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tests.gni
Commit message (
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Author
Age
*
Add flag on GrBackendTexture to say whether texture is mipped or not
Greg Daniel
2017-10-12
*
CCPR: Add workaround for PowerVR crash
Chris Dalton
2017-10-06
*
Add unit test for pinned SkImages
Robert Phillips
2017-09-29
*
Invalidate path VBs when paths are destroyed
Brian Osman
2017-09-26
*
Add native caching of uniquely keyed GrTextureProxies (take 2)
Robert Phillips
2017-09-21
*
Revert "Add native caching of uniquely keyed GrTextureProxies"
Robert Phillips
2017-09-20
*
Add native caching of uniquely keyed GrTextureProxies
Robert Phillips
2017-09-20
*
Revert "Turn on exceptions in test tools."
Mike Klein
2017-08-16
*
Turn on exceptions in test tools.
Mike Klein
2017-08-16
*
SkSafeMath for tracking size_t overflow
Herb Derby
2017-08-11
*
Revert "Revert "GrContext::dump that produces JSON formatted output""
Brian Osman
2017-08-10
*
Revert "GrContext::dump that produces JSON formatted output"
Brian Osman
2017-08-09
*
GrContext::dump that produces JSON formatted output
Brian Osman
2017-08-09
*
Add support for object creation/snapshot/deletion events
Brian Osman
2017-08-03
*
Compute correct bounds for DrawShadowRec.
Jim Van Verth
2017-07-31
*
Tracing macro cleanup continued
Brian Osman
2017-07-26
*
guard SkTableColorFilter against out-of-range inputs
Mike Klein
2017-07-26
*
Retry cleaning up SkLinearBitmapPipeline.
Mike Klein
2017-07-20
*
Add GrResourceAllocator class + unit test
Robert Phillips
2017-07-19
*
Re-re-land sksl fragment processor support
Ethan Nicholas
2017-06-29
*
Revert "Re-land sksl fragment processor support"
Mike Klein
2017-06-27
*
Re-land sksl fragment processor support
Ethan Nicholas
2017-06-27
*
Revert "sksl fragment processor support"
Ethan Nicholas
2017-06-27
*
sksl fragment processor support
Ethan Nicholas
2017-06-27
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-26
*
Revert "remove a bit more dead code"
Mike Reed
2017-06-26
*
Revert "Revert "Remove deadcode for sRGB image shading.""
Mike Reed
2017-06-25
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-25
*
remove a bit more dead code
Mike Klein
2017-06-24
*
Remove deadcode for sRGB image shading.
Herb Derby
2017-06-23
*
Revert "Revert "Clean up onTransferPixels""
Jim Van Verth
2017-06-22
*
Revert "Clean up onTransferPixels"
Jim Van Verth
2017-06-21
*
Clean up onTransferPixels
Jim Van Verth
2017-06-21
*
Revert "Revert "Add API for flushing surfaces with gpu semaphores""
Greg Daniel
2017-06-16
*
Revert "Add API for flushing surfaces with gpu semaphores"
Greg Daniel
2017-06-15
*
Add API for flushing surfaces with gpu semaphores
Greg Daniel
2017-06-15
*
Unit test to demonstrate Galaxy S6 MSAA readPixels bug
Brian Osman
2017-06-15
*
Introduce dynamic pipeline state
Chris Dalton
2017-06-07
*
Fix glDrawRangeElements
Chris Dalton
2017-05-30
*
Add tail handling for SSE* to SkJumper.
Herb Derby
2017-05-25
*
Attempt to work around iOS varying limit in GLPrograms test
Brian Salomon
2017-05-15
*
Remove SkCrossContextImageData and all support code
Brian Osman
2017-05-11
*
sksl support for static ifs & switches
Ethan Nicholas
2017-05-10
*
Add postFlush call to GrOnFlushCallbackObject
Chris Dalton
2017-05-05
*
Add support for row-by-row jpeg encoding
Matt Sarett
2017-05-02
*
Revert "Add support for row-by-row jpeg encoding"
Leon Scroggins
2017-05-02
*
Add support for row-by-row jpeg encoding
Matt Sarett
2017-05-02
*
Reland "Make SkPngCodec only read as much of the stream as necessary"
Leon Scroggins III
2017-04-21
*
Revert "Make SkPngCodec only read as much of the stream as necessary"
Leon Scroggins
2017-04-20
*
Make SkPngCodec only read as much of the stream as necessary
Leon Scroggins III
2017-04-20
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