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* apply imagefilter to all draw callsGravatar reed@google.com2012-03-23
* [PDF] Add GM and infrastructure to test drawing shaders with an initial trans...Gravatar vandebo@chromium.org2012-03-21
* Revert "[PDF] Add GM and infrastructure to test drawing shaders with an initi...Gravatar vandebo@chromium.org2012-03-21
* [PDF] Add GM and infrastructure to test drawing shaders with an initial trans...Gravatar vandebo@chromium.org2012-03-21
* reverting to 3437Gravatar robertphillips@google.com2012-03-20
* Fix for CMYK jpeg decoding issue (69 - unable to read some jpeg files on andr...Gravatar robertphillips@google.com2012-03-20
* Perform degenerate check in device coords in convex path rendererGravatar bsalomon@google.com2012-03-15
* use higher precision (64bit) fixed-point for matrix procGravatar reed@google.com2012-03-07
* Erode and dilate image filter effects, CPU and GPU implementations.Gravatar senorblanco@chromium.org2012-03-02
* add test for colored text drawing (hopefully gamma corrected)Gravatar reed@google.com2012-02-14
* Add path effect GMGravatar bsalomon@google.com2012-02-13
* Add convex path renderer (disabled)Gravatar bsalomon@google.com2012-01-17
* add gm for reverseAddPathGravatar reed@google.com2012-01-10
* add SkPath::reverseAddPath()Gravatar reed@google.com2012-01-10
* Fix incorrect use of the SK_RESTRICT macro in SkColorMatrixFilter, and re-enableGravatar senorblanco@chromium.org2012-01-04
* Disable colormatrix GM test, since it's failing on win32 float release.Gravatar senorblanco@chromium.org2012-01-03
* Build fix. Forgot to update gyp.Gravatar schenney@chromium.org2012-01-03
* Implement the color matrix filter in Ganesh. Also, fix and enable the colorGravatar senorblanco@chromium.org2012-01-03
* Add SkTableColorFilter, as a foundation for several SVG filtersGravatar mike@reedtribe.org2011-12-28
* support vertical text and typeface-by-name on LeopardGravatar caryclark@google.com2011-12-21
* New gm to test anti-aliased clipping.Gravatar tomhudson@google.com2011-12-21
* Disable colorfilter GM for now, since it causes Debug Fixed builds to assert.Gravatar senorblanco@chromium.org2011-12-20
* Implement SkColorFilter::asColorMatrix() virtual, and override inGravatar senorblanco@chromium.org2011-12-20
* A software implementation of the Gaussian blur filter, using 3 box blurs. AlsoGravatar senorblanco@chromium.org2011-12-20
* initial impl of SkImageFilters : virtual signature will change!Gravatar reed@google.com2011-12-20
* Modifying SkPath to store all verbs provided by the user, and to giveGravatar schenney@chromium.org2011-12-20
* add first cut at arithmetic modeGravatar mike@reedtribe.org2011-12-10
* When a bitmap is texture-backed, change SkBitmap::copyTo() to do a deepGravatar senorblanco@chromium.org2011-12-02
* [GPU] tile when large bitmap pased drawBitmap and only a small fraction is usedGravatar bsalomon@google.com2011-11-30
* add test for shader text w/ and w/o lcd (and w/ and w/o opaque)Gravatar reed@google.com2011-11-28
* add test gm for vertical textGravatar reed@google.com2011-11-10
* Build fix; unreviewed.Gravatar senorblanco@chromium.org2011-11-09
* Implement Gaussian blurs for images. The caller creates an anGravatar senorblanco@chromium.org2011-11-09
* Add font scaler gm.Gravatar bungeman@google.com2011-11-07
* Back out fontscaler gm, as it seems to show up a gpu issue.Gravatar bungeman@google.com2011-11-04
* Add font scaler gm.Gravatar bungeman@google.com2011-11-04
* Import all GMs as Samples.Gravatar bsalomon@google.com2011-10-31