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* Add Rec709 YUV color space support to GrYUVtoRGBEffect.Gravatar rileya2015-07-20
| | | | | | | | | | | This change is motivated by a recent switch in how chromium handles <video> color spaces, making rec709 more commonly used. This will allow video -> canvas copies to take the fast GPU path when we're using 709, just as we do with 601 and jpeg. Chromium-side change: https://codereview.chromium.org/1236313002 Review URL: https://codereview.chromium.org/1241723005
* Start to propagate constness of GrPipelineBuilder up the stackGravatar joshualitt2015-07-13
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1229143007
* YUV to RGB Texture threading GrProcessorDataManagerGravatar joshualitt2015-07-09
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1230803002
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
| | | | | | | | | NOPRESUBMIT=true BUG=skia: DOCS_PREVIEW= https://skia.org/?cl=1037793002 Review URL: https://codereview.chromium.org/1037793002
* Move clip off of draw targetGravatar joshualitt2015-02-23
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/947443003
* YUV scale fixGravatar sugoi2015-02-13
| | | | | | | | | | There was a scaling mistake visible in some JPEG images because the ratio between Y, U and V planes were assumed to be the same ratios as the ratio between texture sizes, which was wrong because texture have a minimum size of 16 and are rounded up to the next POT. Since the ratios between Y and UV planes are generally 1, 2 or 4, rounding up to the next POT would generally preserve this ratio, so that this bug was not very visible, apart from very small jpeg images of 8 or less pixels in either width or height. BUG=457954 Committed: https://skia.googlesource.com/skia/+/e6eddf7dd85add7da41f22f2643bdd573ad1f1cf Review URL: https://codereview.chromium.org/922273002
* Revert of YUV scale fix (patchset #2 id:20001 of ↵Gravatar jvanverth2015-02-13
| | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/922273002/) Reason for revert: Turning Windows compile bots red. Original issue's description: > YUV scale fix > > There was a scaling mistake visible in some JPEG images because the ratio between Y, U and V planes were assumed to be the same ratios as the ratio between texture sizes, which was wrong because texture have a minimum size of 16 and are rounded up to the next POT. Since the ratios between Y and UV planes are generally 1, 2 or 4, rounding up to the next POT would generally preserve this ratio, so that this bug was not very visible, apart from very small jpeg images of 8 or less pixels in either width or height. > > BUG=457954 > > Committed: https://skia.googlesource.com/skia/+/e6eddf7dd85add7da41f22f2643bdd573ad1f1cf TBR=bsalomon@google.com,sugoi@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=457954 Review URL: https://codereview.chromium.org/926123002
* YUV scale fixGravatar sugoi2015-02-13
| | | | | | | | There was a scaling mistake visible in some JPEG images because the ratio between Y, U and V planes were assumed to be the same ratios as the ratio between texture sizes, which was wrong because texture have a minimum size of 16 and are rounded up to the next POT. Since the ratios between Y and UV planes are generally 1, 2 or 4, rounding up to the next POT would generally preserve this ratio, so that this bug was not very visible, apart from very small jpeg images of 8 or less pixels in either width or height. BUG=457954 Review URL: https://codereview.chromium.org/922273002
* Add standard way to indicate GM is GPU-only.Gravatar bsalomon2015-01-31
| | | | | | TBR=egdaniel@google.com,mtklein@google.com Review URL: https://codereview.chromium.org/869393007
* remove unused GM flagsGravatar mtklein2015-01-23
| | | | | | | | | | Depends on https://codereview.chromium.org/873753002/ Thumbs up to CLion for refactoring this for me. BUG=skia: Review URL: https://codereview.chromium.org/867963004
* Rename GrOptDrawState to GrPipeline and GrDrawState to GrPipelineBuilderGravatar egdaniel2015-01-22
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/858343002
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
| | | | | | | | | | | | This fixes every case where virtual and SK_OVERRIDE were on the same line, which should be the bulk of cases. We'll have to manually clean up the rest over time unless I level up in regexes. for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end BUG=skia: Review URL: https://codereview.chromium.org/806653007
* Move ViewMatrix off of drawstateGravatar joshualitt2014-12-29
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/815553003
* This cl moves color and coverage off of drawstate. In an effort to keep ↵Gravatar joshualitt2014-12-09
| | | | | | | | | | this CL manageable, I have left the compute invariant input / output in a bit of a strange state(fixing this will be complicated). In addition, NVPR makes this very complicated, and I haven't quite figured out a good way to handle it, so for now color and coverage DO live on optstate, but I will figure out some way to refactor that in future CLs. BUG=skia: Review URL: https://codereview.chromium.org/783763002
* Drawstate on stackGravatar joshualitt2014-11-17
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/732693002
* GrResourceCache2 manages scratch texture.Gravatar bsalomon2014-10-08
| | | | | | BUG=skia:2889 Review URL: https://codereview.chromium.org/608883003
* Revert "GrResourceCache2 manages scratch texture."Gravatar Brian Salomon2014-10-07
| | | | This reverts commit d14e1a27643125bfef37fa0ed314b64c1fae22b7.
* GrResourceCache2 manages scratch texture.Gravatar bsalomon2014-10-07
| | | | | | BUG=skia:2889 Review URL: https://codereview.chromium.org/608883003
* Revert of GrResourceCache2 manages scratch texture. (patchset #14 id:260001 ↵Gravatar robertphillips2014-09-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | of https://codereview.chromium.org/608883003/) Reason for revert: Turning bots red: Nanobench seems to be uniformly failing on Android (http://108.170.220.21:10117/builders/Perf-Android-Venue8-PowerVR-x86-Release/builds/99/steps/RunNanobench/logs/stdio) Ubuntu GTX660 32bit is failing in both Debug and Release on GM generation (it appears to be out of memory) (http://108.170.220.120:10117/builders/Test-Ubuntu12-ShuttleA-GTX660-x86-Debug/builds/2457/steps/GenerateGMs/logs/stdio) Original issue's description: > GrResourceCache2 manages scratch texture. > > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/3d398c876440deaab39bbf2a9b881c337e6dc8d4 R=bsalomon@google.com TBR=bsalomon@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: robertphillips@google.com Review URL: https://codereview.chromium.org/611383003
* GrResourceCache2 manages scratch texture.Gravatar bsalomon2014-09-30
| | | | | | | | | BUG=skia: R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/608883003
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
| | | | | | | | | | | | | is just a rename. The meat is in GrGeometryProcessor, GrProcessor, GrGL*Processor, GrProcessorStage, Gr*BackendProcessorFactory, GrProcessUnitTestFactory, and the builders BUG=skia: R=bsalomon@google.com Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/582963002
* BUG=skia:Gravatar joshualitt2014-09-15
| | | | | | | | R=bsalomon@google.com, egdaniel@google.com, jvanverth@google.com, robertphillips@google.com Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/543623004
* Add support for the Rec601 YUV color space to GrYUVtoRGBEffect.Gravatar rileya2014-09-12
| | | | | | | | R=bsalomon@google.com, senorblanco@chromium.org, sugoi@chromium.org, reed@google.com Author: rileya@chromium.org Review URL: https://codereview.chromium.org/516463005
* Goodbye GrEffectRef.Gravatar bsalomon2014-07-08
| | | | | | | | | | Also, reworked some var names and comments around SkShader::asNewEffect. R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/374923002
* YUV to RGB converterGravatar sugoi2014-07-07
This is a first piece of the GPU YUV decoder, which is the actual effect that performs the conversion. For now, it simply applies the conversion matrix, since it is all I need. I may add modes if different matrices need to be applied or if I add color profile support here. I'll try to keep these cls short and easy to review, but there should be a few of them coming once this one is in. BUG=skia: R=senorblanco@chromium.org, senorblanco@google.com, reed@google.com, bsalomon@google.com Author: sugoi@chromium.org Review URL: https://codereview.chromium.org/378503006