereview.chromium.org/839883003/) Reason for revert: This CL introduces rendering conflicts with hairlines (i.e., the hairlines get overwritten). These conflicts are particularly visible on the following GMs (for the Ubuntu and Android gpu configs): coloremoji & complexclip2_rrect_bw Original issue's description: > Fix GPU clipped-AA vs. non-AA drawRect discrepancy > > In the clip stack we were manually rounding out non-AA clip rects but leaving the hardening of non-AA drawRects up to the GPU. In some border cases the GPU can truncate rather than round out resulting in visual discrepancies. > > BUG=423834 > > Committed: https://skia.googlesource.com/skia/+/933a03fecb65c83f81cf65d5cf9870c69aa379ff TBR=bsalomon@google.com,jvanverth@google.com NOTREECHECKS=true NOTRY=true BUG=423834 Review URL: https://codereview.chromium.org/847033002
* Fix GPU clipped-AA vs. non-AA drawRect discrepancyGravatar robertphillips2015-01-12
| | | | | | | | In the clip stack we were manually rounding out non-AA clip rects but leaving the hardening of non-AA drawRects up to the GPU. In some border cases the GPU can truncate rather than round out resulting in visual discrepancies. BUG=423834 Review URL: https://codereview.chromium.org/839883003
* Add Alpha fade GM.Gravatar halcanary2015-01-07
| | | | Review URL: https://codereview.chromium.org/804813009
* Revert of Revert of enable conics gm (patchset #1 id:1 of ↵Gravatar reed2015-01-05
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/811863006/) Reason for revert: maybe this wasn't the cause of the chromeos crash? Original issue's description: > Revert of enable conics gm (patchset #3 id:40001 of https://codereview.chromium.org/835593002/) > > Reason for revert: > did I break the build? > > Original issue's description: > > enable conics gm > > > > BUG=skia: > > TBR= > > > > Committed: https://skia.googlesource.com/skia/+/03119ba4f815bc2c2774a9349ca8278ab1695072 > > TBR=egdaniel@google.com > NOTREECHECKS=true > NOTRY=true > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/ede901c7a2e21a44552b8c1436d9521ce33f4de5 TBR=egdaniel@google.com,reed@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/836773002
* Revert of enable conics gm (patchset #3 id:40001 of ↵Gravatar reed2015-01-04
| | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/835593002/) Reason for revert: did I break the build? Original issue's description: > enable conics gm > > BUG=skia: > TBR= > > Committed: https://skia.googlesource.com/skia/+/03119ba4f815bc2c2774a9349ca8278ab1695072 TBR=egdaniel@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/811863006
* enable conics gmGravatar reed2015-01-04
| | | | | | | BUG=skia: TBR= Review URL: https://codereview.chromium.org/835593002
* Add device space skshader GM to test kDevice_GrCoordSetGravatar bsalomon2014-12-29
| | | | Review URL: https://codereview.chromium.org/816003002
* Add new complexclip3 gm.Gravatar egdaniel2014-12-17
| | | | | | | | | | | | | This GM is used to test the combined clipping of a complex clip (packman shape) and a simple one (circle). We loop over all combinations of clip ops, aa/bw clip, and inverse/non-inverse clips. This GM triggers a current bug in the gpu clipping code which fires an assert. Thus the skipGPU flag is set until that bug is fixed. BUG=skia: Review URL: https://codereview.chromium.org/798793003
* Remove SkCanvas::drawBitmapMatrix()Gravatar Florin Malita2014-12-10
| | | | | | R=mtklein@google.com, reed@google.com, robertphillips@google.com Review URL: https://codereview.chromium.org/789033002
* Use texture size to determine precision of texture coord varyings.Gravatar bsalomon2014-12-09
| | | | Review URL: https://codereview.chromium.org/778783002
* Add new GM (filterfastbounds)Gravatar robertphillips2014-12-08
| | | | | | | | This new GM visualizes the fast bounds computed by various image-filter-based SkPaints. This is lead up to fixing some issues in fast bound computation. BUG=418417 Review URL: https://codereview.chromium.org/788613003
* work in progressGravatar halcanary2014-12-02
| | | | Review URL: https://codereview.chromium.org/769423002
* Remove PDF JPEG shortcut, since it fails on grayscale JPEGs.Gravatar halcanary2014-12-02
| | | | | | BUG=436079 Review URL: https://codereview.chromium.org/767343002
* more cGravatar reed2014-11-24
| | | | | | | BUG=skia: TBR= Review URL: https://codereview.chromium.org/736133006
* Use Color Processor for color bitmap text draws on gpu.Gravatar egdaniel2014-10-31
| | | | | | | | | | | | | | | | | | | This change is here since previously color bitmap text was rendered using a geometry processor in the coverage stage. The problem with this is that we cannot correctly do xfer modes with this method. So I now make color bitmap text draw using a color stage in the same was as a draw bitmap call. One issue that arrises from this fix is that we end up adding this final color processor after any previous color processors. Thus if we have a custom blend implemented as a color processor it will be before this text one and we won't blend correctly. This issue will get fixed once an xfer processor is fully implemented. I have hacked a test locally to show that if we can add the text color processor to the begining of the color stages we do blend correctly in all cases (so the xfer processor will be a fix). BUG=skia: Review URL: https://codereview.chromium.org/689923004
* Fix the way we patch up the matrix for scaled images that aren'tGravatar humper2014-10-27
| | | | | | | | | clamp/clamp BUG=skia:2904 TBR=reed Review URL: https://codereview.chromium.org/675823002
* add gm: colorwheelGravatar halcanary2014-10-26
| | | | | | BUG=skia:3061 Review URL: https://codereview.chromium.org/680533002
* Enable color emoji GM on AndroidGravatar jvanverth2014-10-13
| | | | | | BUG=skia:2887 Review URL: https://codereview.chromium.org/656433002
* Draw more accurate thick-stroked Beziers (disabled)Gravatar caryclark2014-10-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit. To try this CL out, change src/core/SkStroke.h:18 to #define QUAD_STROKE_APPROXIMATION 1 or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia Here's what's in this CL: bench/BezierBench.cpp : a microbench for examining where the time is going gm/beziers.cpp : random Beziers with various thicknesses gm/smallarc.cpp : a distillation of bug skia:2769 samplecode/SampleRotateCircles.cpp : controls added for error, limit, width src/core/SkStroke.cpp : the new stroke implementation (disabled) tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values The new stroke algorithm has a tweakable parameter: stroker.setError(1); (SkStrokeRec.cpp:112) The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve. An overview of how this works: - For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius. - Construct tangents for the quadratic stroke. - If the tangent don't intersect between them (may happen with cubics), subdivide. - If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them. - Compute the quadratic formed by the intersecting tangents. - If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic. - If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide. - Find where the Bezier midpoint ray intersects the quadratic. - If the intersection is too close to the quad's endpoints, subdivide. - If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide. BUG=skia:723,skia:2769 Review URL: https://codereview.chromium.org/558163005
* Adding 3D lut color filterGravatar sugoi2014-10-09
| | | | | | | | Included in this cl is support for 3D textures. BUG=skia: Review URL: https://codereview.chromium.org/580863004
* Strip old backend recording down to essentialsGravatar mtklein2014-09-30
| | | | | | | | | | | | | | | | | | | | | | | | | Feature-wise, this removes: 1) BBH support; 2) peephole optimizations; 3) record-time text op specializations; 4) the guarantee that SkPaints are flattened. This deletes the optimizations GM, which only exists to test the peepholes of the old backend. SkRecord optimizations are unit tested, and if that ever fails we can think about adding another GM like this, but they're different enough we'd want to start from scratch anyway. We need to keep the code that plays back the specialized text ops around for a while for compatibility with existing .SKPs that have those ops recorded. BUG=skia: CQ_EXTRA_TRYBOTS=tryserver.skia:Canary-Chrome-Ubuntu13.10-Ninja-x86_64-ToT-Trybot R=robertphillips@google.com, reed@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/617953002
* Introduce Props to surface (patchset #27 id:520001 of ↵Gravatar reed2014-09-22
| | | | | | | | | | | | https://codereview.chromium.org/551463004/)" This reverts commit 29c857d0f3a1cb837f73406eeb6ba9771879b5e7. TBR= Author: reed@google.com Review URL: https://codereview.chromium.org/588143004
* Revert of introduce Props to surface (patchset #27 id:520001 of ↵Gravatar reed2014-09-21
| | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/551463004/) Reason for revert: Broke call site in WebKit Original issue's description: > introduce Props to surface (work in progress) > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/3716fd067a5621bb94a6cb08d72afec8bf3aceda R=robertphillips@google.com, bsalomon@google.com, jvanverth@google.com, bungeman@google.com, fmalita@google.com, vangelis@chromium.org, reed@google.com TBR=bsalomon@google.com, bungeman@google.com, fmalita@google.com, jvanverth@google.com, reed@google.com, robertphillips@google.com, vangelis@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Author: reed@chromium.org Review URL: https://codereview.chromium.org/583773004
* introduce Props to surface (work in progress)Gravatar reed2014-09-21
| | | | | | | | | BUG=skia: R=robertphillips@google.com, bsalomon@google.com, jvanverth@google.com, bungeman@google.com, fmalita@google.com, vangelis@chromium.org, reed@chromium.org Author: reed@google.com Review URL: https://codereview.chromium.org/551463004
* SkTextBlob shader space workaround.Gravatar fmalita2014-09-19
| | | | | | | | | | | | | | | Blink would like drawTextBlob(x,y) to behave the same as drawText(x,y) WRT shader space. Due to the current generic device base impl, that is not the case. This is a transitional workaround, pending proper drawTextBlob impls in SkDevice classes. R=reed@google.com, robertphillips@google.com Author: fmalita@chromium.org Review URL: https://codereview.chromium.org/586743002
* hide deviceproperties, prepare the way for surfacepropsGravatar reed2014-09-17
| | | | | | | | | | BUG=skia: NOTRY=True R=bungeman@google.com Author: reed@google.com Review URL: https://codereview.chromium.org/577023002
* Fix scaling issue with distance field text.Gravatar jvanverth2014-09-16
| | | | | | | | | | | | | Picks the correct distance field size based on both the text size and the max matrix scale. Adjusts the matrix scale if non-unity. Also adds GM for verifying proper distance field scaling. BUG=skia:2928 R=bsalomon@google.com, joshualitt@google.com Author: jvanverth@google.com Review URL: https://codereview.chromium.org/568843002
* make set3DMask virtual, so we can safely notify the shadercontextGravatar reed2014-09-10
| | | | | | | | | | | also boost preallocated storage to account for this combo of bitmapshader + emboss + colorfilter BUG=skia: R=djsollen@google.com Author: reed@google.com Review URL: https://codereview.chromium.org/563563002
* Outset the stroke width when computing the bounds for drawing a stroked ↵Gravatar george2014-09-09
| | | | | | | | | | | | | rect, or 1 if it's a hairline Adds a testcase for stroke rect bug R=reed@google.com, reed1 BUG=skia: Author: george@mozilla.com Review URL: https://codereview.chromium.org/552743004
* SkMultiPictureDraw APIGravatar robertphillips2014-08-21
| | | | | | | | | | | | This CL adds a new API to optimize across multiple SkPicture draw calls. Note that multiple pictures rendered at once (i.e., picture piles) should be flattened into a single new picture that includes the required clipping on the different layers. R=bsalomon@google.com, reed@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/491313003
* SkTextBlobGravatar fmalita2014-08-21
| | | | | | | | | | Initial implementation. R=bungeman@google.com, jbroman@chromium.org, mtklein@google.com, reed@google.com, robertphillips@google.com Author: fmalita@chromium.org Review URL: https://codereview.chromium.org/473633002
* Proposal for the mesh gradient interface. Implemented as a grid ofGravatar dandov2014-08-12
| | | | | | | | | | | | | | | | patches and uses 4 private arrays to store the values of the control points and colors. When it needs a patch at a certain position of the grid it just builds it using the corresponding values of the array and the grid coordinates provided. Details on implementation are documented in the corresponding classes' comments. Also added a gm for mesh gradients. BUG=skia: R=egdaniel@google.com, reed@google.com Author: dandov@google.com Review URL: https://codereview.chromium.org/451723003
* re-add samplerstress gm, but use blurmaskfilter instead (std filter)Gravatar reed2014-08-12
| | | | | | | | | BUG=skia: R=robertphillips@google.com Author: reed@google.com Review URL: https://codereview.chromium.org/468483002
* remove SkStippleMaskFilter - no external clientsGravatar reed2014-08-12
| | | | | | | | TBR= Author: reed@google.com Review URL: https://codereview.chromium.org/462013002
* 2D kernel initial wiring for GuassianGravatar joshualitt2014-08-11
| | | | | | | | | BUG=skia: R=senorblanco@chromium.org, bsalomon@chromium.org, bsalomon@google.com Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/418223009
* add drawPicture variant that takes a matrix and paintGravatar reed2014-08-09
| | | | | | | | | | will need some staging strategy, since chrome and blink have overrides of onDrawPicture R=robertphillips@google.com, fmalita@google.com, bsalomon@google.com, mtklein@google.com Author: reed@google.com Review URL: https://codereview.chromium.org/448793004
* Add astcbitmap to gm slides.Gravatar krajcevski2014-08-07
| | | | | | | | | | | Add additional ASTC formats. Add astc image decoder files. R=reed@google.com, robertphillips@google.com, halcanary@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/444093002
* Revert of - Add astcbitmap to gm slides ↵Gravatar krajcevski2014-08-07
| | | | | | | | | | | | | | | | | | | | | | | (https://codereview.chromium.org/444093002/) Reason for revert: Breaking DM Original issue's description: > - Add astcbitmap to gm slides > - Add additional ASTC formats > - Add astc image decoder files > > Committed: https://skia.googlesource.com/skia/+/2fc05823fed4b9649338f3029cd1ba05ef49a02f R=reed@google.com, robertphillips@google.com, halcanary@google.com TBR=halcanary@google.com, reed@google.com, robertphillips@google.com NOTREECHECKS=true NOTRY=true Author: krajcevski@google.com Review URL: https://codereview.chromium.org/447343002
* - Add astcbitmap to gm slidesGravatar krajcevski2014-08-07
| | | | | | | | | | | - Add additional ASTC formats - Add astc image decoder files R=reed@google.com, robertphillips@google.com, halcanary@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/444093002
* Explicit tile bounds for SkPictureShaderGravatar fmalita2014-08-06
| | | | | | | | | | | | | | | The integer picture size is not granular enough to allow precise tiling in arbitrary coordinate systems. This CL adds an optional tile bounds float rect param to control the tile size and location. (this also allows tile spacing emulation for picture shaders). R=reed@google.com, robertphillips@google.com Author: fmalita@chromium.org Review URL: https://codereview.chromium.org/437393003
* On the bots, there's no need to link GMs into SampleApp.Gravatar mtklein2014-08-06
| | | | | | | | | | | | | | | We build SampleApp on the bots to make sure it's not broken, but we don't run it. So, there's no need to link in all the GMs as samples. This reduces the number of copies of our GMs from 4 to 3 (gm, dm, and nanobench remain). NOTREECHECKS=true BUG=skia:2142 R=bsalomon@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/447803002
* Remove ALL font fallback logic from Skia.Gravatar djsollen2014-08-06
| | | | | | | | R=reed@google.com, bungeman@google.com, caryclark@google.com Author: djsollen@google.com Review URL: https://codereview.chromium.org/434623002
* Send less transform data when drawing text with nvprGravatar cdalton2014-07-25
| | | | | | | | | | | | | | | | | | Before this change, GrStencilAndCoverTextContext would send 6-float affine transforms to drawPaths for every glyph. This updates it to concat the text scale onto the context matrix, and then only send 2-float translates (or 1-float x-translates when possible). Also adds a glyph_pos_align test to gm that exercises the newly added codepaths, and starts ignoring a few gm tests with benign pixel diffs until we can rebaseline. BUG=skia: R=bsalomon@google.com, kkinnunen@nvidia.com, jvanverth@google.com, bungeman@google.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/406523003
* Added classes SkPatch and SkPatchMesh which help encapsulate and generalize ↵Gravatar dandov2014-07-25
| | | | | | | | | | | | | | | this new primitive. The functionality and responsability of each class is better explained in the comments of the files. Each patch defines a method genMesh that produces the geometry to draw. To do this they receive a SkPatchMesh object which they need to initialize in order to set up how the data is going to be formatted. Later they call function like setColor or pointAt to set the values at a specific index, the SkMeshPatch object handles the indices based on the format and makes it transparent to the client. Added a slide to sample app to show how to set up this classes and how they interact. BUG=skia: R=jvanverth@google.com, egdaniel@google.com, bsalomon@google.com Author: dandov@google.com Review URL: https://codereview.chromium.org/405163003
* YUV to RGB converterGravatar sugoi2014-07-07
| | | | | | | | | | | | | This is a first piece of the GPU YUV decoder, which is the actual effect that performs the conversion. For now, it simply applies the conversion matrix, since it is all I need. I may add modes if different matrices need to be applied or if I add color profile support here. I'll try to keep these cls short and easy to review, but there should be a few of them coming once this one is in. BUG=skia: R=senorblanco@chromium.org, senorblanco@google.com, reed@google.com, bsalomon@google.com Author: sugoi@chromium.org Review URL: https://codereview.chromium.org/378503006