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* Revert "Gauss filter calculation"Gravatar Herb Derby2017-11-09
| | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 53ec7dc7cb523f220a9f5cd713b241c706779c81. Reason for revert: Segv on very specific machines. Original change's description: > Gauss filter calculation > > Change-Id: I921ef815d4f788c312aa729f353b6ea154140555 > Reviewed-on: https://skia-review.googlesource.com/67723 > Commit-Queue: Herb Derby <herb@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> TBR=herb@google.com,robertphillips@google.com Change-Id: I15164809d081dee0076e815b40fbfdbc6374cfba No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/69641 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Herb Derby <herb@google.com>
* Gauss filter calculationGravatar Herb Derby2017-11-09
| | | | | | | Change-Id: I921ef815d4f788c312aa729f353b6ea154140555 Reviewed-on: https://skia-review.googlesource.com/67723 Commit-Queue: Herb Derby <herb@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Make SkTypeface::Style and FromOldStyle private.Gravatar Ben Wagner2017-10-13
| | | | | | | | | These are no longer used outside of Skia, so make them private. Change-Id: I735bb39c10553885cc6051aebddeff150ba4caa9 Reviewed-on: https://skia-review.googlesource.com/59180 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
* experiments to speed up drawing 32bit images into 565Gravatar Mike Reed2017-10-05
| | | | | | | | | | | | New (legacy style) blitters only coded for shaders (and very restricted blendmodes) Bug: skia: See https://buganizer.corp.google.com/issues/64884885 Change-Id: Ie2546093bfe1e670a825dfd9542d252d53732c40 Reviewed-on: https://skia-review.googlesource.com/54103 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Herb Derby <herb@google.com>
* Fix Android roll.Gravatar Mike Klein2017-09-21
| | | | | | | | | | | The GN->Android.bp script runs with target_cpu="none", but Android needs SkJumper_generated.S. Just skip it explicitly for WASM. Change-Id: I07b9761c591d48198460ce6300ed3bc9fd02a487 Reviewed-on: https://skia-review.googlesource.com/49903 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* [WASM] Add POC compile bot for WebAssemblyGravatar Kevin Lubick2017-09-21
| | | | | | | | | | | | | | | | | | | | Fix core.gni to use not use Assembler for none cpu. Right now, there are no outputs because we aren't compiling dm or nanobench. However, this still compiles the skia library and creates two executables, so it's a good canary for a real WASM build. Additional note: the two executables in question don't draw anything to the screen via GL, which is still not possible with Skia+WASM. Bug: skia: Change-Id: I0d767467e94e40d01070e34223dd90e96f1c96f2 Reviewed-on: https://skia-review.googlesource.com/49540 Commit-Queue: Kevin Lubick <kjlubick@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org> Reviewed-by: Eric Boren <borenet@google.com>
* Disable SkJumper assembly in cross builds for now.Gravatar Nico Weber2017-09-16
| | | | | | | | Bug: chromium:762167 Change-Id: Ia23f6dbfc0466aef4ca9d1a5b9ff343d79dc83bb Reviewed-on: https://skia-review.googlesource.com/47460 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* grand unifried lowp stagesGravatar Mike Klein2017-09-14
| | | | | | | | | | | | | | | | | | | | | | | | | I have text_16_AA_FF -> 8888 (forcing RP) faster than head now on my laptop. I'm feeling confident that we can make this perform well. After looking at performance a bit more today, it looks like everything is within what I'd consider comparable in performance, especially on ARM. On x86-64 it looks like big bulk blits get a little slower and small mask blits get a little faster. Quality looks good, and maybe improved for 565. There are fewer platform-specific differences now in _lowp, and I think they're few enough now that we could even consider completing the unification by folding the 8-bit and float code together. Rename "div255()" to "rebias()", slap on a few coats of paint... Guarded for Chrome with SK_JUMPER_LEGACY_LOWP. Change-Id: I36309c07cf736f3cb31952cca66030ad56026318 Reviewed-on: https://skia-review.googlesource.com/45982 Reviewed-by: Herb Derby <herb@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* DeferredDisplayList API proposalGravatar Robert Phillips2017-08-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Chrome would like to perform cpu-side preprocessing for gpu draws in parallel. They do not want to go through a picture (since they have their own display list format). The general idea is that we add a new SkDeferredDisplayListRecorder class to perform all of Ganesh's cpu-side preprocessing ahead of time and in parallel. The SkDDLRecorder operates like SkPictureRecorder. The user can get an SkCanvas from the SkDDLRecorder and feed it draw operations. Once finished, the user calls 'detach' to get an SkDeferredDisplayList. All the work up to and including the 'detach' call can be done in parallel and will not touch the GPU. To actually get pixels the client must call SkSurface::draw(SkDDL) on an SkSurface that is "compatible" with the surface characterization initially given to the SkDDLMaker. The surface characterization contains the minimum amount of information Ganesh needs to know about the ultimate destination in order to perform its cpu-side work (i.e., caps, width, height, config). Change-Id: I75faa483ab5a6b779c8de56ea56b9d90b990f43a Reviewed-on: https://skia-review.googlesource.com/30140 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Revert "Revert "8-bit jumper on armv8""Gravatar Mike Klein2017-08-29
| | | | | | | | | | | | | | | | | This reverts commit 6d13575108299951ecdfba6d85c915fcec2bc028. Now with guards for "errors" like this: external/skia/src/jumper/SkJumper_stages_8bit.cpp:240:50: error: 'memcpy' called with size bigger than buffer case 12: memcpy(&v, src, 12*sizeof(T)); break; This code is unreachable and generally removed by Clang's optimizer anyway... as far as I can tell the code generation diff is arbitrary. Change-Id: I6216567caaa6166f71258bd25343a09e93892a10 Reviewed-on: https://skia-review.googlesource.com/39961 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Revert "8-bit jumper on armv8"Gravatar Derek Sollenberger2017-08-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 08133583d5e1cdfdcc41b4bb078fcfb64137f058. Reason for revert: Blocking Android Autoroller on compile error. Original change's description: > 8-bit jumper on armv8 > > The GM diffs are all minor and what you'd expect. > > I did a quick performance sanity check, which also looks fine. > > $ out/ok bench rp filter:search=Modulate > [blendmode_rect_Modulate] 30.2ms @0 32ms @95 32ms @100 > [blendmode_mask_Modulate] 12.6ms @0 12.6ms @95 14.5ms @100 > ~~~> > [blendmode_rect_Modulate] 11.2ms @0 11.7ms @95 12.4ms @100 > [blendmode_mask_Modulate] 10.5ms @0 23.6ms @95 23.9ms @100 > > This isn't even really the fastest we can make 8-bit go on ARMv8; > it's actually much more natural to work de-interlaced there. Lots > of room to follow up. > > Change-Id: I86b1099f6742bcb0b8b4fa153e85eaba9567cbf7 > Reviewed-on: https://skia-review.googlesource.com/39740 > Reviewed-by: Florin Malita <fmalita@chromium.org> > Commit-Queue: Mike Klein <mtklein@chromium.org> TBR=mtklein@chromium.org,herb@google.com,fmalita@chromium.org,reed@google.com Change-Id: I71425d8b7fbb66be5cb50025871dd81358111da4 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/39980 Reviewed-by: Derek Sollenberger <djsollen@google.com> Commit-Queue: Derek Sollenberger <djsollen@google.com>
* 8-bit jumper on armv8Gravatar Mike Klein2017-08-28
| | | | | | | | | | | | | | | | | | | | | | The GM diffs are all minor and what you'd expect. I did a quick performance sanity check, which also looks fine. $ out/ok bench rp filter:search=Modulate [blendmode_rect_Modulate] 30.2ms @0 32ms @95 32ms @100 [blendmode_mask_Modulate] 12.6ms @0 12.6ms @95 14.5ms @100 ~~~> [blendmode_rect_Modulate] 11.2ms @0 11.7ms @95 12.4ms @100 [blendmode_mask_Modulate] 10.5ms @0 23.6ms @95 23.9ms @100 This isn't even really the fastest we can make 8-bit go on ARMv8; it's actually much more natural to work de-interlaced there. Lots of room to follow up. Change-Id: I86b1099f6742bcb0b8b4fa153e85eaba9567cbf7 Reviewed-on: https://skia-review.googlesource.com/39740 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Add SK_API to SkOverdrawCanvas and SkOverdrawColorFilter.Gravatar Sadrul Habib Chowdhury2017-08-18
| | | | | | | | | | | | The SkiaRenderer in chromium is going to use the overdraw canvas and filter for measuring overdraw. Move these headers out of src/ into include/. Bug: chromium:704285 Change-Id: I2abb1671b73e3d26552462cf700340a7e3b874f0 Reviewed-on: https://skia-review.googlesource.com/36160 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Move gFDot6INVERSE definition to cpp fileGravatar Yuqian Li2017-08-09
| | | | | | | | Bug: skia:6946 Change-Id: Iee029a73ae899b0f73910b45c7cf83bd37dc07c3 Reviewed-on: https://skia-review.googlesource.com/32840 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Yuqian Li <liyuqian@google.com>
* Remove SkLightingShader and associated classesGravatar Robert Phillips2017-08-07
| | | | | | | | Change-Id: I8050414c30dfdb5df23ca79955adc5ba3a29d3f5 Reviewed-on: https://skia-review.googlesource.com/31140 Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Compute correct bounds for DrawShadowRec.Gravatar Jim Van Verth2017-07-31
| | | | | | | | Bug: skia:6880 Change-Id: Ia8b94e52eec3feb5104d2351bf7a7e6f99101deb Reviewed-on: https://skia-review.googlesource.com/26370 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* New analytic AA scan converter using delta (I call it DAA for now)Gravatar Yuqian Li2017-07-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | DAA is: 1. Much simpler than AAA. SkScan_AAAPath.cpp is about 1700 lines. SkScan_DAAPath.cpp is about 300 lines. The whole DAA CL is only about 800 lines. 2. Much faster than AAA for complicated paths. The speedup applies to GL backend (including ccpr)! Here's the frame time of 'SampleApp --slide Chart' on macbook pro: AAA-raster: 33ms DAA-raster: 21ms AAA-gl: 30ms DAA-gl: 20ms AAA-ccpr: 18ms DAA-ccpr: 12ms My linux desktop doesn't have SSE3 so the speedup is smaller (~25% for Chart). I believe that DAA is so fast that I can enable it for any paths (AAA is not enabled by default for complicated paths because it is slow; hence our older supersampling scan converter is used for stroking on Chart for AAA-xxx config.) 3. The SkCoverageDelta is suitable for threaded backend with out-of-order concurrent scan conversion as commented in the source code. Maybe we can also just send deltas to GPU. 4. Similar to most analytic path renderers, the quality is on the best ground-truth level, unless there are intersections within a pixel. The intersections look good to my eyes although theoretically that could be arbitrary far from the ground truth (see my AAA slides). 5. For simple paths, such as circle, triangle, rrect, etc., DAA is slower than AAA. But DAA is faster than our older supersampling scan converter in most cases. As those simple paths usually don't constitute the bottleneck of a picture (skp or svg), I strongly recommend use DAA. 6. DAA also heavily favors blitMask so it may work quite well with SkRasterPipeline and SkRasterPipelineBlitter. Finally, please check https://skia-review.googlesource.com/c/22420/ which accelerate DAA by specializing blitCoverageDeltas for SkARGB32_Blitter and SkARGB32_Black_Blitter. It brings a little(<5%) speedup. But I couldn't figure out how to reduce the duplicate code so I don't intend to land it. Bug: skia: Change-Id: I3b7ed6a727447922e645b1acb737a506e7c09a4c Reviewed-on: https://skia-review.googlesource.com/19666 Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Cary Clark <caryclark@google.com> Commit-Queue: Yuqian Li <liyuqian@google.com>
* remove orphaned fileGravatar Mike Reed2017-07-25
| | | | | | | | Bug: skia: Change-Id: Ib830c951c1590aa7f5eaa01d6fada580a72713a5 Reviewed-on: https://skia-review.googlesource.com/26182 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Retry cleaning up SkLinearBitmapPipeline.Gravatar Mike Klein2017-07-20
| | | | | | | | | | | | | | | | | | This is mostly dead code. In order to make it truly dead, we need to opt drawing unpremul images into SkRasterPipelineBlitter. They had been handled by SkLinearBitmapPipeline, but can't be draw by SkBitmapProcLegacyShader. Drawing unpremul images is tested by the GM all_variants_8888, which gave us trouble last time around (serialize-8888 drew right, 8888 wrong) but now draws fine. I think this was probably also the root of the revert, drawing some unpremul image in Chrome's tests somewhere. Change-Id: I453f9df44ade807316935921cbae82961e2f08aa Reviewed-on: https://skia-review.googlesource.com/24862 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* Assume HQ is handled by pipeline, delete legacy code-pathGravatar Mike Reed2017-07-20
| | | | | | | | | CQ_INCLUDE_TRYBOTS=skia.primary:Test-Debian9-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD Bug: skia: Change-Id: If6f0d0a57463bf99a66d674e65a62ce3931d0116 Reviewed-on: https://skia-review.googlesource.com/24644 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Revert "Revert "Experimental blur code with 32 bit fix.""Gravatar Mike Reed2017-07-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 27b3d272a8fcce24813212f5816b177090111ec6. Reason for revert: guard has landed in android Original change's description: > Revert "Experimental blur code with 32 bit fix." > > This reverts commit d4b2c537d058ad4cb890ba116d00aa86c3416c08. > > Reason for revert: speculative fix for android-roll > > java.lang.AssertionError: expected:<0> but was:<255> > at org.junit.Assert.fail(Assert.java:88) > at org.junit.Assert.failNotEquals(Assert.java:834) > at org.junit.Assert.assertEquals(Assert.java:645) > at org.junit.Assert.assertEquals(Assert.java:631) > at android.graphics.cts.BlurMaskFilterTest.verifyColor(BlurMaskFilterTest.java:79) > at android.graphics.cts.BlurMaskFilterTest.verifyQuadrants(BlurMaskFilterTest.java:72) > at android.graphics.cts.BlurMaskFilterTest.testBlurMaskFilter(BlurMaskFilterTest.java:56) > > Original change's description: > > Experimental blur code with 32 bit fix. > > > > This uses a new method of blurring that runs the three > > passes of the box filter in a single pass. This implementation > > currently only does 1x1 pixel at a time, but it should be simple > > to expand to 4x4 pixels at a time. > > > > On the blur_10_normal_high_quality benchmark, the new is 7% faster > > than the old code. For the blur_100.50_normal_high_quality > > benchmark, the new code is 11% slower. > > > > Bug: skia: > > Change-Id: I847270906b0ceac1dfbf43ab5446756689ef660f > > Reviewed-on: https://skia-review.googlesource.com/22700 > > Reviewed-by: Mike Reed <reed@google.com> > > Commit-Queue: Herb Derby <herb@google.com> > > TBR=herb@google.com,reed@google.com > > Change-Id: Ie84f6bf8872cae08c06d679f0c2f2e6c3d8a02a2 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia: > Reviewed-on: https://skia-review.googlesource.com/22880 > Reviewed-by: Mike Reed <reed@google.com> > Commit-Queue: Mike Reed <reed@google.com> TBR=herb@google.com,reed@google.com Change-Id: I393d1c05f83ccf98137201bc7b4e7d8e8b0e8742 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/23121 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Revert "Experimental blur code with 32 bit fix."Gravatar Mike Reed2017-07-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit d4b2c537d058ad4cb890ba116d00aa86c3416c08. Reason for revert: speculative fix for android-roll java.lang.AssertionError: expected:<0> but was:<255> at org.junit.Assert.fail(Assert.java:88) at org.junit.Assert.failNotEquals(Assert.java:834) at org.junit.Assert.assertEquals(Assert.java:645) at org.junit.Assert.assertEquals(Assert.java:631) at android.graphics.cts.BlurMaskFilterTest.verifyColor(BlurMaskFilterTest.java:79) at android.graphics.cts.BlurMaskFilterTest.verifyQuadrants(BlurMaskFilterTest.java:72) at android.graphics.cts.BlurMaskFilterTest.testBlurMaskFilter(BlurMaskFilterTest.java:56) Original change's description: > Experimental blur code with 32 bit fix. > > This uses a new method of blurring that runs the three > passes of the box filter in a single pass. This implementation > currently only does 1x1 pixel at a time, but it should be simple > to expand to 4x4 pixels at a time. > > On the blur_10_normal_high_quality benchmark, the new is 7% faster > than the old code. For the blur_100.50_normal_high_quality > benchmark, the new code is 11% slower. > > Bug: skia: > Change-Id: I847270906b0ceac1dfbf43ab5446756689ef660f > Reviewed-on: https://skia-review.googlesource.com/22700 > Reviewed-by: Mike Reed <reed@google.com> > Commit-Queue: Herb Derby <herb@google.com> TBR=herb@google.com,reed@google.com Change-Id: Ie84f6bf8872cae08c06d679f0c2f2e6c3d8a02a2 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/22880 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Experimental blur code with 32 bit fix.Gravatar Herb Derby2017-07-12
| | | | | | | | | | | | | | | | | This uses a new method of blurring that runs the three passes of the box filter in a single pass. This implementation currently only does 1x1 pixel at a time, but it should be simple to expand to 4x4 pixels at a time. On the blur_10_normal_high_quality benchmark, the new is 7% faster than the old code. For the blur_100.50_normal_high_quality benchmark, the new code is 11% slower. Bug: skia: Change-Id: I847270906b0ceac1dfbf43ab5446756689ef660f Reviewed-on: https://skia-review.googlesource.com/22700 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Herb Derby <herb@google.com>
* remove unreachable perspective code for imageshaderGravatar Mike Reed2017-07-12
| | | | | | | | | CQ_INCLUDE_TRYBOTS=skia.primary:Test-Debian9-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD Bug: skia: Change-Id: If9a7df3e1c387098b00bf1cc1a37c36c6d256ef1 Reviewed-on: https://skia-review.googlesource.com/22348 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Florin Malita <fmalita@chromium.org>
* Revert "Experimental blur code."Gravatar Florin Malita2017-07-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit d96ed9d0def2d660f537e4ab5c79e9e66470ee22. Reason for revert: dm crashing https://luci-milo.appspot.com/swarming/task/374d82c1d1263910/steps/symbolized_dm/0/stdout Likely culprit: unit test BlurDrawing Stack trace: /mnt/pd0/s/w/ir/out/Debug/dm(+0x2440eb) [0x568770eb] linux-gate.so.1(__kernel_sigreturn+0) [0xf7714ca0] /mnt/pd0/s/w/ir/out/Debug/dm(_ZNK16SkMaskBlurFilter11blurOneScanENS_10FilterInfoEPKhjS2_PhjS3_+0x236) [0x5766301e] /mnt/pd0/s/w/ir/out/Debug/dm(_ZNK16SkMaskBlurFilter4blurERK6SkMaskPS0_+0x285) [0x57663491] /mnt/pd0/s/w/ir/out/Debug/dm(_ZN10SkBlurMask7BoxBlurEP6SkMaskRKS0_f11SkBlurStyle13SkBlurQualityP8SkIPointb+0x5c) [0x5720d48e] /mnt/pd0/s/w/ir/out/Debug/dm(_ZNK20SkBlurMaskFilterImpl10filterMaskEP6SkMaskRKS0_RK8SkMatrixP8SkIPoint+0x67) [0x5720e427] /mnt/pd0/s/w/ir/out/Debug/dm(_ZNK20SkBlurMaskFilterImpl17filterRectsToNineEPK6SkRectiRK8SkMatrixRK7SkIRectPN12SkMaskFilter9NinePatchE+0x579) [0x5721a247] /mnt/pd0/s/w/ir/out/Debug/dm(_ZNK12SkMaskFilter10filterPathERK6SkPathRK8SkMatrixRK12SkRasterClipP9SkBlitterN11SkStrokeRec9InitStyleE+0xf6) [0x5706c2bc] /mnt/pd0/s/w/ir/out/Debug/dm(_ZNK6SkDraw11drawDevPathERK6SkPathRK7SkPaintbP9SkBlitterb+0x1bb) [0x57034f1b] /mnt/pd0/s/w/ir/out/Debug/dm(_ZNK6SkDraw8drawPathERK6SkPathRK7SkPaintPK8SkMatrixbbP9SkBlitter+0x47f) [0x57035dd3] /mnt/pd0/s/w/ir/out/Debug/dm(_ZN14SkBitmapDevice8drawPathERK6SkPathRK7SkPaintPK8SkMatrixb+0x6e) [0x56f937fc] /mnt/pd0/s/w/ir/out/Debug/dm(_ZN8SkCanvas10onDrawPathERK6SkPathRK7SkPaint+0x39d) [0x56fb12e5] /mnt/pd0/s/w/ir/out/Debug/dm(_ZN8SkCanvas8drawPathERK6SkPathRK7SkPaint+0x18) [0x56fad926] /mnt/pd0/s/w/ir/out/Debug/dm(+0x3f71b3) [0x56a2a1b3] /mnt/pd0/s/w/ir/out/Debug/dm(+0x2450bd) [0x568780bd] /mnt/pd0/s/w/ir/out/Debug/dm(+0x2450fb) [0x568780fb] /mnt/pd0/s/w/ir/out/Debug/dm(+0xae53e7) [0x571183e7] /mnt/pd0/s/w/ir/out/Debug/dm(_ZNKSt8functionIFvvEEclEv+0x20) [0x569f98de] /mnt/pd0/s/w/ir/out/Debug/dm(_ZN12SkThreadPool4LoopEPv+0x298) [0x57045b2f] /mnt/pd0/s/w/ir/out/Debug/dm(+0xbbd92c) [0x571f092c] /lib/i386-linux-gnu/libpthread.so.0(+0x627a) [0xf76e827a] /lib/i386-linux-gnu/libc.so.6(clone+0x66) [0xf70ecb56] Segmentation fault Original change's description: > Experimental blur code. > > This uses a new method of blurring that runs the three > passes of the box filter in a single pass. This implementation > currently only does 1x1 pixel at a time, but it should be simple > to expand to 4x4 pixels at a time. > > On the blur_10_normal_high_quality benchmark, the new is 7% faster > than the old code. For the blur_100.50_normal_high_quality > benchmark, the new code is 11% slower. > > Change-Id: Iea37294abc7c27de5ad569adf8bc62df77eafd02 > Reviewed-on: https://skia-review.googlesource.com/21739 > Commit-Queue: Herb Derby <herb@google.com> > Reviewed-by: Mike Reed <reed@google.com> TBR=herb@google.com,reed@google.com Change-Id: I9e896c548d0a4cd3308d6a311c8bd16719a08a85 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/22421 Reviewed-by: Florin Malita <fmalita@google.com> Commit-Queue: Florin Malita <fmalita@google.com>
* Experimental blur code.Gravatar Herb Derby2017-07-12
| | | | | | | | | | | | | | | | This uses a new method of blurring that runs the three passes of the box filter in a single pass. This implementation currently only does 1x1 pixel at a time, but it should be simple to expand to 4x4 pixels at a time. On the blur_10_normal_high_quality benchmark, the new is 7% faster than the old code. For the blur_100.50_normal_high_quality benchmark, the new code is 11% slower. Change-Id: Iea37294abc7c27de5ad569adf8bc62df77eafd02 Reviewed-on: https://skia-review.googlesource.com/21739 Commit-Queue: Herb Derby <herb@google.com> Reviewed-by: Mike Reed <reed@google.com>
* Move threaded BMP device to samplesGravatar Brian Osman2017-06-26
| | | | | | | | | | | | Currently only referenced by SampleApp, and this squelches false positive warnings from Clang's thread safety analysis when clients build this code. Bug: skia: Change-Id: I710fdc882e05fc5b80977139237028d1408f17db Reviewed-on: https://skia-review.googlesource.com/20831 Commit-Queue: Brian Osman <brianosman@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-26
| | | | | | | | | | | | | | | | | | | | | | | This reverts commit 51f6a0f89e55b2c0f102aa7963320a23c586e71d. Reason for revert: try to fix chrome roll Original change's description: > Remove deadcode for sRGB image shading. > > Change-Id: I9d98da67d97b64ab55cf44b9ae447882dccda1ca > Reviewed-on: https://skia-review.googlesource.com/20695 > Reviewed-by: Mike Klein <mtklein@chromium.org> > Commit-Queue: Herb Derby <herb@google.com> TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: I90409a08409177d9dc3b094d736af0fdaf7d6cdd Reviewed-on: https://skia-review.googlesource.com/20824 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Revert "Revert "Remove deadcode for sRGB image shading.""Gravatar Mike Reed2017-06-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit e08e639063dd5476b5a1a24c0f0dc8f1139bfd8d. Reason for revert: revert was not clean Original change's description: > Revert "Remove deadcode for sRGB image shading." > > This reverts commit 51f6a0f89e55b2c0f102aa7963320a23c586e71d. > > Reason for revert: crazy attempt to fix chrome roll > > Original change's description: > > Remove deadcode for sRGB image shading. > > > > Change-Id: I9d98da67d97b64ab55cf44b9ae447882dccda1ca > > Reviewed-on: https://skia-review.googlesource.com/20695 > > Reviewed-by: Mike Klein <mtklein@chromium.org> > > Commit-Queue: Herb Derby <herb@google.com> > > TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com > > # Not skipping CQ checks because original CL landed > 1 day ago. > > Change-Id: Icab02936d6c18e50b8de353aa1cd4c225e15e0bf > Reviewed-on: https://skia-review.googlesource.com/20800 > Reviewed-by: Mike Reed <reed@google.com> TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com Change-Id: Ibc579a5a95e78cb257e8d443dbb905db3761e84a No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/20802 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-25
| | | | | | | | | | | | | | | | | | | | | | This reverts commit 51f6a0f89e55b2c0f102aa7963320a23c586e71d. Reason for revert: crazy attempt to fix chrome roll Original change's description: > Remove deadcode for sRGB image shading. > > Change-Id: I9d98da67d97b64ab55cf44b9ae447882dccda1ca > Reviewed-on: https://skia-review.googlesource.com/20695 > Reviewed-by: Mike Klein <mtklein@chromium.org> > Commit-Queue: Herb Derby <herb@google.com> TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: Icab02936d6c18e50b8de353aa1cd4c225e15e0bf Reviewed-on: https://skia-review.googlesource.com/20800 Reviewed-by: Mike Reed <reed@google.com>
* remove unused blitrowGravatar Mike Reed2017-06-24
| | | | | | | | Bug: skia: Change-Id: Id905a4b9246a986a3c5de05042e32930d881c1ed Reviewed-on: https://skia-review.googlesource.com/20772 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Remove deadcode for sRGB image shading.Gravatar Herb Derby2017-06-23
| | | | | | | Change-Id: I9d98da67d97b64ab55cf44b9ae447882dccda1ca Reviewed-on: https://skia-review.googlesource.com/20695 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Herb Derby <herb@google.com>
* remove unused SkFilterProcsGravatar Mike Reed2017-06-21
| | | | | | | | | CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD Bug: skia: Change-Id: I7f9abb3ecb1c7b4fd18a703198c54c6d8f5e1ef7 Reviewed-on: https://skia-review.googlesource.com/20429 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Revert "Revert "use pipeline for non-opt xfermodes""Gravatar Mike Reed2017-06-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 4f8c695736c8ae4fed2190a8e1301a4f4a979898. Reason for revert: suppression re-landed in chrome Original change's description: > Revert "use pipeline for non-opt xfermodes" > > This reverts commit e93cf97175d348ce1400762bdd8d9acabdd29766. > > Reason for revert: unblock Chrome roll > > Original change's description: > > use pipeline for non-opt xfermodes > > > > Produces slightly different results for Hue, Saturation, Color, Luminosity, > > seemingly around the aa edging. > > > > Bug: skia: > > Change-Id: I6364818c9788863e5fad6d14cad4797d073dbea3 > > Reviewed-on: https://skia-review.googlesource.com/19554 > > Reviewed-by: Mike Klein <mtklein@google.com> > > Commit-Queue: Mike Reed <reed@google.com> > > TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com > > Change-Id: Ib85a51753d21ce778fa5cfedd6b7d1b5b2b87096 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia: > Reviewed-on: https://skia-review.googlesource.com/19745 > Reviewed-by: Mike Klein <mtklein@chromium.org> > Commit-Queue: Mike Klein <mtklein@chromium.org> TBR=mtklein@chromium.org,mtklein@google.com,fmalita@chromium.org,reed@google.com Change-Id: I1201b5abae1514edf9143927064ce060095592f4 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/19760 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Revert "use pipeline for non-opt xfermodes"Gravatar Mike Klein2017-06-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit e93cf97175d348ce1400762bdd8d9acabdd29766. Reason for revert: unblock Chrome roll Original change's description: > use pipeline for non-opt xfermodes > > Produces slightly different results for Hue, Saturation, Color, Luminosity, > seemingly around the aa edging. > > Bug: skia: > Change-Id: I6364818c9788863e5fad6d14cad4797d073dbea3 > Reviewed-on: https://skia-review.googlesource.com/19554 > Reviewed-by: Mike Klein <mtklein@google.com> > Commit-Queue: Mike Reed <reed@google.com> TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com Change-Id: Ib85a51753d21ce778fa5cfedd6b7d1b5b2b87096 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/19745 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
* use pipeline for non-opt xfermodesGravatar Mike Reed2017-06-13
| | | | | | | | | | | Produces slightly different results for Hue, Saturation, Color, Luminosity, seemingly around the aa edging. Bug: skia: Change-Id: I6364818c9788863e5fad6d14cad4797d073dbea3 Reviewed-on: https://skia-review.googlesource.com/19554 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Reed <reed@google.com>
* specialize D32 proc for legacy srcGravatar Mike Reed2017-06-09
| | | | | | | | | | lots of dead-code removal Bug: skia: Change-Id: I23ea25eb38855b4776e97fa8ff777d9744baab1d Reviewed-on: https://skia-review.googlesource.com/19147 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* move SkPathRef.h into privateGravatar Mike Reed2017-06-07
| | | | | | | | Bug: skia: Change-Id: I3370c594301ae833ec1fe3cb16ac544e5b2128e8 Reviewed-on: https://skia-review.googlesource.com/18982 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* move Coeff into blendmodeGravatar Mike Reed2017-06-06
| | | | | | | | Bug: skia: Change-Id: Ib4f3398b0cdc6b0f575f6db80d2ce0bf9666f077 Reviewed-on: https://skia-review.googlesource.com/18843 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Create an SkColorSpaceXform image generatorGravatar Matt Sarett2017-06-06
| | | | | | | | | | | | | | | | | This should be immediately useful in the Skia-Android rendering pipeline. Possible future uses include creating a "renderable" SkImage from a bitmap with a funny color space. Inspired by: https://skia-review.googlesource.com/c/13981/ Bug: b/62347704 Change-Id: I388c7af1fc43834b8ad22022d0caf3ac90b734c8 Reviewed-on: https://skia-review.googlesource.com/18598 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Matt Sarett <msarett@google.com>
* remove unused blittersGravatar Mike Reed2017-06-03
| | | | | | | | Bug: skia: Change-Id: Iaa2ead32a4025071c3592f83d47f174ffeb63a49 Reviewed-on: https://skia-review.googlesource.com/18530 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
| | | | | | | | | Also, remvoes SkNormalBevelSource as this was the last use case for the distance vector field. Change-Id: Ib0176c78e500e6b5130310934253a75860245812 Reviewed-on: https://skia-review.googlesource.com/18482 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* remove 565 sprite blitter tooGravatar Mike Klein2017-05-31
| | | | | | | | | While we're deleting sprite blitters, here's another good candidate. Change-Id: If10fc677e6bd120413b6ec54ae2e7876c2de7091 Reviewed-on: https://skia-review.googlesource.com/18232 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Reed <reed@google.com>
* remove unused spanprocs (leftover from spriteblitter simplification)Gravatar Mike Reed2017-05-31
| | | | | | | | Bug: skia: Change-Id: Iaa8cd1e5700610cddfb2092fcf7b13d12cf117bd Reviewed-on: https://skia-review.googlesource.com/18228 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* remove sprite blitters for non-legacy targets, rely on rasterpiplineGravatar Mike Reed2017-05-31
| | | | | | | | | | preliminary step to trying to remove filterSpan4f() from colorfilter Bug: skia: Change-Id: I6aa6cfde506ffac22188e9641a23a8285e80a5b9 Reviewed-on: https://skia-review.googlesource.com/18185 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
| | | | | | | | | | | Consolidate all shader impls under src/shaders/. (reland of https://skia-review.googlesource.com/c/17927/) Change-Id: I7918bdc1aafe842ed194412ba95b9ae53a2ec1d7 Reviewed-on: https://skia-review.googlesource.com/18146 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit fabe0b26d05624ce7374f6ca89bd66df6142534e. Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found" Original change's description: > Relocate shaders to own dir > > Consolidate all shader impls under src/shaders/. > > Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3 > Reviewed-on: https://skia-review.googlesource.com/17927 > Commit-Queue: Florin Malita <fmalita@chromium.org> > Reviewed-by: Herb Derby <herb@google.com> > TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb Reviewed-on: https://skia-review.googlesource.com/18020 Reviewed-by: Stan Iliev <stani@google.com> Commit-Queue: Stan Iliev <stani@google.com>
* Remove unused PM4f blittersGravatar Florin Malita2017-05-25
| | | | | | | | Change-Id: I19106b70ba19bffb04ae0517225fce2169ab5f33 Reviewed-on: https://skia-review.googlesource.com/17990 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Klein <mtklein@chromium.org> Reviewed-by: Mike Reed <reed@google.com>
* Relocate shaders to own dirGravatar Florin Malita2017-05-25
| | | | | | | | | Consolidate all shader impls under src/shaders/. Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3 Reviewed-on: https://skia-review.googlesource.com/17927 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Herb Derby <herb@google.com>
* Reland of SkShaderBaseGravatar Florin Malita2017-05-25
| | | | | | | | | | Introduce a private base class (SkShaderBase), to hide implementation details from the public interface (SkShader). Change-Id: Ib1d76cde880bd51868b97408710f8bb38128e536 Reviewed-on: https://skia-review.googlesource.com/17925 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>