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* hide SkBlurMaskFilter and SkBlurQualityGravatar Mike Reed2018-03-14
| | | | | | | | | | SK_SUPPORT_LEGACY_BLURMASKFILTER Bug: skia: Change-Id: Ic3e27e08e6e3cd2ffc1cd13b044e197bebc96236 Reviewed-on: https://skia-review.googlesource.com/113940 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
* move some RRect methods into privGravatar Mike Reed2018-02-22
| | | | | | | | | | also, return radii by value instead of reference, in possible prep for changing underlying representation Bug: skia:7649 Change-Id: Iff42a49c53cc48171fc63462be366cc3500b2273 Reviewed-on: https://skia-review.googlesource.com/109385 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Remove trailing whitespace.Gravatar Ben Wagner2017-10-09
| | | | | | | | | | | Also adds a presubmit to prevent adding trailing whitespace to source code in the future. Change-Id: I41a4df81487f6f00aa19b188f0cac6a3377efde6 Reviewed-on: https://skia-review.googlesource.com/57380 Reviewed-by: Ravi Mistry <rmistry@google.com> Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
* Revert "Revert "Delete SkGaussianEdgeShader""Gravatar Florin Malita2017-05-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 9d14f936cc09de2a37c05c7af2cf60aa31f74722. Reason for revert: Android fix merged. Original change's description: > Revert "Delete SkGaussianEdgeShader" > > This reverts commit 64790a3714467300848971aa153aca8cea91cf7b. > > Reason for revert: pending Android fix merge. > > Original change's description: > > Delete SkGaussianEdgeShader > > > > No longer used. > > > > Change-Id: I65a61696060ca19f528066ea587e140798450e36 > > Reviewed-on: https://skia-review.googlesource.com/18132 > > Reviewed-by: Jim Van Verth <jvanverth@google.com> > > Commit-Queue: Florin Malita <fmalita@chromium.org> > > > > TBR=jvanverth@google.com,fmalita@chromium.org,reed@google.com > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > > Change-Id: I88a428e942c78b1fc8e70501ba7fdda5727b2ab2 > Reviewed-on: https://skia-review.googlesource.com/18156 > Reviewed-by: Florin Malita <fmalita@chromium.org> > Commit-Queue: Florin Malita <fmalita@chromium.org> > TBR=mtklein@google.com,jvanverth@google.com,reviews@skia.org,fmalita@chromium.org,reed@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: Ia6c97a79a6425a28fab49984691505bf89ac9736 Reviewed-on: https://skia-review.googlesource.com/18227 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Revert "Delete SkGaussianEdgeShader"Gravatar Florin Malita2017-05-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 64790a3714467300848971aa153aca8cea91cf7b. Reason for revert: pending Android fix merge. Original change's description: > Delete SkGaussianEdgeShader > > No longer used. > > Change-Id: I65a61696060ca19f528066ea587e140798450e36 > Reviewed-on: https://skia-review.googlesource.com/18132 > Reviewed-by: Jim Van Verth <jvanverth@google.com> > Commit-Queue: Florin Malita <fmalita@chromium.org> > TBR=jvanverth@google.com,fmalita@chromium.org,reed@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: I88a428e942c78b1fc8e70501ba7fdda5727b2ab2 Reviewed-on: https://skia-review.googlesource.com/18156 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Delete SkGaussianEdgeShaderGravatar Florin Malita2017-05-30
| | | | | | | | | No longer used. Change-Id: I65a61696060ca19f528066ea587e140798450e36 Reviewed-on: https://skia-review.googlesource.com/18132 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
* GM: some header cleanupGravatar Mike Klein2017-03-22
| | | | | | | | | | | | | | gm.h includes sk_tool_utils.h but does not use it. The bulk of this CL makes each gm that uses sk_tool_utils include it. sk_tool_utils.h also provided SkRandom and SkTDArray, so a couple GMs add those headers too. Change-Id: Ieb2a7c542f0ca89c3223f744fc11b0ff37af36c1 Reviewed-on: https://skia-review.googlesource.com/10014 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Herb Derby <herb@google.com>
* Remove SkAutoTDelete.Gravatar Ben Wagner2016-11-03
| | | | | | | | | Replace with std::unique_ptr. Change-Id: I5806cfbb30515fcb20e5e66ce13fb5f3b8728176 Reviewed-on: https://skia-review.googlesource.com/4381 Commit-Queue: Ben Wagner <bungeman@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Fix bug in raster implementation of SkRRectsGaussianEdgeMaskFilterGravatar Robert Phillips2016-10-20
| | | | | | | | | | | | | | The bug was the raster version didn't correctly handle the CTM. This CL also adds a way to test the behavior (by translating the reveal GM around in SampleApp) GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3729 Change-Id: Iaacc905167d20b453203307e5ef840f552fdbb38 Reviewed-on: https://skia-review.googlesource.com/3729 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Add SkRRectsGaussianEdgeMaskFilterGravatar Robert Phillips2016-10-20
| | | | | | | | | | | | | | SkRRectsGaussianEdgeShader will be removed once the usage of the MaskFilter flavor has been propagated to Android I will complete the raster implementation in a follow up CL. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3632 Change-Id: I42470b17308582b040a5db1a7283c3d717405345 Reviewed-on: https://skia-review.googlesource.com/3632 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Fix star artifact in SkRRectsGaussianEdgeShaderGravatar Robert Phillips2016-10-18
| | | | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3360 Change-Id: I791ae5f44a88ac3e4debdf1d4092c605acdf4969 Reviewed-on: https://skia-review.googlesource.com/3360 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Fix color bug in SkRRectsGaussianEdgeShaderGravatar robertphillips2016-09-15
| | | | | | | | | | | | Due to the code at the end of emitCode this shader was darker than the SkGaussianEdgeShader on Android. This CL also removes the unused "pad" parameter. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2344963002 NOTREECHECKS=true TBR=bsalomon@google.com Review-Url: https://codereview.chromium.org/2344963002
* Switch default for SkGaussianBlurShader radius size.Gravatar jvanverth2016-09-14
| | | | | | | | One step towards removing the 6.2 radius entirely. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2333403002 TBR=bsalomon@google.com Review-Url: https://codereview.chromium.org/2333403002
* Fixup SkRRectsGaussianEdgeShader's shadersGravatar robertphillips2016-09-12
| | | | | | | | This fixes some visual artifacts in the original CL. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2335783003 Review-Url: https://codereview.chromium.org/2335783003
* Add shader-based GaussianEdgeShader for reveal caseGravatar robertphillips2016-09-12
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2321713004 Review-Url: https://codereview.chromium.org/2321713004
* Add GM/slide to simulate Android-style reveal clipGravatar robertphillips2016-09-08
| | | | | | | | | Hopefully, this will let us play w/ geometric and shader-based solutions. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003 Committed: https://skia.googlesource.com/skia/+/ffac5c4aae18fc706e4077763c190a89c8507fb0 Review-Url: https://codereview.chromium.org/2316593003
* Revert of Add GM/slide to simulate Android-style reveal clip (patchset #6 ↵Gravatar robertphillips2016-09-07
| | | | | | | | | | | | | | | | | | | | | | | | id:100001 of https://codereview.chromium.org/2316593003/ ) Reason for revert: Shader compilation failure Original issue's description: > Add GM/slide to simulate Android-style reveal clip > > Hopefully, this will let us play w/ geometric and shader-based solutions. > > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003 > > Committed: https://skia.googlesource.com/skia/+/ffac5c4aae18fc706e4077763c190a89c8507fb0 TBR=jvanverth@google.com,djsollen@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2316303002
* Add GM/slide to simulate Android-style reveal clipGravatar robertphillips2016-09-07
Hopefully, this will let us play w/ geometric and shader-based solutions. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003 Review-Url: https://codereview.chromium.org/2316593003