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gm
Commit message (
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Author
Age
*
fix repeat/mirror sampling bleed
Mike Klein
2017-06-22
*
remove unused mode parameter from SkMergeImageFilter
Mike Reed
2017-06-19
*
remove unused variants in imagefilter factories
Mike Reed
2017-06-19
*
Clean up GrResourceProvider usage
Robert Phillips
2017-06-15
*
Revert "Revert "Converts remaining rect ops from GrLegacyMeshDrawOp to GrMesh...
Brian Salomon
2017-06-15
*
Revert "Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp s...
Brian Salomon
2017-06-14
*
Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp subclasses.
Brian Salomon
2017-06-14
*
Retract GrTexture*.h & GrRenderTarget*.h from other headers
Robert Phillips
2017-06-13
*
Reland DeferredTextureImageData low-bit-depth/dithering support
Eric Karl
2017-06-12
*
Retract GrTexture.h a bit
Robert Phillips
2017-06-09
*
Improve cubic KLM accuracy
Chris Dalton
2017-06-09
*
Extend composeshader to support a lerp parameter
Mike Reed
2017-06-09
*
specialize D32 proc for legacy src
Mike Reed
2017-06-09
*
Revert "Revert "Revert "DeferredTextureImageData low-bit-depth/dithering supp...
Brian Salomon
2017-06-08
*
Revert "Revert "DeferredTextureImageData low-bit-depth/dithering support""
Brian Salomon
2017-06-08
*
Revert "DeferredTextureImageData low-bit-depth/dithering support"
Brian Salomon
2017-06-08
*
Remove SkLinearGradient::kForce4fContext_PrivateFlag
Florin Malita
2017-06-07
*
DeferredTextureImageData low-bit-depth/dithering support
Eric Karl
2017-06-07
*
Make SkCodec more flexible about its required frame
Leon Scroggins III
2017-06-07
*
GM for drawImage w/ maskFilter
Hal Canary
2017-06-07
*
Fix croppedrects GM
Chris Dalton
2017-06-07
*
Update showmiplevel gm to round coords the same for both variations of the GM
Greg Daniel
2017-06-07
*
GrTessellator: implement out-of-range splitting and AEL rewinding.
Stephen White
2017-06-07
*
Create an SkColorSpaceXform image generator
Matt Sarett
2017-06-06
*
In shapes_as_paths, draw zoom from pixmaps, not images
Brian Osman
2017-06-05
*
Remove support in GPU backend for distance vector field.
Brian Salomon
2017-06-02
*
Better image for copyTo4444 test
Matt Sarett
2017-06-01
*
fix and test colorfiltershader
Mike Reed
2017-06-01
*
Revert "Revert "Delete SkGaussianEdgeShader""
Florin Malita
2017-05-31
*
Revert "Delete SkGaussianEdgeShader"
Florin Malita
2017-05-31
*
Delete SkGaussianEdgeShader
Florin Malita
2017-05-30
*
Add GM to test the IgnoreTransform flag on blurs
Greg Daniel
2017-05-30
*
Reland of SkShaderBase
Florin Malita
2017-05-25
*
Revert "SkShaderBase"
Florin Malita
2017-05-24
*
SkShaderBase
Florin Malita
2017-05-24
*
SkSTArenaAlloc
Florin Malita
2017-05-24
*
add image variant to patch gm
Mike Reed
2017-05-24
*
Legacy raster still doesn't handle transparent LCD
Brian Osman
2017-05-23
*
add gm to test alpha in drawPatch
Mike Reed
2017-05-23
*
Fix TSAN error for shadow cache
Jim Van Verth
2017-05-23
*
Remove compressed (ETC1) texture support from Ganesh (take 2)
Robert Phillips
2017-05-23
*
Fix TSAN bot
Jim Van Verth
2017-05-23
*
Cache ambient and spot shadows at a canonical position
Jim Van Verth
2017-05-22
*
Revert "Remove compressed (ETC1) texture support from Ganesh"
Brian Osman
2017-05-22
*
Remove compressed (ETC1) texture support from Ganesh
Robert Phillips
2017-05-22
*
Revert "Revert "Disable resource cache in shadow_utils GM for now""
Jim Van Verth
2017-05-18
*
Hide SkPerlinNoiseShader impl details
Florin Malita
2017-05-18
*
Revert "Disable resource cache in shadow_utils GM for now"
Jim Van Verth
2017-05-18
*
Disable resource cache in shadow_utils GM for now
Jim Van Verth
2017-05-17
*
Add GM to verify that drawX == (path.addX, drawPath)
Brian Osman
2017-05-17
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