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core.gni
Commit message (
Expand
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Author
Age
*
Move gFDot6INVERSE definition to cpp file
Yuqian Li
2017-08-09
*
Remove SkLightingShader and associated classes
Robert Phillips
2017-08-07
*
Compute correct bounds for DrawShadowRec.
Jim Van Verth
2017-07-31
*
New analytic AA scan converter using delta (I call it DAA for now)
Yuqian Li
2017-07-25
*
remove orphaned file
Mike Reed
2017-07-25
*
Retry cleaning up SkLinearBitmapPipeline.
Mike Klein
2017-07-20
*
Assume HQ is handled by pipeline, delete legacy code-path
Mike Reed
2017-07-20
*
Revert "Revert "Experimental blur code with 32 bit fix.""
Mike Reed
2017-07-13
*
Revert "Experimental blur code with 32 bit fix."
Mike Reed
2017-07-13
*
Experimental blur code with 32 bit fix.
Herb Derby
2017-07-12
*
remove unreachable perspective code for imageshader
Mike Reed
2017-07-12
*
Revert "Experimental blur code."
Florin Malita
2017-07-12
*
Experimental blur code.
Herb Derby
2017-07-12
*
Move threaded BMP device to samples
Brian Osman
2017-06-26
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-26
*
Revert "Revert "Remove deadcode for sRGB image shading.""
Mike Reed
2017-06-25
*
Revert "Remove deadcode for sRGB image shading."
Mike Reed
2017-06-25
*
remove unused blitrow
Mike Reed
2017-06-24
*
Remove deadcode for sRGB image shading.
Herb Derby
2017-06-23
*
remove unused SkFilterProcs
Mike Reed
2017-06-21
*
Revert "Revert "use pipeline for non-opt xfermodes""
Mike Reed
2017-06-14
*
Revert "use pipeline for non-opt xfermodes"
Mike Klein
2017-06-13
*
use pipeline for non-opt xfermodes
Mike Reed
2017-06-13
*
specialize D32 proc for legacy src
Mike Reed
2017-06-09
*
move SkPathRef.h into private
Mike Reed
2017-06-07
*
move Coeff into blendmode
Mike Reed
2017-06-06
*
Create an SkColorSpaceXform image generator
Matt Sarett
2017-06-06
*
remove unused blitters
Mike Reed
2017-06-03
*
Remove support in GPU backend for distance vector field.
Brian Salomon
2017-06-02
*
remove 565 sprite blitter too
Mike Klein
2017-05-31
*
remove unused spanprocs (leftover from spriteblitter simplification)
Mike Reed
2017-05-31
*
remove sprite blitters for non-legacy targets, rely on rasterpipline
Mike Reed
2017-05-31
*
[Reland] Relocate shaders to own dir
Florin Malita
2017-05-30
*
Revert "Relocate shaders to own dir"
Stan Iliev
2017-05-25
*
Remove unused PM4f blitters
Florin Malita
2017-05-25
*
Relocate shaders to own dir
Florin Malita
2017-05-25
*
Reland of SkShaderBase
Florin Malita
2017-05-25
*
Revert "SkShaderBase"
Florin Malita
2017-05-24
*
SkShaderBase
Florin Malita
2017-05-24
*
move files out of private, and fix up callers to IWYU
Mike Reed
2017-05-16
*
move impl for drawvertices into separate file
Mike Reed
2017-05-15
*
Remove SkCrossContextImageData and all support code
Brian Osman
2017-05-11
*
Remove EXPERIMENTAL_SHADOWING, Part 1
Jim Van Verth
2017-05-02
*
Fold SkImageCacherator into SkImage_Lazy
Brian Osman
2017-04-27
*
Rename SkImage_Generator to SkImage_Lazy
Brian Osman
2017-04-20
*
Remove SkOpTAllocator
Herb Derby
2017-04-19
*
Remove SkVarAlloc
Herb Derby
2017-04-18
*
Add SkThreadedBMPDevice for Threaded Raster Backend
Yuqian Li
2017-04-03
*
Turn on SkJumper all the time, try 2.
Mike Klein
2017-03-30
*
Make xformer class for SkCSXCanvas, use for draw loopers
Matt Sarett
2017-03-30
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