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path: root/gm/shadowutils.cpp
Commit message (Expand)AuthorAge
* Fall back to blurs for unsupported DrawShadow casesGravatar Jim Van Verth2018-02-28
* Remove deprecated drawShadow interfacesGravatar Jim Van Verth2018-02-28
* Fix alpha contribution to tonal color.Gravatar Jim Van Verth2017-12-19
* Disable tonal color for shadowutils GMsGravatar Jim Van Verth2017-11-21
* Fix TSAN error for shadow cacheGravatar Jim Van Verth2017-05-23
* Fix TSAN botGravatar Jim Van Verth2017-05-23
* Cache ambient and spot shadows at a canonical positionGravatar Jim Van Verth2017-05-22
* Revert "Revert "Disable resource cache in shadow_utils GM for now""Gravatar Jim Van Verth2017-05-18
* Revert "Disable resource cache in shadow_utils GM for now"Gravatar Jim Van Verth2017-05-18
* Disable resource cache in shadow_utils GM for nowGravatar Jim Van Verth2017-05-17
* Fix shadow_utils light position for SampleApp tilingGravatar Jim Van Verth2017-05-17
* Add filled occluders to shadow_utils GM, take 2Gravatar Jim Van Verth2017-05-15
* Revert "Add filled occluders to shadow_utils GM"Gravatar Jim Van Verth2017-05-12
* Add filled occluders to shadow_utils GMGravatar Jim Van Verth2017-05-12
* Unify ShadowUtils interfaceGravatar Jim Van Verth2017-05-10
* Revert "Revert "Create new inset algorithm for spot shadows""Gravatar Brian Salomon2017-03-24
* Revert "Create new inset algorithm for spot shadows"Gravatar Brian Salomon2017-03-24
* Create new inset algorithm for spot shadowsGravatar Jim Van Verth2017-03-24
* Make shadow_utils GM use its own SkResourceCacheGravatar Brian Salomon2017-02-23
* Attempt to stabilize shadow_utils GM for replay configsGravatar Brian Salomon2017-02-22
* fix up shadow_utils gm dimensionsGravatar Brian Salomon2017-02-03
* Add a GM for SkShadowUtils and fix a few issues.Gravatar Brian Salomon2017-02-01