Commit message (Collapse) | Author | Age | |
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* | SkTextBlob shader space workaround. | fmalita | 2014-09-19 |
Blink would like drawTextBlob(x,y) to behave the same as drawText(x,y) WRT shader space. Due to the current generic device base impl, that is not the case. This is a transitional workaround, pending proper drawTextBlob impls in SkDevice classes. R=reed@google.com, robertphillips@google.com Author: fmalita@chromium.org Review URL: https://codereview.chromium.org/586743002 |