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Author
Age
...
*
Delete SkGTypeface and SkGScalerContext
Matt Sarett
2017-04-25
*
Remove two more gpu headers from include/*
Robert Phillips
2017-04-24
*
Make InstancedRendering more opList-splitting friendly
Robert Phillips
2017-04-24
*
Reland "Make SkPngCodec only read as much of the stream as necessary"
Leon Scroggins III
2017-04-21
*
Use dstColorSpace in SkPictureShader cache key
Matt Sarett
2017-04-21
*
Remove more headers from include/gpu
Robert Phillips
2017-04-21
*
Remove all headers from include/gpu/effects
Robert Phillips
2017-04-21
*
Rename SkImage_Generator to SkImage_Lazy
Brian Osman
2017-04-20
*
Revert "Make SkPngCodec only read as much of the stream as necessary"
Leon Scroggins
2017-04-20
*
Make SkPngCodec only read as much of the stream as necessary
Leon Scroggins III
2017-04-20
*
Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h
Greg Daniel
2017-04-20
*
test and fix f16<->f32 conversion stages
Mike Klein
2017-04-20
*
Remove SkOpTAllocator
Herb Derby
2017-04-19
*
add unit tests for parametric_* stages
Mike Klein
2017-04-19
*
Revert "Check-in vulkan.h into third_party and use that instead of local sdk ...
Greg Daniel
2017-04-19
*
Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h
Greg Daniel
2017-04-19
*
Revert "Check-in vulkan.h into third_party and use that instead of local sdk ...
Greg Daniel
2017-04-19
*
Add backend safe classes for passing in external texture and render targets i...
Greg Daniel
2017-04-18
*
Remove SkVarAlloc
Herb Derby
2017-04-18
*
Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h
Greg Daniel
2017-04-18
*
remove unneeded android flag for lockpixels
Mike Reed
2017-04-18
*
hide lockpixels api behind flag
Mike Reed
2017-04-17
*
remove code directly involved in lock/unlock in SkPixelRef
Mike Reed
2017-04-13
*
remove old-pixelref-api flag from android
Mike Reed
2017-04-13
*
remove dead code around replayClips
Mike Reed
2017-04-13
*
Allow including of vulkan.h as a required public api when using vulkan.
Greg Daniel
2017-04-12
*
Fix SkLocalMatrixShader::isAImage() to respect local matrix and image local m...
Matt Sarett
2017-04-12
*
Revert "Fix SkLocalMatrixShader::isAImage() to respect local matrix and image...
Matt Sarett
2017-04-12
*
Fix SkLocalMatrixShader::isAImage() to respect local matrix and image local m...
Matt Sarett
2017-04-12
*
switch over to no lockPixels in pixelref
Mike Reed
2017-04-12
*
constexprify GrBlend.h and GrPorterDuffXferProcessor.cpp
Brian Salomon
2017-04-10
*
stop disabling threadsafe statics
Mike Klein
2017-04-07
*
add guard for obsolete (non-functioning) replayClips
Mike Reed
2017-04-06
*
remove android legacy flags
Mike Reed
2017-04-05
*
remove -mdspr2
Mike Klein
2017-04-04
*
remove canvas-helpers flag for android
Mike Reed
2017-04-04
*
Revert[4] "clean up (partially) colortable api""""
Mike Reed
2017-04-03
*
move vertex-mode enum into SkVertices
Mike Reed
2017-04-03
*
Add SkThreadedBMPDevice for Threaded Raster Backend
Yuqian Li
2017-04-03
*
Avoid extra bitmap copies in SkColorSpaceXformCanvas
Matt Sarett
2017-04-03
*
Revert "Revert[2] "clean up (partially) colortable api"""
Mike Reed
2017-04-01
*
Revert[2] "clean up (partially) colortable api""
Mike Reed
2017-04-01
*
skslc can now be compiled with no Skia dependencies, in preparation for its e...
Ethan Nicholas
2017-03-31
*
Revert "clean up (partially) colortable api"
Mike Klein
2017-03-31
*
Revert "skslc can now be compiled with no Skia dependencies, in preparation f...
Ethan Nicholas
2017-03-31
*
clean up (partially) colortable api
Mike Reed
2017-03-31
*
skslc can now be compiled with no Skia dependencies, in preparation for its e...
Ethan Nicholas
2017-03-31
*
Turn on SkJumper all the time, try 2.
Mike Klein
2017-03-30
*
make _win.S know if it's 64-bit
Mike Klein
2017-03-30
*
Revert "skslc can now be compiled with no Skia dependencies, in preparation for"
Ethan Nicholas
2017-03-30
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