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* New analytic AA scan converter using delta (I call it DAA for now)Gravatar Yuqian Li2017-07-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | DAA is: 1. Much simpler than AAA. SkScan_AAAPath.cpp is about 1700 lines. SkScan_DAAPath.cpp is about 300 lines. The whole DAA CL is only about 800 lines. 2. Much faster than AAA for complicated paths. The speedup applies to GL backend (including ccpr)! Here's the frame time of 'SampleApp --slide Chart' on macbook pro: AAA-raster: 33ms DAA-raster: 21ms AAA-gl: 30ms DAA-gl: 20ms AAA-ccpr: 18ms DAA-ccpr: 12ms My linux desktop doesn't have SSE3 so the speedup is smaller (~25% for Chart). I believe that DAA is so fast that I can enable it for any paths (AAA is not enabled by default for complicated paths because it is slow; hence our older supersampling scan converter is used for stroking on Chart for AAA-xxx config.) 3. The SkCoverageDelta is suitable for threaded backend with out-of-order concurrent scan conversion as commented in the source code. Maybe we can also just send deltas to GPU. 4. Similar to most analytic path renderers, the quality is on the best ground-truth level, unless there are intersections within a pixel. The intersections look good to my eyes although theoretically that could be arbitrary far from the ground truth (see my AAA slides). 5. For simple paths, such as circle, triangle, rrect, etc., DAA is slower than AAA. But DAA is faster than our older supersampling scan converter in most cases. As those simple paths usually don't constitute the bottleneck of a picture (skp or svg), I strongly recommend use DAA. 6. DAA also heavily favors blitMask so it may work quite well with SkRasterPipeline and SkRasterPipelineBlitter. Finally, please check https://skia-review.googlesource.com/c/22420/ which accelerate DAA by specializing blitCoverageDeltas for SkARGB32_Blitter and SkARGB32_Black_Blitter. It brings a little(<5%) speedup. But I couldn't figure out how to reduce the duplicate code so I don't intend to land it. Bug: skia: Change-Id: I3b7ed6a727447922e645b1acb737a506e7c09a4c Reviewed-on: https://skia-review.googlesource.com/19666 Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Cary Clark <caryclark@google.com> Commit-Queue: Yuqian Li <liyuqian@google.com>
* remove orphaned fileGravatar Mike Reed2017-07-25
| | | | | | | | Bug: skia: Change-Id: Ib830c951c1590aa7f5eaa01d6fada580a72713a5 Reviewed-on: https://skia-review.googlesource.com/26182 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Retry cleaning up SkLinearBitmapPipeline.Gravatar Mike Klein2017-07-20
| | | | | | | | | | | | | | | | | | This is mostly dead code. In order to make it truly dead, we need to opt drawing unpremul images into SkRasterPipelineBlitter. They had been handled by SkLinearBitmapPipeline, but can't be draw by SkBitmapProcLegacyShader. Drawing unpremul images is tested by the GM all_variants_8888, which gave us trouble last time around (serialize-8888 drew right, 8888 wrong) but now draws fine. I think this was probably also the root of the revert, drawing some unpremul image in Chrome's tests somewhere. Change-Id: I453f9df44ade807316935921cbae82961e2f08aa Reviewed-on: https://skia-review.googlesource.com/24862 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Assume HQ is handled by pipeline, delete legacy code-pathGravatar Mike Reed2017-07-20
| | | | | | | | | CQ_INCLUDE_TRYBOTS=skia.primary:Test-Debian9-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD Bug: skia: Change-Id: If6f0d0a57463bf99a66d674e65a62ce3931d0116 Reviewed-on: https://skia-review.googlesource.com/24644 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Revert "Revert "Experimental blur code with 32 bit fix.""Gravatar Mike Reed2017-07-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 27b3d272a8fcce24813212f5816b177090111ec6. Reason for revert: guard has landed in android Original change's description: > Revert "Experimental blur code with 32 bit fix." > > This reverts commit d4b2c537d058ad4cb890ba116d00aa86c3416c08. > > Reason for revert: speculative fix for android-roll > > java.lang.AssertionError: expected:<0> but was:<255> > at org.junit.Assert.fail(Assert.java:88) > at org.junit.Assert.failNotEquals(Assert.java:834) > at org.junit.Assert.assertEquals(Assert.java:645) > at org.junit.Assert.assertEquals(Assert.java:631) > at android.graphics.cts.BlurMaskFilterTest.verifyColor(BlurMaskFilterTest.java:79) > at android.graphics.cts.BlurMaskFilterTest.verifyQuadrants(BlurMaskFilterTest.java:72) > at android.graphics.cts.BlurMaskFilterTest.testBlurMaskFilter(BlurMaskFilterTest.java:56) > > Original change's description: > > Experimental blur code with 32 bit fix. > > > > This uses a new method of blurring that runs the three > > passes of the box filter in a single pass. This implementation > > currently only does 1x1 pixel at a time, but it should be simple > > to expand to 4x4 pixels at a time. > > > > On the blur_10_normal_high_quality benchmark, the new is 7% faster > > than the old code. For the blur_100.50_normal_high_quality > > benchmark, the new code is 11% slower. > > > > Bug: skia: > > Change-Id: I847270906b0ceac1dfbf43ab5446756689ef660f > > Reviewed-on: https://skia-review.googlesource.com/22700 > > Reviewed-by: Mike Reed <reed@google.com> > > Commit-Queue: Herb Derby <herb@google.com> > > TBR=herb@google.com,reed@google.com > > Change-Id: Ie84f6bf8872cae08c06d679f0c2f2e6c3d8a02a2 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia: > Reviewed-on: https://skia-review.googlesource.com/22880 > Reviewed-by: Mike Reed <reed@google.com> > Commit-Queue: Mike Reed <reed@google.com> TBR=herb@google.com,reed@google.com Change-Id: I393d1c05f83ccf98137201bc7b4e7d8e8b0e8742 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/23121 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Revert "Experimental blur code with 32 bit fix."Gravatar Mike Reed2017-07-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit d4b2c537d058ad4cb890ba116d00aa86c3416c08. Reason for revert: speculative fix for android-roll java.lang.AssertionError: expected:<0> but was:<255> at org.junit.Assert.fail(Assert.java:88) at org.junit.Assert.failNotEquals(Assert.java:834) at org.junit.Assert.assertEquals(Assert.java:645) at org.junit.Assert.assertEquals(Assert.java:631) at android.graphics.cts.BlurMaskFilterTest.verifyColor(BlurMaskFilterTest.java:79) at android.graphics.cts.BlurMaskFilterTest.verifyQuadrants(BlurMaskFilterTest.java:72) at android.graphics.cts.BlurMaskFilterTest.testBlurMaskFilter(BlurMaskFilterTest.java:56) Original change's description: > Experimental blur code with 32 bit fix. > > This uses a new method of blurring that runs the three > passes of the box filter in a single pass. This implementation > currently only does 1x1 pixel at a time, but it should be simple > to expand to 4x4 pixels at a time. > > On the blur_10_normal_high_quality benchmark, the new is 7% faster > than the old code. For the blur_100.50_normal_high_quality > benchmark, the new code is 11% slower. > > Bug: skia: > Change-Id: I847270906b0ceac1dfbf43ab5446756689ef660f > Reviewed-on: https://skia-review.googlesource.com/22700 > Reviewed-by: Mike Reed <reed@google.com> > Commit-Queue: Herb Derby <herb@google.com> TBR=herb@google.com,reed@google.com Change-Id: Ie84f6bf8872cae08c06d679f0c2f2e6c3d8a02a2 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/22880 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Experimental blur code with 32 bit fix.Gravatar Herb Derby2017-07-12
| | | | | | | | | | | | | | | | | This uses a new method of blurring that runs the three passes of the box filter in a single pass. This implementation currently only does 1x1 pixel at a time, but it should be simple to expand to 4x4 pixels at a time. On the blur_10_normal_high_quality benchmark, the new is 7% faster than the old code. For the blur_100.50_normal_high_quality benchmark, the new code is 11% slower. Bug: skia: Change-Id: I847270906b0ceac1dfbf43ab5446756689ef660f Reviewed-on: https://skia-review.googlesource.com/22700 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Herb Derby <herb@google.com>
* remove unreachable perspective code for imageshaderGravatar Mike Reed2017-07-12
| | | | | | | | | CQ_INCLUDE_TRYBOTS=skia.primary:Test-Debian9-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD Bug: skia: Change-Id: If9a7df3e1c387098b00bf1cc1a37c36c6d256ef1 Reviewed-on: https://skia-review.googlesource.com/22348 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Florin Malita <fmalita@chromium.org>
* Revert "Experimental blur code."Gravatar Florin Malita2017-07-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit d96ed9d0def2d660f537e4ab5c79e9e66470ee22. Reason for revert: dm crashing https://luci-milo.appspot.com/swarming/task/374d82c1d1263910/steps/symbolized_dm/0/stdout Likely culprit: unit test BlurDrawing Stack trace: /mnt/pd0/s/w/ir/out/Debug/dm(+0x2440eb) [0x568770eb] linux-gate.so.1(__kernel_sigreturn+0) [0xf7714ca0] /mnt/pd0/s/w/ir/out/Debug/dm(_ZNK16SkMaskBlurFilter11blurOneScanENS_10FilterInfoEPKhjS2_PhjS3_+0x236) [0x5766301e] /mnt/pd0/s/w/ir/out/Debug/dm(_ZNK16SkMaskBlurFilter4blurERK6SkMaskPS0_+0x285) [0x57663491] /mnt/pd0/s/w/ir/out/Debug/dm(_ZN10SkBlurMask7BoxBlurEP6SkMaskRKS0_f11SkBlurStyle13SkBlurQualityP8SkIPointb+0x5c) [0x5720d48e] /mnt/pd0/s/w/ir/out/Debug/dm(_ZNK20SkBlurMaskFilterImpl10filterMaskEP6SkMaskRKS0_RK8SkMatrixP8SkIPoint+0x67) [0x5720e427] /mnt/pd0/s/w/ir/out/Debug/dm(_ZNK20SkBlurMaskFilterImpl17filterRectsToNineEPK6SkRectiRK8SkMatrixRK7SkIRectPN12SkMaskFilter9NinePatchE+0x579) [0x5721a247] /mnt/pd0/s/w/ir/out/Debug/dm(_ZNK12SkMaskFilter10filterPathERK6SkPathRK8SkMatrixRK12SkRasterClipP9SkBlitterN11SkStrokeRec9InitStyleE+0xf6) [0x5706c2bc] /mnt/pd0/s/w/ir/out/Debug/dm(_ZNK6SkDraw11drawDevPathERK6SkPathRK7SkPaintbP9SkBlitterb+0x1bb) [0x57034f1b] /mnt/pd0/s/w/ir/out/Debug/dm(_ZNK6SkDraw8drawPathERK6SkPathRK7SkPaintPK8SkMatrixbbP9SkBlitter+0x47f) [0x57035dd3] /mnt/pd0/s/w/ir/out/Debug/dm(_ZN14SkBitmapDevice8drawPathERK6SkPathRK7SkPaintPK8SkMatrixb+0x6e) [0x56f937fc] /mnt/pd0/s/w/ir/out/Debug/dm(_ZN8SkCanvas10onDrawPathERK6SkPathRK7SkPaint+0x39d) [0x56fb12e5] /mnt/pd0/s/w/ir/out/Debug/dm(_ZN8SkCanvas8drawPathERK6SkPathRK7SkPaint+0x18) [0x56fad926] /mnt/pd0/s/w/ir/out/Debug/dm(+0x3f71b3) [0x56a2a1b3] /mnt/pd0/s/w/ir/out/Debug/dm(+0x2450bd) [0x568780bd] /mnt/pd0/s/w/ir/out/Debug/dm(+0x2450fb) [0x568780fb] /mnt/pd0/s/w/ir/out/Debug/dm(+0xae53e7) [0x571183e7] /mnt/pd0/s/w/ir/out/Debug/dm(_ZNKSt8functionIFvvEEclEv+0x20) [0x569f98de] /mnt/pd0/s/w/ir/out/Debug/dm(_ZN12SkThreadPool4LoopEPv+0x298) [0x57045b2f] /mnt/pd0/s/w/ir/out/Debug/dm(+0xbbd92c) [0x571f092c] /lib/i386-linux-gnu/libpthread.so.0(+0x627a) [0xf76e827a] /lib/i386-linux-gnu/libc.so.6(clone+0x66) [0xf70ecb56] Segmentation fault Original change's description: > Experimental blur code. > > This uses a new method of blurring that runs the three > passes of the box filter in a single pass. This implementation > currently only does 1x1 pixel at a time, but it should be simple > to expand to 4x4 pixels at a time. > > On the blur_10_normal_high_quality benchmark, the new is 7% faster > than the old code. For the blur_100.50_normal_high_quality > benchmark, the new code is 11% slower. > > Change-Id: Iea37294abc7c27de5ad569adf8bc62df77eafd02 > Reviewed-on: https://skia-review.googlesource.com/21739 > Commit-Queue: Herb Derby <herb@google.com> > Reviewed-by: Mike Reed <reed@google.com> TBR=herb@google.com,reed@google.com Change-Id: I9e896c548d0a4cd3308d6a311c8bd16719a08a85 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/22421 Reviewed-by: Florin Malita <fmalita@google.com> Commit-Queue: Florin Malita <fmalita@google.com>
* Experimental blur code.Gravatar Herb Derby2017-07-12
| | | | | | | | | | | | | | | | This uses a new method of blurring that runs the three passes of the box filter in a single pass. This implementation currently only does 1x1 pixel at a time, but it should be simple to expand to 4x4 pixels at a time. On the blur_10_normal_high_quality benchmark, the new is 7% faster than the old code. For the blur_100.50_normal_high_quality benchmark, the new code is 11% slower. Change-Id: Iea37294abc7c27de5ad569adf8bc62df77eafd02 Reviewed-on: https://skia-review.googlesource.com/21739 Commit-Queue: Herb Derby <herb@google.com> Reviewed-by: Mike Reed <reed@google.com>
* Move threaded BMP device to samplesGravatar Brian Osman2017-06-26
| | | | | | | | | | | | Currently only referenced by SampleApp, and this squelches false positive warnings from Clang's thread safety analysis when clients build this code. Bug: skia: Change-Id: I710fdc882e05fc5b80977139237028d1408f17db Reviewed-on: https://skia-review.googlesource.com/20831 Commit-Queue: Brian Osman <brianosman@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-26
| | | | | | | | | | | | | | | | | | | | | | | This reverts commit 51f6a0f89e55b2c0f102aa7963320a23c586e71d. Reason for revert: try to fix chrome roll Original change's description: > Remove deadcode for sRGB image shading. > > Change-Id: I9d98da67d97b64ab55cf44b9ae447882dccda1ca > Reviewed-on: https://skia-review.googlesource.com/20695 > Reviewed-by: Mike Klein <mtklein@chromium.org> > Commit-Queue: Herb Derby <herb@google.com> TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: I90409a08409177d9dc3b094d736af0fdaf7d6cdd Reviewed-on: https://skia-review.googlesource.com/20824 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Revert "Revert "Remove deadcode for sRGB image shading.""Gravatar Mike Reed2017-06-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit e08e639063dd5476b5a1a24c0f0dc8f1139bfd8d. Reason for revert: revert was not clean Original change's description: > Revert "Remove deadcode for sRGB image shading." > > This reverts commit 51f6a0f89e55b2c0f102aa7963320a23c586e71d. > > Reason for revert: crazy attempt to fix chrome roll > > Original change's description: > > Remove deadcode for sRGB image shading. > > > > Change-Id: I9d98da67d97b64ab55cf44b9ae447882dccda1ca > > Reviewed-on: https://skia-review.googlesource.com/20695 > > Reviewed-by: Mike Klein <mtklein@chromium.org> > > Commit-Queue: Herb Derby <herb@google.com> > > TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com > > # Not skipping CQ checks because original CL landed > 1 day ago. > > Change-Id: Icab02936d6c18e50b8de353aa1cd4c225e15e0bf > Reviewed-on: https://skia-review.googlesource.com/20800 > Reviewed-by: Mike Reed <reed@google.com> TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com Change-Id: Ibc579a5a95e78cb257e8d443dbb905db3761e84a No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/20802 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-25
| | | | | | | | | | | | | | | | | | | | | | This reverts commit 51f6a0f89e55b2c0f102aa7963320a23c586e71d. Reason for revert: crazy attempt to fix chrome roll Original change's description: > Remove deadcode for sRGB image shading. > > Change-Id: I9d98da67d97b64ab55cf44b9ae447882dccda1ca > Reviewed-on: https://skia-review.googlesource.com/20695 > Reviewed-by: Mike Klein <mtklein@chromium.org> > Commit-Queue: Herb Derby <herb@google.com> TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: Icab02936d6c18e50b8de353aa1cd4c225e15e0bf Reviewed-on: https://skia-review.googlesource.com/20800 Reviewed-by: Mike Reed <reed@google.com>
* remove unused blitrowGravatar Mike Reed2017-06-24
| | | | | | | | Bug: skia: Change-Id: Id905a4b9246a986a3c5de05042e32930d881c1ed Reviewed-on: https://skia-review.googlesource.com/20772 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Remove deadcode for sRGB image shading.Gravatar Herb Derby2017-06-23
| | | | | | | Change-Id: I9d98da67d97b64ab55cf44b9ae447882dccda1ca Reviewed-on: https://skia-review.googlesource.com/20695 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Herb Derby <herb@google.com>
* remove unused SkFilterProcsGravatar Mike Reed2017-06-21
| | | | | | | | | CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD Bug: skia: Change-Id: I7f9abb3ecb1c7b4fd18a703198c54c6d8f5e1ef7 Reviewed-on: https://skia-review.googlesource.com/20429 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Revert "Revert "use pipeline for non-opt xfermodes""Gravatar Mike Reed2017-06-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 4f8c695736c8ae4fed2190a8e1301a4f4a979898. Reason for revert: suppression re-landed in chrome Original change's description: > Revert "use pipeline for non-opt xfermodes" > > This reverts commit e93cf97175d348ce1400762bdd8d9acabdd29766. > > Reason for revert: unblock Chrome roll > > Original change's description: > > use pipeline for non-opt xfermodes > > > > Produces slightly different results for Hue, Saturation, Color, Luminosity, > > seemingly around the aa edging. > > > > Bug: skia: > > Change-Id: I6364818c9788863e5fad6d14cad4797d073dbea3 > > Reviewed-on: https://skia-review.googlesource.com/19554 > > Reviewed-by: Mike Klein <mtklein@google.com> > > Commit-Queue: Mike Reed <reed@google.com> > > TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com > > Change-Id: Ib85a51753d21ce778fa5cfedd6b7d1b5b2b87096 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia: > Reviewed-on: https://skia-review.googlesource.com/19745 > Reviewed-by: Mike Klein <mtklein@chromium.org> > Commit-Queue: Mike Klein <mtklein@chromium.org> TBR=mtklein@chromium.org,mtklein@google.com,fmalita@chromium.org,reed@google.com Change-Id: I1201b5abae1514edf9143927064ce060095592f4 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/19760 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Revert "use pipeline for non-opt xfermodes"Gravatar Mike Klein2017-06-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit e93cf97175d348ce1400762bdd8d9acabdd29766. Reason for revert: unblock Chrome roll Original change's description: > use pipeline for non-opt xfermodes > > Produces slightly different results for Hue, Saturation, Color, Luminosity, > seemingly around the aa edging. > > Bug: skia: > Change-Id: I6364818c9788863e5fad6d14cad4797d073dbea3 > Reviewed-on: https://skia-review.googlesource.com/19554 > Reviewed-by: Mike Klein <mtklein@google.com> > Commit-Queue: Mike Reed <reed@google.com> TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com Change-Id: Ib85a51753d21ce778fa5cfedd6b7d1b5b2b87096 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/19745 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* use pipeline for non-opt xfermodesGravatar Mike Reed2017-06-13
| | | | | | | | | | | Produces slightly different results for Hue, Saturation, Color, Luminosity, seemingly around the aa edging. Bug: skia: Change-Id: I6364818c9788863e5fad6d14cad4797d073dbea3 Reviewed-on: https://skia-review.googlesource.com/19554 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Reed <reed@google.com>
* specialize D32 proc for legacy srcGravatar Mike Reed2017-06-09
| | | | | | | | | | lots of dead-code removal Bug: skia: Change-Id: I23ea25eb38855b4776e97fa8ff777d9744baab1d Reviewed-on: https://skia-review.googlesource.com/19147 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* move SkPathRef.h into privateGravatar Mike Reed2017-06-07
| | | | | | | | Bug: skia: Change-Id: I3370c594301ae833ec1fe3cb16ac544e5b2128e8 Reviewed-on: https://skia-review.googlesource.com/18982 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* move Coeff into blendmodeGravatar Mike Reed2017-06-06
| | | | | | | | Bug: skia: Change-Id: Ib4f3398b0cdc6b0f575f6db80d2ce0bf9666f077 Reviewed-on: https://skia-review.googlesource.com/18843 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Create an SkColorSpaceXform image generatorGravatar Matt Sarett2017-06-06
| | | | | | | | | | | | | | | | | This should be immediately useful in the Skia-Android rendering pipeline. Possible future uses include creating a "renderable" SkImage from a bitmap with a funny color space. Inspired by: https://skia-review.googlesource.com/c/13981/ Bug: b/62347704 Change-Id: I388c7af1fc43834b8ad22022d0caf3ac90b734c8 Reviewed-on: https://skia-review.googlesource.com/18598 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Matt Sarett <msarett@google.com>
* remove unused blittersGravatar Mike Reed2017-06-03
| | | | | | | | Bug: skia: Change-Id: Iaa2ead32a4025071c3592f83d47f174ffeb63a49 Reviewed-on: https://skia-review.googlesource.com/18530 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
| | | | | | | | | Also, remvoes SkNormalBevelSource as this was the last use case for the distance vector field. Change-Id: Ib0176c78e500e6b5130310934253a75860245812 Reviewed-on: https://skia-review.googlesource.com/18482 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* remove 565 sprite blitter tooGravatar Mike Klein2017-05-31
| | | | | | | | | While we're deleting sprite blitters, here's another good candidate. Change-Id: If10fc677e6bd120413b6ec54ae2e7876c2de7091 Reviewed-on: https://skia-review.googlesource.com/18232 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Reed <reed@google.com>
* remove unused spanprocs (leftover from spriteblitter simplification)Gravatar Mike Reed2017-05-31
| | | | | | | | Bug: skia: Change-Id: Iaa8cd1e5700610cddfb2092fcf7b13d12cf117bd Reviewed-on: https://skia-review.googlesource.com/18228 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* remove sprite blitters for non-legacy targets, rely on rasterpiplineGravatar Mike Reed2017-05-31
| | | | | | | | | | preliminary step to trying to remove filterSpan4f() from colorfilter Bug: skia: Change-Id: I6aa6cfde506ffac22188e9641a23a8285e80a5b9 Reviewed-on: https://skia-review.googlesource.com/18185 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
| | | | | | | | | | | Consolidate all shader impls under src/shaders/. (reland of https://skia-review.googlesource.com/c/17927/) Change-Id: I7918bdc1aafe842ed194412ba95b9ae53a2ec1d7 Reviewed-on: https://skia-review.googlesource.com/18146 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit fabe0b26d05624ce7374f6ca89bd66df6142534e. Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found" Original change's description: > Relocate shaders to own dir > > Consolidate all shader impls under src/shaders/. > > Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3 > Reviewed-on: https://skia-review.googlesource.com/17927 > Commit-Queue: Florin Malita <fmalita@chromium.org> > Reviewed-by: Herb Derby <herb@google.com> > TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb Reviewed-on: https://skia-review.googlesource.com/18020 Reviewed-by: Stan Iliev <stani@google.com> Commit-Queue: Stan Iliev <stani@google.com>
* Remove unused PM4f blittersGravatar Florin Malita2017-05-25
| | | | | | | | Change-Id: I19106b70ba19bffb04ae0517225fce2169ab5f33 Reviewed-on: https://skia-review.googlesource.com/17990 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Reed <reed@google.com>
* Relocate shaders to own dirGravatar Florin Malita2017-05-25
| | | | | | | | | Consolidate all shader impls under src/shaders/. Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3 Reviewed-on: https://skia-review.googlesource.com/17927 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Herb Derby <herb@google.com>
* Reland of SkShaderBaseGravatar Florin Malita2017-05-25
| | | | | | | | | | Introduce a private base class (SkShaderBase), to hide implementation details from the public interface (SkShader). Change-Id: Ib1d76cde880bd51868b97408710f8bb38128e536 Reviewed-on: https://skia-review.googlesource.com/17925 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Revert "SkShaderBase"Gravatar Florin Malita2017-05-24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 58a756435ca3700d9766a4580bb0771a9774f603. Reason for revert: g3, Android borkage. Original change's description: > SkShaderBase > > Introduce a private base class (SkShaderBase), to hide > implementation details from the public interface (SkShader). > > Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176 > Reviewed-on: https://skia-review.googlesource.com/17241 > Commit-Queue: Florin Malita <fmalita@chromium.org> > Reviewed-by: Mike Reed <reed@google.com> > TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I32b012ee466dd006c074593f211f43ed602f1078 Reviewed-on: https://skia-review.googlesource.com/17845 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* SkShaderBaseGravatar Florin Malita2017-05-24
| | | | | | | | | | Introduce a private base class (SkShaderBase), to hide implementation details from the public interface (SkShader). Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176 Reviewed-on: https://skia-review.googlesource.com/17241 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Reed <reed@google.com>
* move files out of private, and fix up callers to IWYUGravatar Mike Reed2017-05-16
| | | | | | | | | | Realized that a pending CL needed to add (yet another) private type to SkRecords.h, but w/o this CL I'd be forced to move that header also into private. This change frees us up to not have transitive exposure for types that need to be recorded. Bug: skia: Change-Id: Id79f1c2e44ba85e063c1360cf96c92de6397ca2b Reviewed-on: https://skia-review.googlesource.com/17031 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* move impl for drawvertices into separate fileGravatar Mike Reed2017-05-15
| | | | | | | | | | | expect to refactor the impl, so this just makes that easier (plus SkDraw.cpp was just too big) Bug: skia: Change-Id: I22c07d37429195363d9a76e56a1dca915f9c2d57 Reviewed-on: https://skia-review.googlesource.com/16863 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
* Remove SkCrossContextImageData and all support codeGravatar Brian Osman2017-05-11
| | | | | | | | Bug: skia: Change-Id: I8eb8cef5456c05a8e314d8404698893c7af82d13 Reviewed-on: https://skia-review.googlesource.com/16368 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Remove EXPERIMENTAL_SHADOWING, Part 1Gravatar Jim Van Verth2017-05-02
| | | | | | | | | Bug: skia:6557 Change-Id: I6482d74be7b360c93141a73dd80c67854530c7a1 Reviewed-on: https://skia-review.googlesource.com/15101 Reviewed-by: Mike Klein <mtklein@chromium.org> Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Fold SkImageCacherator into SkImage_LazyGravatar Brian Osman2017-04-27
| | | | | | | | | | | | | | | SkImageCacherator still exists, but only as an interface implemented (solely) by SkImage_Lazy. The only external clients are GrImageTextureMaker and SkImage_Gpu::getDeferredTextureImageData. This is probably an improvement, but doesn't go as far as I'd hoped. Bug: skia: Change-Id: I6812badfabb6924b025621b21af00cbde9c16cac Reviewed-on: https://skia-review.googlesource.com/14371 Reviewed-by: Matt Sarett <msarett@google.com> Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Rename SkImage_Generator to SkImage_LazyGravatar Brian Osman2017-04-20
| | | | | | | | | | | | | | This removes a long-standing source of confusion: SkImage_Generator was an image that wrapped an SkImageGenerator (with an SkImageCacherator stuck in the middle). We could choose to rename either one, but SkImageGenerator is public, so take the easy road and rename the private image subclass. Given the existence of SkImage::isLazyGenerated, this name seems appropriate. Bug: skia: Change-Id: I061ece94f48538efb1dc5548010f6ca7d438a69b Reviewed-on: https://skia-review.googlesource.com/13979 Reviewed-by: Matt Sarett <msarett@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Remove SkOpTAllocatorGravatar Herb Derby2017-04-19
| | | | | | | | | | Have the callsites of SkOpTAllocator call SkArenaAlloc directly. Bug: skia: Change-Id: Ic54e92c3e9a0abed038aa3ae40e8a195895af99d Reviewed-on: https://skia-review.googlesource.com/13870 Reviewed-by: Cary Clark <caryclark@google.com> Commit-Queue: Herb Derby <herb@google.com>
* Remove SkVarAllocGravatar Herb Derby2017-04-18
| | | | | | | Change-Id: Id41d3e03390185f72b682225aeb140df45c84a34 Reviewed-on: https://skia-review.googlesource.com/13763 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Add SkThreadedBMPDevice for Threaded Raster BackendGravatar Yuqian Li2017-04-03
| | | | | | | | | BUG=skia: Change-Id: I882b6563c735796f3a4dcd19f6c79e7efd8306ae Reviewed-on: https://skia-review.googlesource.com/10505 Commit-Queue: Yuqian Li <liyuqian@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Turn on SkJumper all the time, try 2.Gravatar Mike Klein2017-03-30
| | | | | | | | | | | Rebased on top of _win.S change, which I hope lands first. CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel,win_chrome_official,win_chromium_dbg_ng,win_chromium_rel_ng,win_chromium_compile_dbg_ng,win_chromium_compile_rel_ng,win_clang;master.tryserver.chromium.android:android_optional_gpu_tests_rel Change-Id: I30e97dbb55b8a42251b46f5607096ca12bc670b9 Reviewed-on: https://skia-review.googlesource.com/10462 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Herb Derby <herb@google.com>
* Make xformer class for SkCSXCanvas, use for draw loopersGravatar Matt Sarett2017-03-30
| | | | | | | | | | Fixes draw looper gms in gbr-8888 config. Bug: skia: Change-Id: I0a9306cc0523c82f2ad9516752d79c1d86b1e295 Reviewed-on: https://skia-review.googlesource.com/10644 Commit-Queue: Matt Sarett <msarett@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Change SkMemory to the more accurately named SkMalloc.Gravatar Herb Derby2017-03-27
| | | | | | | Change-Id: I6b08a74234b99bac866bad71014b94f7ec2d4bc8 Reviewed-on: https://skia-review.googlesource.com/10188 Commit-Queue: Herb Derby <herb@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Make SkMemory.h and adjust all files for usage.Gravatar Herb Derby2017-03-20
| | | | | | | | | | | | This will be rolled out in three stages: 1) make SkMemory.h and have SkTypes.h include it. 2) Adjust chromium and android. 3) no long include SkMemory.h in SkTypes.h Change-Id: If360ef5e1164d88f50b03f279e2e963ca2f57d5d Reviewed-on: https://skia-review.googlesource.com/9874 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Herb Derby <herb@google.com>
* Move SkOSFile.h to src/coreGravatar Ben Wagner2017-03-20
| | | | | | | | | | | Skia needs implementations (ports) of the declarations in this header, but no one outside of Skia the library should use them. Change-Id: I1b92eca787a61892d7b3c0ac8c5996774429ae24 Reviewed-on: https://skia-review.googlesource.com/9878 Commit-Queue: Ben Wagner <bungeman@google.com> Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Leon Scroggins <scroggo@google.com>