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* Move mock gpu and caps, add Gr prefix, and create via GrContext::CreateGravatar Brian Salomon2017-06-23
* fix repeat/mirror sampling bleedGravatar Mike Klein2017-06-22
* Revert "Revert "Clean up onTransferPixels""Gravatar Jim Van Verth2017-06-22
* add tile flagGravatar Mike Reed2017-06-22
* remove unused SkFilterProcsGravatar Mike Reed2017-06-21
* Revert "Clean up onTransferPixels"Gravatar Jim Van Verth2017-06-21
* Clean up onTransferPixelsGravatar Jim Van Verth2017-06-21
* Revert "remove unused TableMaskFilter"Gravatar Mike Reed2017-06-19
* remove unused TableMaskFilterGravatar Mike Reed2017-06-19
* Revert "Revert "Remove Gr*Gpu includes from header files.""Gravatar Greg Daniel2017-06-16
* Revert "Revert "Add API for flushing surfaces with gpu semaphores""Gravatar Greg Daniel2017-06-16
* Hide GrGpuResourceRef from prying eyesGravatar Robert Phillips2017-06-16
* Revert "Add API for flushing surfaces with gpu semaphores"Gravatar Greg Daniel2017-06-15
* Revert "Remove Gr*Gpu includes from header files."Gravatar Greg Daniel2017-06-15
* Remove Gr*Gpu includes from header files.Gravatar Greg Daniel2017-06-15
* Add API for flushing surfaces with gpu semaphoresGravatar Greg Daniel2017-06-15
* Remove GrGpu.h from GrResourceProvider.hGravatar Robert Phillips2017-06-15
* Unit test to demonstrate Galaxy S6 MSAA readPixels bugGravatar Brian Osman2017-06-15
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
* Revert "Revert "Converts remaining rect ops from GrLegacyMeshDrawOp to GrMesh...Gravatar Brian Salomon2017-06-15
* Revert "Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp s...Gravatar Brian Salomon2017-06-14
* Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp subclasses.Gravatar Brian Salomon2017-06-14
* Revert "Revert "Update skia to use ifdefs for Vulkan code instead of dummy he...Gravatar Robert Phillips2017-06-14
* Revert "Revert "use pipeline for non-opt xfermodes""Gravatar Mike Reed2017-06-14
* Revert "Update skia to use ifdefs for Vulkan code instead of dummy header"Gravatar Robert Phillips2017-06-13
* Revert "use pipeline for non-opt xfermodes"Gravatar Mike Klein2017-06-13
* remove 32K table for embossGravatar Mike Reed2017-06-13
* Update skia to use ifdefs for Vulkan code instead of dummy headerGravatar Greg Daniel2017-06-13
* use pipeline for non-opt xfermodesGravatar Mike Reed2017-06-13
* enable rasterpipeline for androidGravatar Mike Reed2017-06-12
* Remove GrTGpuResourceRef specializationsGravatar Robert Phillips2017-06-12
* SkXfermode no longer needs to e a flattenableGravatar Mike Reed2017-06-10
* Add tonal color support for shadows.Gravatar Jim Van Verth2017-06-09
* specialize D32 proc for legacy srcGravatar Mike Reed2017-06-09
* Introduce dynamic pipeline stateGravatar Chris Dalton2017-06-07
* move SkPathRef.h into privateGravatar Mike Reed2017-06-07
* move Coeff into blendmodeGravatar Mike Reed2017-06-06
* Create an SkColorSpaceXform image generatorGravatar Matt Sarett2017-06-06
* remove unused blittersGravatar Mike Reed2017-06-03
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* Implement an SkImage backed by a Android hardware bufferGravatar Stan Iliev2017-06-02
* remove 565 sprite blitter tooGravatar Mike Klein2017-05-31
* remove unused spanprocs (leftover from spriteblitter simplification)Gravatar Mike Reed2017-05-31
* Revert "Revert "Delete SkGaussianEdgeShader""Gravatar Florin Malita2017-05-31
* remove sprite blitters for non-legacy targets, rely on rasterpiplineGravatar Mike Reed2017-05-31
* Revert "Delete SkGaussianEdgeShader"Gravatar Florin Malita2017-05-31
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Delete SkGaussianEdgeShaderGravatar Florin Malita2017-05-30
* Fix glDrawRangeElementsGravatar Chris Dalton2017-05-30
* Add GM to test the IgnoreTransform flag on blursGravatar Greg Daniel2017-05-30