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Commit message (Expand)AuthorAge
* Move gFDot6INVERSE definition to cpp fileGravatar Yuqian Li2017-08-09
* Remove SkLightingShader and associated classesGravatar Robert Phillips2017-08-07
* Compute correct bounds for DrawShadowRec.Gravatar Jim Van Verth2017-07-31
* New analytic AA scan converter using delta (I call it DAA for now)Gravatar Yuqian Li2017-07-25
* remove orphaned fileGravatar Mike Reed2017-07-25
* Retry cleaning up SkLinearBitmapPipeline.Gravatar Mike Klein2017-07-20
* Assume HQ is handled by pipeline, delete legacy code-pathGravatar Mike Reed2017-07-20
* Revert "Revert "Experimental blur code with 32 bit fix.""Gravatar Mike Reed2017-07-13
* Revert "Experimental blur code with 32 bit fix."Gravatar Mike Reed2017-07-13
* Experimental blur code with 32 bit fix.Gravatar Herb Derby2017-07-12
* remove unreachable perspective code for imageshaderGravatar Mike Reed2017-07-12
* Revert "Experimental blur code."Gravatar Florin Malita2017-07-12
* Experimental blur code.Gravatar Herb Derby2017-07-12
* Move threaded BMP device to samplesGravatar Brian Osman2017-06-26
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-26
* Revert "Revert "Remove deadcode for sRGB image shading.""Gravatar Mike Reed2017-06-25
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-25
* remove unused blitrowGravatar Mike Reed2017-06-24
* Remove deadcode for sRGB image shading.Gravatar Herb Derby2017-06-23
* remove unused SkFilterProcsGravatar Mike Reed2017-06-21
* Revert "Revert "use pipeline for non-opt xfermodes""Gravatar Mike Reed2017-06-14
* Revert "use pipeline for non-opt xfermodes"Gravatar Mike Klein2017-06-13
* use pipeline for non-opt xfermodesGravatar Mike Reed2017-06-13
* specialize D32 proc for legacy srcGravatar Mike Reed2017-06-09
* move SkPathRef.h into privateGravatar Mike Reed2017-06-07
* move Coeff into blendmodeGravatar Mike Reed2017-06-06
* Create an SkColorSpaceXform image generatorGravatar Matt Sarett2017-06-06
* remove unused blittersGravatar Mike Reed2017-06-03
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* remove 565 sprite blitter tooGravatar Mike Klein2017-05-31
* remove unused spanprocs (leftover from spriteblitter simplification)Gravatar Mike Reed2017-05-31
* remove sprite blitters for non-legacy targets, rely on rasterpiplineGravatar Mike Reed2017-05-31
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Remove unused PM4f blittersGravatar Florin Malita2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25
* Reland of SkShaderBaseGravatar Florin Malita2017-05-25
* Revert "SkShaderBase"Gravatar Florin Malita2017-05-24
* SkShaderBaseGravatar Florin Malita2017-05-24
* move files out of private, and fix up callers to IWYUGravatar Mike Reed2017-05-16
* move impl for drawvertices into separate fileGravatar Mike Reed2017-05-15
* Remove SkCrossContextImageData and all support codeGravatar Brian Osman2017-05-11
* Remove EXPERIMENTAL_SHADOWING, Part 1Gravatar Jim Van Verth2017-05-02
* Fold SkImageCacherator into SkImage_LazyGravatar Brian Osman2017-04-27
* Rename SkImage_Generator to SkImage_LazyGravatar Brian Osman2017-04-20
* Remove SkOpTAllocatorGravatar Herb Derby2017-04-19
* Remove SkVarAllocGravatar Herb Derby2017-04-18
* Add SkThreadedBMPDevice for Threaded Raster BackendGravatar Yuqian Li2017-04-03
* Turn on SkJumper all the time, try 2.Gravatar Mike Klein2017-03-30
* Make xformer class for SkCSXCanvas, use for draw loopersGravatar Matt Sarett2017-03-30