| Commit message (Collapse) | Author | Age |
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SK_SUPPORT_LEGACY_BLURMASKFILTER
Bug: skia:
Change-Id: Ic3e27e08e6e3cd2ffc1cd13b044e197bebc96236
Reviewed-on: https://skia-review.googlesource.com/113940
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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also, return radii by value instead of reference, in possible prep for changing underlying representation
Bug: skia:7649
Change-Id: Iff42a49c53cc48171fc63462be366cc3500b2273
Reviewed-on: https://skia-review.googlesource.com/109385
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Also adds a presubmit to prevent adding trailing whitespace to source
code in the future.
Change-Id: I41a4df81487f6f00aa19b188f0cac6a3377efde6
Reviewed-on: https://skia-review.googlesource.com/57380
Reviewed-by: Ravi Mistry <rmistry@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
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This reverts commit 9d14f936cc09de2a37c05c7af2cf60aa31f74722.
Reason for revert: Android fix merged.
Original change's description:
> Revert "Delete SkGaussianEdgeShader"
>
> This reverts commit 64790a3714467300848971aa153aca8cea91cf7b.
>
> Reason for revert: pending Android fix merge.
>
> Original change's description:
> > Delete SkGaussianEdgeShader
> >
> > No longer used.
> >
> > Change-Id: I65a61696060ca19f528066ea587e140798450e36
> > Reviewed-on: https://skia-review.googlesource.com/18132
> > Reviewed-by: Jim Van Verth <jvanverth@google.com>
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> >
>
> TBR=jvanverth@google.com,fmalita@chromium.org,reed@google.com
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
>
> Change-Id: I88a428e942c78b1fc8e70501ba7fdda5727b2ab2
> Reviewed-on: https://skia-review.googlesource.com/18156
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
>
TBR=mtklein@google.com,jvanverth@google.com,reviews@skia.org,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Ia6c97a79a6425a28fab49984691505bf89ac9736
Reviewed-on: https://skia-review.googlesource.com/18227
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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This reverts commit 64790a3714467300848971aa153aca8cea91cf7b.
Reason for revert: pending Android fix merge.
Original change's description:
> Delete SkGaussianEdgeShader
>
> No longer used.
>
> Change-Id: I65a61696060ca19f528066ea587e140798450e36
> Reviewed-on: https://skia-review.googlesource.com/18132
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
>
TBR=jvanverth@google.com,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: I88a428e942c78b1fc8e70501ba7fdda5727b2ab2
Reviewed-on: https://skia-review.googlesource.com/18156
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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No longer used.
Change-Id: I65a61696060ca19f528066ea587e140798450e36
Reviewed-on: https://skia-review.googlesource.com/18132
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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gm.h includes sk_tool_utils.h but does not use it.
The bulk of this CL makes each gm that uses sk_tool_utils include it.
sk_tool_utils.h also provided SkRandom and SkTDArray,
so a couple GMs add those headers too.
Change-Id: Ieb2a7c542f0ca89c3223f744fc11b0ff37af36c1
Reviewed-on: https://skia-review.googlesource.com/10014
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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Replace with std::unique_ptr.
Change-Id: I5806cfbb30515fcb20e5e66ce13fb5f3b8728176
Reviewed-on: https://skia-review.googlesource.com/4381
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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The bug was the raster version didn't correctly handle the CTM.
This CL also adds a way to test the behavior (by translating the
reveal GM around in SampleApp)
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3729
Change-Id: Iaacc905167d20b453203307e5ef840f552fdbb38
Reviewed-on: https://skia-review.googlesource.com/3729
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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SkRRectsGaussianEdgeShader will be removed once the usage of the
MaskFilter flavor has been propagated to Android
I will complete the raster implementation in a follow up CL.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3632
Change-Id: I42470b17308582b040a5db1a7283c3d717405345
Reviewed-on: https://skia-review.googlesource.com/3632
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3360
Change-Id: I791ae5f44a88ac3e4debdf1d4092c605acdf4969
Reviewed-on: https://skia-review.googlesource.com/3360
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Due to the code at the end of emitCode this shader was darker than the SkGaussianEdgeShader on Android.
This CL also removes the unused "pad" parameter.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2344963002
NOTREECHECKS=true
TBR=bsalomon@google.com
Review-Url: https://codereview.chromium.org/2344963002
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One step towards removing the 6.2 radius entirely.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2333403002
TBR=bsalomon@google.com
Review-Url: https://codereview.chromium.org/2333403002
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This fixes some visual artifacts in the original CL.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2335783003
Review-Url: https://codereview.chromium.org/2335783003
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2321713004
Review-Url: https://codereview.chromium.org/2321713004
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Hopefully, this will let us play w/ geometric and shader-based solutions.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003
Committed: https://skia.googlesource.com/skia/+/ffac5c4aae18fc706e4077763c190a89c8507fb0
Review-Url: https://codereview.chromium.org/2316593003
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id:100001 of https://codereview.chromium.org/2316593003/ )
Reason for revert:
Shader compilation failure
Original issue's description:
> Add GM/slide to simulate Android-style reveal clip
>
> Hopefully, this will let us play w/ geometric and shader-based solutions.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003
>
> Committed: https://skia.googlesource.com/skia/+/ffac5c4aae18fc706e4077763c190a89c8507fb0
TBR=jvanverth@google.com,djsollen@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2316303002
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Hopefully, this will let us play w/ geometric and shader-based solutions.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003
Review-Url: https://codereview.chromium.org/2316593003
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